See Units for AI's combat results?

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gcbisset
Posts: 67
Joined: Sat Jul 19, 2008 6:02 pm

See Units for AI's combat results?

Post by gcbisset »

Is it possible to mod the game so that you can see which units are involved in combat results for the AIs turn? I can see what happened, but not what units it happened to. The program points to the units involved on the map, but does not show their name, so in a normal linear type situation with many units, its very confusing.

Can this be done by renaming units, or could a subunit type be created that shows the name of the unit, but has no combat effect and is indestructible? (a name-holder?)

Thanks!

George
Josh
Posts: 2568
Joined: Tue May 09, 2000 8:00 am
Location: Leeuwarden, Netherlands

RE: See Units for AI's combat results?

Post by Josh »

Wouldn't that be possible with Fog of War turned off? Not sure as I haven't played with FoW off in a looong time.
gcbisset
Posts: 67
Joined: Sat Jul 19, 2008 6:02 pm

RE: See Units for AI's combat results?

Post by gcbisset »

Im pretty sure I have it off.

Actually, I just discovered the detailed combat results. That lists the units involved, so problem solved. You might want to show that with the basic results.

Or, it solves it for the players turn. The AI turn still just gives very limited basic results. It also does this in the DC series if I recall.

Is there any way to get detailed combat results for the AIs turn?
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