surrendered units

From the first clash at Manassas to the epic confrontation between Lee and Grant, the Brother Against Brother series will bring new levels of historical detail and realism to the battles of the Civil War. This regimental-level game, created by the developers of the award-winning Forge of Freedom, builds on that game’s acclaimed tactical engine, adding scrupulously researched orders of battle, high-quality map graphics, command and control rules reflecting the numerous challenges faced by army commanders, and plenty other features. Beginning with The Drawing of The Sword – which recreates the pivotal opening battles at Manassas , Wilson ’s Creek, Mill Springs and Williamsburg – Brother Against Brother lets you refight the Civil War from start to finish.

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fiddlers25
Posts: 9
Joined: Thu Mar 19, 2015 9:27 pm

surrendered units

Post by fiddlers25 »

i've noticed that surrendered units aren't listed in the end of turn casualty reports. and the manual says units can surrender voluntarily to avoid impacting victory points. that doesn't seem right, it should have a significant impact on victory to capture a unit.
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fabertong
Posts: 4546
Joined: Wed Feb 25, 2004 8:01 am
Location: Bristol, England, U.K.

RE: surrendered units

Post by fabertong »

I agree that surrendered units should be included, in some way, in the casualty figures.......I've played a battle where 2,000+ men surrendered and saw no real benefit from that......good game BTW.
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AlessandroD
Posts: 381
Joined: Sun Dec 28, 2014 8:29 pm
Location: Italy

RE: surrendered units

Post by AlessandroD »

The benifit is indirect, they don't count for the casualty VPs but lower the enemy morale, and when it breaks is game over.

I agree that would be nice to see how many men surrender though.
kennonlightfoot
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Joined: Tue Aug 15, 2006 7:51 pm
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RE: surrendered units

Post by kennonlightfoot »

Yep, I like my body counts. I guess they are afraid it will skew their VP multiplier.
Kennon
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