Will the map text ever get cleaned up?

From the first clash at Manassas to the epic confrontation between Lee and Grant, the Brother Against Brother series will bring new levels of historical detail and realism to the battles of the Civil War. This regimental-level game, created by the developers of the award-winning Forge of Freedom, builds on that game’s acclaimed tactical engine, adding scrupulously researched orders of battle, high-quality map graphics, command and control rules reflecting the numerous challenges faced by army commanders, and plenty other features. Beginning with The Drawing of The Sword – which recreates the pivotal opening battles at Manassas , Wilson ’s Creek, Mill Springs and Williamsburg – Brother Against Brother lets you refight the Civil War from start to finish.

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Yogi the Great
Posts: 1949
Joined: Tue Apr 10, 2007 1:28 pm
Location: Wisconsin

RE: Will the map text ever get cleaned up?

Post by Yogi the Great »

ORIGINAL: jglazier

I'll have you know, Yogi, that ol' Pappy shot down many Japanese planes with those goggles. I think the prescription was just fine! [;)]

I see you're about to work on shooting those planes down yourself with "Order of Battle: Pacific". Do you recommend the game? I have a few of the Panzer Corp series. It can be fun at times but a little too abstract and low in realism for me. However I was thinking of purchasing this one and have been looking at the screenshots and forum now an then. Was wondering what you thought of it. My father fought in the Pacific and it can be hard to find good games covering the topic.

Anyway thanks for taking my attempt at poking a little fun your way with the goggles.
Hooked Since AH Gettysburg
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FroBodine
Posts: 874
Joined: Sat May 05, 2007 4:13 am
Location: Brentwood, California (not the OJ one)

RE: Will the map text ever get cleaned up?

Post by FroBodine »

I think Order of Battle: Pacific is excellent. It has some very good and interesting game mechanics that make it a little deeper than Panzer Corps. The supply system is brilliant, and is very similar to Unity of Command, if you have played that game. Force size is also limited by command points for each type, e.g. ground, air and naval, so you can't just build up a force of all super tanks. It is really a nice balance mechanic. The naval and air combat just feels right, you can tell they put a lot of thought into this part of the game.

Plus, the game is just super fun, the scenarios are excellently designed, if a little long, and the graphics are much, much nicer than Panzer Corps, which is always a plus. There is still room for improvement of course, but the game is solid and mostly bug free. It's still the initial release of the game. But, Panzer Corps was a little rough around the edges at release, too, as is most games.

MikeS369
Posts: 25
Joined: Mon Sep 27, 2004 4:59 am

RE: Will the map text ever get cleaned up?

Post by MikeS369 »

Getting rid of the stoke on the text will help clean it up at zoomed out levels.
Chromey
Posts: 37
Joined: Mon May 04, 2015 2:35 am

RE: Will the map text ever get cleaned up?

Post by Chromey »

If the text didnt blur out when the game auto zoomed out during combat phase I wouldnt need to force it to stay zoomed in. When I start playing the bigger battles like Manasas Im gonna need to read the regiment text when zoomed out during combat phase. I suggest perhaps instead of typing out the whole State of the regiment you abbreviate it so it will be able to scale better when zoomed out with the regimental numbers and a L or R section if needed like 49 PA/L etc. Also keep up the work with the AI calculations so that they work faster! Some of us like to binge game and these 2 minute wait times between turns start to hurt! Im playing on a 4ghz 4 core processor here and expect faster results from these combat calculations!
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