Turnaround? Lowpe (J) vs Tiemanj (A) Stock

Post descriptions of your brilliant victories and unfortunate defeats here.

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Encircled
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RE: Unorthodox

Post by Encircled »

I'm not even sure that would do as well to be honest.

He's certainly pushing the boundaries of what is possible for the allies at this stage I think.
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Lowpe
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RE: Unorthodox

Post by Lowpe »

Kushiro does activate kamikazes, just barely, 15 hexes from sea from Tokyo. The islands won't.
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obvert
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RE: Unorthodox

Post by obvert »

ORIGINAL: Lowpe

Kushiro does activate kamikazes, just barely, 15 hexes from sea from Tokyo. The islands won't.

It's 20 hexes! [:)]

(20 hexes by sea, right?)
"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill
Drakanel
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RE: Unorthodox

Post by Drakanel »

Just finally finished reading this monster thread. I admit I was a bit hasty in some parts, I wanted to get to the good (recent) part...

I'm afraid I can't give any suggestions since I'm a noob, but I will be watching and enjoying the show!



Good luck on the next turns, I hope for a massive carnage. Carnage of your enemy's ships, obviously [:D]
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koniu
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RE: Unorthodox

Post by koniu »

ORIGINAL: obvert
ORIGINAL: Lowpe

Kushiro does activate kamikazes, just barely, 15 hexes from sea from Tokyo. The islands won't.

It's 20 hexes! [:)]

(20 hexes by sea, right?)
+1
20 hexes from Tokyo by sea or closer
So enything West of Etorofu will activate kamikaze
Etorofu is 21 hexes by sea from Tokyo[8|]
"Only the Dead Have Seen the End of War"
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obvert
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RE: Unorthodox

Post by obvert »

ORIGINAL: koniu
ORIGINAL: obvert
ORIGINAL: Lowpe

Kushiro does activate kamikazes, just barely, 15 hexes from sea from Tokyo. The islands won't.

It's 20 hexes! [:)]

(20 hexes by sea, right?)
+1
20 hexes from Tokyo by sea or closer
So enything West of Etorofu will activate kamikaze
Etorofu is 21 hexes by sea from Tokyo[8|]

Which is odd. I'd think anything in the Kuriles should activate kamis. I'd also think that anything on the HI anywhere would activate kamis, but ...

Here is a map of the region with the distance by sea that I think is correct. Is it true that by the rules if the Allies land in Bihoro or Kanazawa that kamis are not activated? [:D]

[font="Trebuchet MS"]7.4.2.3 KAMIKAZES
Kamikazes are activated if the Allies own a base within 15 hexes (traced by sea only) of either Tokyo, Takao, or Saigon. However, these will never activate before January 1, 1944.

[edit: now 20 hexes - From the patch notes:

78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20 hexes. The range was not changed when the game scale was changed ]


Once Kamikazes are activated, the Air Unit Information Screen for Japanese players will show
a Kamikaze option if no squadron has been converted to kamikaze yet this day and if the
aircraft squadron is of the appropriate type (essentially anything other than a Transport aircraft
squadron can become a Kamikaze squadron). The player is limited to one conversion per day,
but may not re-convert a Kamikaze unit to regular status. The computer will prompt the player
to confirm their choice before proceeding, giving you a chance to reconsider. [/font]


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Lowpe
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RE: Unorthodox

Post by Lowpe »

I bet Tiemanj doesn't know the patch change. I didn't, or maybe I did, but then I rechecked it in the manual recently. Oopsies.

This turn is another horrendously long one.
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koniu
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RE: Unorthodox

Post by koniu »

Also remember that to be able to convert squadron to kamikaze unit it must be filled with green but happy pilots.

Average experience <50
Morale >90
"Only the Dead Have Seen the End of War"
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obvert
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RE: Unorthodox

Post by obvert »

ORIGINAL: koniu

Also remember that to be able to convert squadron to kamikaze unit it must be filled with green but happy pilots.

Average experience <50
Morale >90

Only one per turn is the drawback when you're in this situation. The pilots can be changed out immediately after turning it into a kami group. Make sure the first is a big one!! [:)]
"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill
JocMeister
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RE: Unorthodox

Post by JocMeister »

And don´t panic in case your strike fail tomorrow. You have every opportunity to make this a decisive Japanese victory. Good luck. [:)]
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Lowpe
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RE: Unorthodox

Post by Lowpe »

Okay, I did my turn, and didn't throw everything at him. Tomorrow, I will as that lets me build up even more, and hopefully know the targeted spots. Maybe if I hadn't done my ill-advised night attack with the Betties yesterday, but this way they have a day to repair and recover plus with everything else that is coming in it will be a bigger punch.

I decided on a limited, very limited naval strike really only to hit Kushiro, Shikotan, and Kunashiri. I feel Kunashiri is the main target. Just a feeling and observation of his detection levels. One squadron of each Lilly IIb, Myojo and Betties, all at different altitudes, flying from different bases and well escorted. I put one squadron, a splinter really, of Oscars on low naval attack to try and engage the Deathstar's CAP. These guys are happy go lucky pilots and I expect them all to die.

To try and screw up his reactions, the MTBs in task forces based on speed, are moving to Shikotan and then back to Hokkaido. Midget subs will do the same, all in single ship TF (midget subs only). Iboats and Rboats not damaged are continuing in.

I am continuing reinforcing both Shikotan and Kunashiri by air.

Additionally several 2 ship TF of DD, and one CL are making a run up the coast and back to Hirosaki, to sit under a very nice CAP. Just to see what happens, I put two destroyers on a full speed run to about where the deathstar is now, with orders to retire to Hirosaki.

I am hoping on whittling down his bomber force even more at Hirosaki, because It seems likely I will start the major unlimited strikes against the Allies here on the morrow.

Well, that is what I did. I really wanted to simply uncork everything at him, but maybe this is a little better plan. Probably, not but it is nice to think that it is. Just need to make some luck here.





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Lowpe
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RE: Unorthodox

Post by Lowpe »

Here is a look at on of the MTB task forces. Only got two of these fast puppies, but I am hoping they can be somewhat of a pain, and at least cause the Allies to expend ammo. Maybe one of the 4 or 5 task forces will get lucky and have a good run.

If not, and they survive, they go back in again tomorrow with all the bigger ships.

I plan on blitzing in multiple relatively small task forces 3-5 ship range from Hirosaki and Sendai and Iwaki tomorrow. All CL and Destroyers, while the KB will do who knows what. It will be exciting...



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Lowpe
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RE: Unorthodox

Post by Lowpe »

ORIGINAL: koniu

Also remember that to be able to convert squadron to kamikaze unit it must be filled with green but happy pilots.

Average experience <50
Morale >90

Thanks, Koniu, I did forget that![:)]

I am glad I started training LowN pilots...and was thinking of converting a Helen squadron first. Or I have enough planes to do one Frances squadron. Or both, over 2 days. Plus, the Myojo is screaming to be a Kamikaze too.

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Lowpe
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RE: Unorthodox

Post by Lowpe »

ORIGINAL: obvert
ORIGINAL: koniu

Also remember that to be able to convert squadron to kamikaze unit it must be filled with green but happy pilots.

Average experience <50
Morale >90

Only one per turn is the drawback when you're in this situation. The pilots can be changed out immediately after turning it into a kami group. Make sure the first is a big one!! [:)]

Well, once they do activate, I can get one off kamikazes and pilots might start to ram Allied bombers.[:)] All good.
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Lowpe
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RE: Unorthodox

Post by Lowpe »

ORIGINAL: Drakanel

Just finally finished reading this monster thread. I admit I was a bit hasty in some parts, I wanted to get to the good (recent) part...

I'm afraid I can't give any suggestions since I'm a noob, but I will be watching and enjoying the show!



Good luck on the next turns, I hope for a massive carnage. Carnage of your enemy's ships, obviously [:D]

Welcome aboard, it has been a bumpy ride![:)]
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koniu
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RE: Unorthodox

Post by koniu »

ORIGINAL: JocMeister

And don´t panic in case your strike fail tomorrow. You have every opportunity to make this a decisive Japanese victory. Good luck. [:)]

Or defeat
"Only the Dead Have Seen the End of War"
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Lowpe
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RE: Unorthodox

Post by Lowpe »

ORIGINAL: koniu

ORIGINAL: JocMeister

And don´t panic in case your strike fail tomorrow. You have every opportunity to make this a decisive Japanese victory. Good luck. [:)]

Or defeat


Oh, boy. That is grim.

Well, lets see the timeline. Start invading tomorrow. Some bombardments. There are 28cm Howitzers at Etorofu, but nothing big on Shikotan or Kunashiri.

Then, after one day of landing, he will land again, and then deliberate or shock attack.

Tiemanj likes to stick around landing sites for days and days, so perhaps I can use that against him.

mind_messing
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RE: Unorthodox

Post by mind_messing »

Just remember that the actual landings comprise only a small part of this campaign. Personally, I think you've just been handed a nice bunch of VP's.

The Allies might get a foothold, but there's no way they're going to keep a hold of it. Force as many naval surface engagements as you can - the Allies have a long way to sail to rearm, and even with the underway replenishment ships, they'll be hard pressed to keep ships in combat.
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Lowpe
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RE: Unorthodox

Post by Lowpe »

Well, tomorrow, I will probably throw everything I can at him.

Multiple airbases. Multiple strikes. About 3000 planes in all, probably a little less.

Army:
Nicks will fly and attack low. They are actually even trained in that.
5 Squadrons of Lilly IIb and IIc divebombers.
1 squadron of Helens trained in naval attacks. Probably around 8-10K.
Other Helen squadrons are awaiting conversion to Kamikazes.
Many Helen squadrons resting and repairing to hit the invasion beaches.

Lots and lots of Army Fighters.

Navy:
All the Betty squadrons.
All the Emilies squadrons.
All the divebombers I can lay my hands on.
All the torpedo bombers I can lay my hands on.
All the fighters I can lay my hands on.

I will sortie about 30 destroyers and CLs in small task forces.

The KB most likely will make a run to get behind the invasion on the opposite side of the KB. The mini KB will strike from above Hokkaido.

Whatever survives from the MTBS and Midgets today will go back in. Plus all the Iboats and Rboats will have caught up to the invasion force.

Then, I guesss, I will keep on doing it until I am out of Planes and Pilots and Warships and whatnot.

I hope to really put a dent into the Allied bomber forces with this next turn....he lost 100 yesterday. Tomorrow, he will be at his weakest, before a base falls, having to protect a landing or possibly even multiple landings.
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Encircled
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RE: Unorthodox

Post by Encircled »

If he thinks about what he is doing, he will withdraw.

He's got time on his side, there is no need to rush.
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