Turnaround? Lowpe (J) vs Tiemanj (A) Stock

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MrBlizzard
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RE: Unorthodox

Post by MrBlizzard »

ORIGINAL: koniu
ORIGINAL: Lowpe
I can convert one squadron each day. If I elect to not convert a squadron, it doesn't accumulate.
It does accumulate up to seven squadrons. So if You don`t convert today tomorrow You will be able to covert two squadrons, next day 3. But max kamikaze conversion bank is 7
Image
Once converted the squadron can train, attack, or stand down.
They can train but only lownaval attack skill (on all training settings)
This is an obscure subject for many of us that haven't yet arrived to kamikaze activation. Nice info, thanks [&o]
Is also naval search useful as skill for kamikaze?
Blizzard
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Lowpe
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RE: Unorthodox

Post by Lowpe »

What is the thinking on converting Fighter squadrons to Kamikazes?

Cons: Lower bomb delivery, somewhat shorter range (arguable). Fighters are needed to escort.

Pros: Fast, armored, more get thru to strike. Large sized sentai and numbers matter.
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Lowpe
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RE: Unorthodox

Post by Lowpe »

Ok, I have to tell you I am really getting trashed here, but it is really great fun trying to figure out how to hurt the Allies.

I have a crafty use for my first Kamikaze I think. With I think a very good chance a lot penetrate if the planes fly. I am debating right now who to change over, 90% sure it will a Helen II squadron, although I would like heavier bombs in this instance so it might be a Judy squadron. Range will be short, 3 hexes.

A second target is obvious to me too, flying from Paramushiro to hit his convoy bringing more troops and supplies in, but there is a slim chance they do a fast speed run to the south and get out of range. Can Allied xaks make more than 4 hexes in a turn? Here there would be a winter penalty, but I don't see how he gets any fighters up and a Helen kami sentai would probably really deal the damage.
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Lowpe
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RE: Unorthodox

Post by Lowpe »

ORIGINAL: MrBlizzard

Is also naval search useful as skill for kamikaze?

I don't think Kamikaze can search. I will let you know as soon as I bite the bullet and convert my first Kamikaze.

I have a bunch of fighter trained kamikaze pilots with 70 Air/70LowN/70 Defense/70 strafe. I bet they would be awesome, but maybe I need them more for Franks?
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koniu
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RE: Unorthodox

Post by koniu »

Is also naval search useful as skill for kamikaze?
Kamikaze unit have possibility to set search % but i dont know if they actually search

I have a bunch of fighter trained kamikaze pilots with 70 Air/70LowN/70 Defense/70 strafe. I bet they would be awesome, but maybe I need them more for Franks?
I think waste of good fighter pilots there. If You use them as kamikaze in fighter plane they will not have chance to use air skill against CAP because i believe game engine will see them as bombers. They will only use defense skill to avoid being shot down and if survive they will continue kamikaze attack. They will never brake main mission and start dogfight with cap (at lest it is what i am experiencing)

Instead i will suggest to escort kamikaze with designed fighter unit

"Only the Dead Have Seen the End of War"
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Lowpe
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RE: Unorthodox

Post by Lowpe »

Koniu, more great information.

Have you used the %search function on a Kamaikaze attack? It may help in getting them to fly, or don't they need any encouragement?

My thinking would be to use 10% search instead of stand down to insure the squadron doesn't get eliminated.
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Lokasenna
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RE: Unorthodox

Post by Lokasenna »

ORIGINAL: obvert

ORIGINAL: mind_messing

ORIGINAL: Alfred

As always, Kushiro was the key to everything. Eventually you will find out how close were the Allies to failure had everything been singularly focussed.

Alfred

With near enough a 4:1 advantage in raw AV (to say nothing of firepower, troop quality and armor), Lowpe could have bombed and bombarded with all his might and thrown planes and ships wholesale into the meat grinder and the Allies would have still taken the base. Yes, they'd probably have some pretty damaged and disrupted units, but the base would fly the Stars and Bars.

In going for the ships, Lowpe has gained the VP's. Those are VP's that need to be made back by the Allies before they can declare victory.

For every in-game situation there's a perfect counter, in theory. Sadly the realities of PBEM play mean that putting theory into practice is far from easy.

+1

I disagree. Bombing the beaches made sense to me. Great that there's VPs now from the ships, but... just bombing out Sapporo will make those points back for him several times over. You really need to pay attention to land combats to see the effects of disruption, but it's there. Even if your bombs cause no casualties.
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Lokasenna
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RE: Unorthodox

Post by Lokasenna »

ORIGINAL: Lowpe

Despite 99 morale, 64 aggression, in the largest of the George Sentai's none of them sweep. The base was covered in ugly clouds and lightning bolts - so I have to assume it was the weather. Disappointing, but it is advanced weather.

The 4th Marines and company kick us out of Bihoro, it will be tough to hold on here in the short term in Hokkaido. My airlift got in 70 fresh AV - not a lot. Not a lot. Enemy PT boats are trying to isolate the ports.

Still, we inflicted 3-1 air losses on the Allies but lost 14 Dinahs doing recon here and in Indochina. Have to refine their settings.

We will keep fighting.



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That's awfully, awfully close to your shores. Just a few hexes! Where are you big SCTF boys? Can you full speed them down his throat? Although I think it might be a few turns too late.
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koniu
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RE: Unorthodox

Post by koniu »

ORIGINAL: Lowpe

Koniu, more great information.

Have you used the %search function on a Kamaikaze attack? It may help in getting them to fly, or don't they need any encouragement?

My thinking would be to use 10% search instead of stand down to insure the squadron doesn't get eliminated.

Never. I always have designed search squadrons or "standard" bomber units have some search %.
Remember squadron to fly don`t need detect enemy directly. Other squadrons can do that to them.
DL is global number. If enemy TF is detected by one squadron, instantly all squadrons see that TF like they detect it be them self.
"Only the Dead Have Seen the End of War"
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Lowpe
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RE: Unorthodox

Post by Lowpe »

Ok, converted my first Kamikaze unit.

Even more reason to set 10% to rest, thanks again Koniu for the invaluable help.

You can see the conversion costs 10VP. I might have known that at one point, but definitely forgot it.



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MrKane
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RE: Unorthodox

Post by MrKane »

Well I do not have a lot of experience with Kami. However some time ago I read post made someone, Nemo or Memo I do not remember his nick, who made same tests. He was convinced that the best results with Kami you can achieve using two deployment methods. First, high altitude strike with heavy escort, second very low altitude attack without escort. He suggest that in second case escort fighters 2k above bombers are pick up by radar to early and it allows CAP to intercept. This theory does fit to my experience with B-25 low navy attacks I have been using against Spidery. Additionally, he suggest to use both methods together with hope that allied CAP will climb to intercept higher strike package.
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Lowpe
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RE: Unorthodox

Post by Lowpe »

ORIGINAL: MrKane

Well I do not have a lot of experience with Kami. However some time ago I read post made someone, Nemo or Memo I do not remember his nick, who made same tests. He was convinced that the best results with Kami you can achieve using two deployment methods. First, high altitude strike with heavy escort, second very low altitude attack without escort. He suggest that in second case escort fighters 2k above bombers are pick up by radar to early and it allows CAP to intercept. This theory does fit to my experience with B-25 low navy attacks I have been using against Spidery. Additionally, he suggest to use both methods together with hope that allied CAP will climb to intercept higher strike package.


Will sweeps suffice to draw the CAP up, or only bombers work? I will give it a try, and see what happens. I suspect if you set the altitude to 100' they carry half the bombload.[&:]
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MrKane
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RE: Unorthodox

Post by MrKane »

ORIGINAL: Lowpe

ORIGINAL: MrKane

Well I do not have a lot of experience with Kami. However some time ago I read post made someone, Nemo or Memo I do not remember his nick, who made same tests. He was convinced that the best results with Kami you can achieve using two deployment methods. First, high altitude strike with heavy escort, second very low altitude attack without escort. He suggest that in second case escort fighters 2k above bombers are pick up by radar to early and it allows CAP to intercept. This theory does fit to my experience with B-25 low navy attacks I have been using against Spidery. Additionally, he suggest to use both methods together with hope that allied CAP will climb to intercept higher strike package.


Will sweeps suffice to draw the CAP up, or only bombers work? I will give it a try, and see what happens. I suspect if you set the altitude to 100' they carry half the bombload.[&:]

Only in case they are level bombers as I know.
Sweep, sweep before bombers arrival, very rare situation and I have no clue how to achieve it :D
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Lowpe
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RE: Unorthodox

Post by Lowpe »

Turn is finished.

Allies can flip their turns faster, it is Japan that is caught out of sorts. So perhaps another turn later today.

First Kami attack going in.

Hopefully lots of sweeps, CAP traps, and perhaps luring ships past the coastal forts. Dropping some air mines for kicks.

We shall see the high/low kami attack but up high will other bombers and not kamis. Also a big bombing strike to shut down building, with lots of escorts target at the same hex. We shall see how well I can coordinate from a level 9 field with a ton of HQa around.

Perhaps the Musashi can catch the Deathstar at night!
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topeverest
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RE: Unorthodox

Post by topeverest »

IMHO - Think carefully before expending pilots with good low attack naval skill in piecemeal kami attack. Kamis are far more effective in mass with escorts
Andy M
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Lowpe
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RE: Unorthodox

Post by Lowpe »

ORIGINAL: topeverest

IMHO - Think carefully before expending pilots with good low attack naval skill in piecemeal kami attack. Kamis are far more effective in mass with escorts

I did try the high low thing, but with escorted Kamikazes down low. Couldn't bring myself to send the first squadron in unescorted. But Oscars make for great low cover.[:)]

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Lowpe
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RE: Unorthodox

Post by Lowpe »

ORIGINAL: Lokasenna
I disagree. Bombing the beaches made sense to me. Great that there's VPs now from the ships, but... just bombing out Sapporo will make those points back for him several times over. You really need to pay attention to land combats to see the effects of disruption, but it's there. Even if your bombs cause no casualties.

I understand the bombing the invasion hex. The only supply there is in the units themselves, bombing would raise disruption and increase supply consumption hopefully diminishing his attacks.

So maybe you are right. Heck, I dunno.[;)]

However, the only way I think I could have held was flying in troops to Kushiro on the first day the invasion moved south. I didn't. Nor did anyone recommend that I do so. Instead I reinforced the island, and simply moved 2/3rd of a division there.

Such is the fortunes of war.[:)]

Now it is to dealing with the current situation, making the Allies pay as high a cost as possible, and to hold on to what I can in Hokkaido.

I kind of feel sorry for you Lok, since you are already facing Kamis against MM, and he supersized his squadrons. My goodness, how that would have changed the battle here.


mind_messing
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RE: Unorthodox

Post by mind_messing »

ORIGINAL: Lokasenna

ORIGINAL: obvert

ORIGINAL: mind_messing




With near enough a 4:1 advantage in raw AV (to say nothing of firepower, troop quality and armor), Lowpe could have bombed and bombarded with all his might and thrown planes and ships wholesale into the meat grinder and the Allies would have still taken the base. Yes, they'd probably have some pretty damaged and disrupted units, but the base would fly the Stars and Bars.

In going for the ships, Lowpe has gained the VP's. Those are VP's that need to be made back by the Allies before they can declare victory.

For every in-game situation there's a perfect counter, in theory. Sadly the realities of PBEM play mean that putting theory into practice is far from easy.

+1

I disagree. Bombing the beaches made sense to me. Great that there's VPs now from the ships, but... just bombing out Sapporo will make those points back for him several times over. You really need to pay attention to land combats to see the effects of disruption, but it's there. Even if your bombs cause no casualties.


With three US Divisions, plus tanks, it would take a hell of a lot of bombers to drive disruption up to the point that it could overcome a 4:1 advantage in raw AV. Perhaps you could do it if there was no opposition in the air.

Otherwise, between Allied bombing and bombardment efforts and the disparity in troops, there was little chance Japan could have held on to the base.
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Mike McCreery
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RE: Unorthodox

Post by Mike McCreery »

Once the allies get their teeth in it is very hard to dislodge them. He will have to risk quite a lot for an amphibious assault on the west side of the island.

Right now your best defense is the rough/jungle hexes between the eastern beaches of Hokkaido and Sapporo but at this point the game is over.

He can have a level 9 base within fighter distance of Japan within a month.
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topeverest
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RE: Unorthodox

Post by topeverest »

While prospects are poor, I would not throw in the towel yet. How many men can you get on the island how fast?
ORIGINAL: Wargmr

Once the allies get their teeth in it is very hard to dislodge them. He will have to risk quite a lot for an amphibious assault on the west side of the island.

Right now your best defense is the rough/jungle hexes between the eastern beaches of Hokkaido and Sapporo but at this point the game is over.

He can have a level 9 base within fighter distance of Japan within a month.
Andy M
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