Official 1.0.4 Problems

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Moltke71
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Official 1.0.4 Problems

Post by Moltke71 »

Long Range movement still doesn't work as advertised. What are the mechanics and what should we see?
Jim Cobb
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zakblood
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RE: Official 1.0.4 Problems

Post by zakblood »

i've been testing it for over a year or so, give or take and only used LRM a few times, so not really sure what you need to know? as the manual tells it better than what i could explain, can you give more detail on what it does or doesn't do, and what you think or would like it to be doing so i / others understand the question a bit more?

thanks, i'm not staff btw either, just a forum member like yourself, so you don't have to answer, as mods will do soon enough.
Windows 11 Pro 64-bit (10.0, Build 26100) (26100.ge_release.240331-1435)
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Moltke71
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RE: Official 1.0.4 Problems

Post by Moltke71 »

As I understand it, one can click a hex outside of the cyan hexes and the unit will move to the farthest cyan hex that turn while continuing the longer move in subsequent moves. No biggie but it was listed as fixed.
Jim Cobb
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zakblood
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RE: Official 1.0.4 Problems

Post by zakblood »

ah ok ty, will pass it on and get a correct reply then
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ericbabe
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RE: Official 1.0.4 Problems

Post by ericbabe »

We changed the interface for long-range movement to require the CTRL key with the mouse-click. This lets units take LRMs inside their movement range (which allows entire groups to move within those, so it's useful) and players liked that they were less prone to giving accidental LRM orders. I'm not sure why the manual wasn't updated properly.
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Moltke71
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RE: Official 1.0.4 Problems

Post by Moltke71 »

Excellent!! Thanks.
Jim Cobb
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