Turnaround? Lowpe (J) vs Tiemanj (A) Stock

Post descriptions of your brilliant victories and unfortunate defeats here.

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Lowpe
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RE: Oscar, Tony and Zeke, oh my!

Post by Lowpe »

Jan 10, 1944

No night bombing.

Mergui falls...to a combined British and Chinese assault. The defenders trek thru the jungle back to the railway.

No sight nor sound of the Prince of Wales. A RO boat was sunk east of the Marianas.

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Lowpe
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RE: Oscar, Tony and Zeke, oh my!

Post by Lowpe »

Very quick turnaround;

Deliberate attack at Chungking.

Cl/DD squadron going into Tavoy. Oops, forgot to give them air coverage, hopefully they will be long gone. They are undetected 6 hexes away.

Engines for Ki202 and SamJ accelerate. Nick D's rolling off the production line. A 3rd Navy Sentai of NF (Irving Sa) are up and practicing at Tokyo. Frank R accelerates. Frank A accelerates tomorrow.

I moved heaven and earth to save this ship:


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Lowpe
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The Sun also Rises

Post by Lowpe »

Jan 11, 1944

No night bombing.

But the Sun sets on a glorious day, and will rise again on a newly invigorated Empire![:)]

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Lowpe
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RE: The Sun also Rises

Post by Lowpe »

Banzai!

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DanSez
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RE: The Sun also Rises

Post by DanSez »

ORIGINAL: Lowpe

Banzai!

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No longer a question mark.
Regardless of what else happens, a very remarkable Turnaround.
The Commander's job is to orchestrate and direct the three major dimensions of combat - space, time and force. Shattered Sword, the Untold Story of the Battle of Midway
JocMeister
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RE: The Sun also Rises

Post by JocMeister »

Congrats! How many VPs did you get?!
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Alikchi2
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RE: The Sun also Rises

Post by Alikchi2 »

Time to rush all that AV to Thailand!
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Rio Bravo
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RE: The Sun also Rises

Post by Rio Bravo »

ORIGINAL: Lowpe

Banzai!

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Whoa! Job well done, Lowpe.
"No one throws me my own guns and tells me to run. No one."

-Bret (James Coburn); The Magnificent Seven
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Encircled
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RE: The Sun also Rises

Post by Encircled »

Well done!

Is it quicker to march them to Hanoi and on the railway to the battle front, or march them to Wuchow and then ship them in from Shanghai?

Either way, it could make a massive difference
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Lowpe
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RE: The Sun also Rises

Post by Lowpe »

Well it is not all sake and cherry blossoms.[:(]

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Lowpe
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RE: The Sun also Rises

Post by Lowpe »

ORIGINAL: DanSez



No longer a question mark.
Regardless of what else happens, a very remarkable Turnaround.

Thanks, Dan.

I will consider it a turnaround if I can last long enough to get the Ki202 and Sam J flying in numbers and have not trashed my economy by then. 1944 will be a long war, especially in the Pacific me thinks.
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Lowpe
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RE: The Sun also Rises

Post by Lowpe »

ORIGINAL: JocMeister

Congrats! How many VPs did you get?!

Once supply flows into Chungking, it will be 5K, as I guessed.

Looking at your AAR you lost 15K LCU VP by July 45 with that China cease fire; Wargamer vs NJP saw Wargamer losing 20K LCU VP; currently I have inflicted almost 20K in LCU VP...and that feels pretty good from the dark, dark days of Aug 42 where I inherited 4 trashed divisions and a failed Java campaign.

I have 43 or so Chinese units isolated all over. Some fully isolated and will go relatively quickly (like 16 units near Chungking), and others scattered in the woods, so the victory points will keep coming -- what 1 vp for each 12 squads. Every bit will help. Well, surrounded Chinese troops never die quickly, but relatively speaking I hope to clear up a lot over the next few months.

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Lowpe
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RE: The Sun also Rises

Post by Lowpe »

ORIGINAL: Alikchi

Time to rush all that AV to Thailand!

You got that right.[:)]

Encircled here is the proposed march routes I think. Anyone know faster routes?

I just got thru slogging thru the stack at Chungking. All previously bought out artillery, a lot of it great 15cm guns are headed for Thailand. There are 3 heavy IJA Divisions (43 squads) and one is already bought out -- all three are heading for Canton. The weak garrison divisions will move into positions some as city garrisons, some to the front with China (for now) while the remaining divisions will head for eliminating the bypassed and isolated Chinese troops. The Artillery not already bought out will head to the Chinese front, to destroy encircled units and Southwest China. HQs being dispersed for future city festungs.

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Some Artillery and units will also head to the Japanese Islands, too, plus there is a big TOE jump in Japanese/Chinese forces in a few days.
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chriscollins
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RE: The Sun also Rises

Post by chriscollins »

Well done [:)]

Shaping up to be a tense 44.. just like 43 and 42 then!
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Lowpe
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RE: The Sun also Rises

Post by Lowpe »

ORIGINAL: chriscollins

Well done [:)]

Shaping up to be a tense 44.. just like 43 and 42 then!

Thanks, Chris.

What a beast of a turn, glad it is over.[:)]

I upgraded the 5th Sentai (unrestricted) to Nick D Night Fighters. So, now I am up to 4 Sentais of NF. Not sure what more I can do here, in the air. AA allocation will become critical with Osaka and Tokyo generating the vast majority of the supply on the HI as long as there is fuel and oil for them. Radar, AA, good night fighters manned by Tacom pilots, and try to keep the Allies away from fighter sweeps of the HI. Easily said, lol.[:D]

The CL/DD squadron didn't go into Tavoy last turn, but they are undetected and will try again today. I put some planes on CAP over them.

Pisanuloke runways repaired, and now the host 400 fighters. The George Squadrons will sweep, and the rest will be 0 hex defense of Pisanuloke. With a little luck this could be the bloody nose given to the Allied bombers. My best planes, Georges and Tonies with 2 squadrons of Tojo for point defense, and 1 squadron of A6M5c (great bomber killers). Cross your fingers here...75 sweepers, and 325 on defense.



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obvert
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RE: The Sun also Rises

Post by obvert »

Nice work. You'll feel a lot better for a long time with Chungking taken out. As you say the rest of the Chinese forces will just keep adding some VP to your totals too. [8D]

"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill
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topeverest
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RE: The Sun also Rises

Post by topeverest »

certainly a great accomplishment at this point in the campaign.
Andy M
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Lowpe
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RE: The Sun also Rises

Post by Lowpe »

Thanks guys.

After giving the troops in Chungking orders, and standing down all bombers for a day or two, I realized the Chungking troops don't go as far as I would like.[&:]

The 2nd Amphibious Brigade is unloading at Singers now, emergency reinforcements for Bangkok (will act as a temporary reserve AV170+). I have four more Brigades loading up now, or shortly, at Hong Kong. The reserve regiment at Vinh is moving forward, too. Several mortar units are on ships heading for Singers, as well as an element of the 1st Amphib.

Not sure what to do with the 3rd Tank Division? I have to buy it out to leave China I think. They could go to keep the Chinese locked in at the mountain roads, go to SW China and await for the Allies showing up, bought out and go to Naha, or even swap out a division at Iwo Jima. Lots of options, and I don't have to make up my mind for a while.

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Lokasenna
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RE: Bolts, Cats and Spits, Oh My!

Post by Lokasenna »

ORIGINAL: obvert

You'd do better leaving the in the city to recover and keeping their forts. Counter battery would be negligible if they have forts build, but if not it could cause more disruption.

At this point you could attack after a few days. It won't matter if there is still some disruption and fatigue gets to the 30s. It's going to fall. [:)]

I'm a few days behind on this one, but I found rotating them out to be necessary because of Morale. So many attacks without taking the place, or with lots of casualties due to the scale of the battle, and the morale in the units drops like a rock. Only way I was able to get it to go up (Disruption of 0 seems to be required) was by moving them out of the city. This can seriously affect your adjusted AV.

ORIGINAL: Lowpe

Well it is not all sake and cherry blossoms.[:(]

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You weren't gonna keep it intact for very long anyway.

20K Allied troop losses are very nice. I consider my early 1944 Allied game to be higher on troop losses than it needs to be, by at least 1000, and I'm "only" at 16000 or so (IIRC)... 20K is a lot for him to come back from for that AV in 1945. Another way that the pace of your air war works in your favor - unless he's got a 2:1 ratio there and keeps it (or improves it), you're making ground on VPs, in a sense.
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Lowpe
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RE: Bolts, Cats and Spits, Oh My!

Post by Lowpe »

ORIGINAL: Lokasenna
20K Allied troop losses are very nice. I consider my early 1944 Allied game to be higher on troop losses than it needs to be, by at least 1000, and I'm "only" at 16000 or so (IIRC)... 20K is a lot for him to come back from for that AV in 1945. Another way that the pace of your air war works in your favor - unless he's got a 2:1 ratio there and keeps it (or improves it), you're making ground on VPs, in a sense.

Luckily, I have some excellently documented AARs to fall back on for guidance in the Air War. Otherwise I would be scared of running out of HI or Pilots. Still scared about running out of supplies, but 20 less squadrons on ground bombing a day will probably help in that regard.[:)]
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