Star Trek - Where No Man Has Gone Before - TOS Era

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rjord2021
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RE: Star Trek - Where No Man Has Gone Before - TOS Era

Post by rjord2021 »

I have my list of Federation characters being added to the mod and they are added in the following categories.

More will be added if I find any additional TOS characters.



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rjord2021
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RE: Star Trek - Where No Man Has Gone Before - TOS Era

Post by rjord2021 »

After much thought about the Borg and the concept I had earlier about the Borg Queen being young, I have decided the story line would not work and have changed the story so that the Borg Queen we know is the one who goes back to the TOS period.



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rjord2021
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RE: Star Trek - Where No Man Has Gone Before - TOS Era

Post by rjord2021 »

Romulans!

I think there have been at least 3 different types of uniform used by the Romulans over the Star Trek history.

Below is the look the Romulans have in the mod...... based on what I think were the only 2 episodes featuring Romulans in the TOS tv series







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rjord2021
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RE: Star Trek - Where No Man Has Gone Before - TOS Era

Post by rjord2021 »

I am now picking up even more characters for the Federation and other races.

There are many actors shown in TOS who have not been credited for a role they played....example a yeoman holding a clipboard.

So I search imdb for the episode I am looking at, look for the name of the actor who have not been credited, search on their names and most of the time I will get a better picture of their role on Star Trek and if their character in the episode had no name but I have a decent picture I then use the actors name as the character name.

This will also work for Klingons, Romulans and other races shown in the TOS era....except perhaps the name.

The interesting thing is that a few of the pictures I see for an episode I do not recall seeing in the episode.For example in The Cage episode an actor called Robert Phillips played a Starfleet officer on the Orion colony. I don't recall that at all.... which means I should watch the episode again.

On top of that there is this page
http://en.memory-alpha.org/wiki/Category:TOS_performers

which gives me the names of all actors that played any part of any race in the 3 years of TOS.
Total number of actors listed 525

I will use this to crosscheck for any Federation characters I have missed and for non Federation I will add those characters into the appropriate race folder...eg Klingon,Romulan, etc

So the starfleet officer shown below is added to the mod.

Another example is that my search found an actor who played a trader in The Cage.. I don't recall him either but he too is added.



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rjord2021
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RE: Star Trek - Where No Man Has Gone Before - TOS Era

Post by rjord2021 »

I have added in most if not all of the Federation characters from Seasons 1 through 3

With the other races I have so far gone through the episodes of Season 1 and added 175 charcters from other worlds to be added to the mod. I know there are likely to be more and I will pick them up at a later date.

Below is an updated figure of how many characters are to be added to this mod



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rjord2021
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RE: Star Trek - Where No Man Has Gone Before - TOS Era

Post by rjord2021 »

There could be some Tribble brewing in the galaxy and no doubt Harry Mudd is behind the Trouble the Tribbles will bring to the mod. I am still looking at what the events will allow me to do but if they let me do what I think I can do then Harry and his Tribbles will be causing mayhem somewhere in the Alpha or Beta Quadrant.

Meanwhile a report from the planet Thasus indicates that Charles Evans has escaped the planet and is reported to have hitched a ride on a Federation cargo ship. All endeavor is being made to reach the Antares ship registry NCC-501.

If you come across it please contact the Thasiuns High Council immediately.


A number of other well known characters will also make an appearance... such as Nomad MK-15c who will likely still be in the Malurian system after wiping out four billion inhabitants.








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rjord2021
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RE: Star Trek - Where No Man Has Gone Before - TOS Era

Post by rjord2021 »

Earth Spaceport with 3 Constitution starships docked




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Rosbjerg
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RE: Star Trek - Where No Man Has Gone Before - TOS Era

Post by Rosbjerg »

Man, it's looking great, looking forward to seeing more. I'm impressed with your attention to lore detail.
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rjord2021
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RE: Star Trek - Where No Man Has Gone Before - TOS Era

Post by rjord2021 »

ORIGINAL: Rosbjerg

Man, it's looking great, looking forward to seeing more. I'm impressed with your attention to lore detail.


Thank you...... hope it works out as I am planning it.
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RE: Star Trek - Where No Man Has Gone Before - TOS Era

Post by rjord2021 »

2237.....

The SS Columbia expedition, funded by the American Continent Institute, has been reported missing in the Talos star group. There are rumors spreading on Earth that the Columbia was attacked by a Klingon war ship or possibly even the Romulans.

President Madza Bral, a female Trill politician, the 15th President of the United Federation of Planets, must respond to the alarming news and prepare the Earth for the increasing threat from both the Romulans and the Klingon Empires.

It is imperative that a new fleet of starships is built to defend the Federation and that attempts are made to reach out and explore distant worlds and seek out civilizations that are willing to join the Federation of Planets.

If we encounter the Romulans or Klingons all efforts must be made to broker a peace deal with them at all costs.

This is where the mod "Where no man has gone before" begins in the Star Trek time line........




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rjord2021
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RE: Star Trek - Where No Man Has Gone Before - TOS Era

Post by rjord2021 »

I have had a setback with the mod.....

With the work I spent on creating the map for Federation ,Klingon and Romulan space in the last 2 weeks it seems that the map which is saved in the save game is not pointing to text files I am updating in the theme folder for my mod.

So when I add new characters to the mod, these are just not being seen by the save game that was created 2 weeks ago. I had assumed saved games would be picking up data from the text files in my theme folder, but apparently that information is saved with the save file itself prior to my adding characters.

So it seems that I need to work on creating everything else first, test it and make sure everything is ok and then do the map again from scratch.
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rjord2021
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RE: Star Trek - Where No Man Has Gone Before - TOS Era

Post by rjord2021 »

Will do some more testing tonight to see if I can get around this problem and point my map in the saved file to the updated txt files.

If I have to do the map again it will be the last thing I do on this mod........ but I then need to look at what happens if I do a v2 of the mod and need to change text files and add more characters or tweak some of the files..... I would need to create the map again?
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RE: Star Trek - Where No Man Has Gone Before - TOS Era

Post by ehsumrell1 »

ORIGINAL: rjord1

Will do some more testing tonight to see if I can get around this problem and point my map in the saved file to the updated txt files.

If I have to do the map again it will be the last thing I do on this mod........ but I then need to look at what happens if I do a v2 of the mod and need to change text files and add more characters or tweak some of the files..... I would need to create the map again?
Hello rjord1
See my response (post #5) here: http://www.matrixgames.com/forums/tm.asp?m=3863602&mpage=1&#3863723
Shields are useless in "The Briar Patch"...
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rjord2021
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RE: Star Trek - Where No Man Has Gone Before - TOS Era

Post by rjord2021 »

ORIGINAL: ehsumrell1

ORIGINAL: rjord1

Will do some more testing tonight to see if I can get around this problem and point my map in the saved file to the updated txt files.

If I have to do the map again it will be the last thing I do on this mod........ but I then need to look at what happens if I do a v2 of the mod and need to change text files and add more characters or tweak some of the files..... I would need to create the map again?
Hello rjord1
See my response (post #5) here: http://www.matrixgames.com/forums/tm.asp?m=3863602&mpage=1�


Thanks for your help there....... greatly appreciated.


Time for a few hours break and then back into creating the mod "Take 2"


EDIT:

First step done...copied my Trek music into the new mod folders :)
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RE: Star Trek - Where No Man Has Gone Before - TOS Era

Post by rjord2021 »

Doomsday Machines...created by a species known as Species 4672...designed to be used against the Borg by destroying entire planets assimilated by the Borg or consuming Borg cubes.

They failed and Species 4672 was vanquished.

Since then, the Planet Killers have wandered the universe, and they have arrived......

Episode : The Doomsday Machine


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RE: Star Trek - Where No Man Has Gone Before - TOS Era

Post by rjord2021 »

Your ships are the first and last line of defence against a powerful single entity which will destroy billions if left unchecked.

Episode : The Immunity Syndrome

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rjord2021
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RE: Star Trek - Where No Man Has Gone Before - TOS Era

Post by rjord2021 »

I just tested a trial game with the Space Amoeba ...as shown in last post.

As the mod started..... the Amoeba suddenly appeared and headed straight towards my planet and started destroying my base and ships as they were being built...... what a start.
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rjord2021
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RE: Star Trek - Where No Man Has Gone Before - TOS Era

Post by rjord2021 »


Balance of Terror introduced us to the Romulans and their Bird of Prey with a cloaking device...

As this occurred in the timeline of this mod, I am starting testing tomorrow or on the weekend to add cloaked Birds of Prey to the mod.

Will let you know my results.




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RE: Star Trek - Where No Man Has Gone Before - TOS Era

Post by rjord2021 »

A Cloaked Romulan Bird of Prey....

Have finished testing and have added a Romulan cloaked Bird of Prey to the mod...... it took a couple of goes to get the result I wanted without Universe throwing up an error because it could not see the ship either.

But all good now.

If there was no outline around the Bird of Prey you would not know it was there until you zoomed in to the screen as far as you could and then you could see the ship move.

When I first started using Distant Worlds many years ago I think there was an option to turn off the outline..... but I am not sure if that option is there any more......

Next step is to look at the option of making the cloaked Bird of Prey harder to find by other ships..... same scenario as the Balance of Terror episode

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RE: Star Trek - Where No Man Has Gone Before - TOS Era

Post by rjord2021 »

The USS Lexington meets a cloaked Romulan Bird of Prey..... the IRW Gal Gath'thong.

Scenario

There is a report that the Romulans are attacking one of your starships .By the time you get there your starship has been destroyed and the enemy has gone ....... or have they?

Below is a picture on the left of the Lexington facing a cloaked Bird of Prey. It is not known if the starship knew the Romulan was there but now the Lexington has been destroyed.

The 2 Federation ships sent to the system are about to leave when one of the captains sees a faint distortion on the view screen. A cloaked Romulan!

As in the Balance of Terror, the Federation and Romulan ships play cat and mouse trying to outdo each other. Who will win?

In easy mode the cloaked ship can easily be seen by the Green Outline around it..... but if you want to have a challenge.... Press D on your keyboard and the Romulan will be invisible....as seen on the picture below right.

Without the green outline showing you the Romulan warbird,winning is hard enough. Imagine if there are 2 cloaked warbirds....or 3...or even 4.

I will need to reduce the size of the green symbol around the Bird of Prey...too big.

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