I wanted to lure something bigger into the coastal guns, but I will take getting rid of these guys.

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition








ORIGINAL: topeverest
While prospects are poor, I would not throw in the towel yet. How many men can you get on the island how fast?
ORIGINAL: Wargmr
Once the allies get their teeth in it is very hard to dislodge them. He will have to risk quite a lot for an amphibious assault on the west side of the island.
Right now your best defense is the rough/jungle hexes between the eastern beaches of Hokkaido and Sapporo but at this point the game is over.
He can have a level 9 base within fighter distance of Japan within a month.
ORIGINAL: topeverest
These speed games make me wish we could advance the arrival of the kami through rules, because it is an awesome weapon - perhaps the primary late war weapon - if it is given a chance to blossom. IMHO, speed games take the inferior power, and make her even weaker. It already is so very difficult to play empire...
We've seen enough of these speed games to set a house rule to it in our games. In our current mod, we decided that the allies had to activate the Kami 90 days before an invasion of the home islands could occur. Something you might want to consider the next time around.
ORIGINAL: obvert
Have a look at GJ vs rader. In a very similar circumstance rader held pretty well and counterpunched extensively. This was before the beta change back to a more realistic coordination of strikes, but it still should give you hope you can do something this early. He still have only four bases, and while he can backfill throughout he Kuriles, if you keep on the front while backfilling Hokkaido, you can still give him problems. Do you have no free troops you can ship over to Sapporo?
ORIGINAL: castor troy
That's the difference with the game and reality. In real life the Allied thought three times about invading the home islands as they were fearing the losses, this with an already starved Japan in a hopeless situation. In the game you can just pack everything you have into 15 hundred ship task forces, move to a place, land and stay there forever pretty much ending the game. Works for both ways of course but even more so for the Allied as they pack ten times more stuff in 44/45 than the IJ does in 41/42.
Valid way to play of course as it's a game, I still preferre games that stay somewhere near a plausible way of advancing.