Private beta test ATG v2.21d : TOEs and auto-reinforcements

Discuss and post your mods and scenarios here for others to download.

Moderator: Vic

User avatar
Khanti
Posts: 728
Joined: Tue Aug 28, 2007 3:02 pm
Location: Poland

RE: Private beta test ATG v2.20 Leo

Post by Khanti »

ORIGINAL: Vic
ORIGINAL: Hanti

TOE is great but I can't do it without new dawn.
I tried it with other scenarios (NEW_WAW_PUBLIC_BETA) but when it is implemented to scenario it works only during my turn.
When it's AI turn - it's CTD. Always.

PS: Another issue: is there a way to let TOE not change units names? I like historical names, but it removed them to 1st MODEL NAME.

for the moment this feature is only for New Dawn v3 games.

Feel free to copy and paste the CTD detailed text though.

best wishes,
Vic

All right. I tried it again with other scenarios. It seems that only rulevar 344 (show the 'historical units' using TOE models) makes problems.
Without it I've managed to get it to work.

1. What about names of units?
2. Did it auto-reinforce from direct parent HQ or any other HQ up to Supreme HQ?
═══
There is no such thing as a historically accurate strategy game. Every game stops being accurate from the very first move player make. The first unit that moves ahistorically, first battle with non-historical results, means we ride into the unknown. 
User avatar
Tac2i
Posts: 2081
Joined: Tue Apr 12, 2005 5:57 pm
Location: WV USA

RE: Private beta test ATG v2.20 Leo

Post by Tac2i »

Reinforcements flow through the chain of command: SHQ -> "Front" HQ -> "Army" HQ -> Unit. If an "Army" HQ is receiving reinforcements directly from a city/factory then it will flow from there to the unit. Be careful of the auto return feature. If you exceed the limits you set for the unit template, the excess flows back up the chain unless you turn off this feature.
ORIGINAL: Hanti

2. Did it auto-reinforce from direct parent HQ or any other HQ up to Supreme HQ?
Tac2i (formerly webizen)
Veni
Posts: 59
Joined: Wed Jun 22, 2011 8:43 pm
Location: Kabul

RE: Private beta test ATG v2.20g : TOEs and auto-reinforcements

Post by Veni »

I am absolutely drooling for this, but since I run AT through Steam I can't give it a go yet ...
Any idea on a time frame for a Steam-friendly release?
User avatar
ernieschwitz
Posts: 4614
Joined: Tue Sep 15, 2009 3:46 pm
Location: Denmark

RE: Private beta test ATG v2.20g : TOEs and auto-reinforcements

Post by ernieschwitz »

I've spoken to Vic about when this will become an official patch. It seems that there needs to be more testing before it can become that. He gave me an estimate of maybe 8-10 days, maybe more.
Creator of High Quality Scenarios for:
  • Advanced Tactics Gold
    DC: Warsaw to Paris
    DC: Community Project.
Try this Global WW2 Scenario: https://www.vrdesigns.net/scenario.php?nr=280
Veni
Posts: 59
Joined: Wed Jun 22, 2011 8:43 pm
Location: Kabul

RE: Private beta test ATG v2.20g : TOEs and auto-reinforcements

Post by Veni »

Thanks! In about 8-10 days I'll have some free time to really take this for a spin!
So eager with antici .............. PATION!!
GaryChildress
Posts: 6933
Joined: Sun Jul 17, 2005 3:41 pm
Location: The Divided Nations of Earth

RE: Private beta test ATG v2.20 Leo

Post by GaryChildress »

ORIGINAL: Webizen

If you manually installed the files/folders in the correct locations, just hit cancel or select 0 and the main screen should load with an option to use the anewdawn3 file.
ORIGINAL: Gary Childress

I DLed the file in the OP and when I start ATG these are the options I have that I can load. Which one should I load? So far I can't get the counters to appear in the TOE chooser. [:(]

Image

Ah, thanks. It's working now. [:)]
GaryChildress
Posts: 6933
Joined: Sun Jul 17, 2005 3:41 pm
Location: The Divided Nations of Earth

RE: Private beta test ATG v2.20 Leo

Post by GaryChildress »

This is awesome! This saves a lot of micromanagement. Thank you Vic! [&o]
GaryChildress
Posts: 6933
Joined: Sun Jul 17, 2005 3:41 pm
Location: The Divided Nations of Earth

RE: Private beta test ATG v2.20 Leo

Post by GaryChildress »

Hi Vic,
 
One thing that might be a bug I just noticed. Auto reinforce doesn't seem to work for Mercenaries. I created a type of unit that uses mercenaries and set a unit to that type and even though my  HQ has 120 Mercenaries in it right now it did not send any to the new unit I created which requires them in its TO&E. I'm playing new dawn and added a mercenary base to a scenario.
 
Thanks.
User avatar
Tac2i
Posts: 2081
Joined: Tue Apr 12, 2005 5:57 pm
Location: WV USA

RE: Private beta test ATG v2.20 Leo

Post by Tac2i »

I thought mercenaries were only usable by the African people group.
ORIGINAL: Gary Childress

Hi Vic,

One thing that might be a bug I just noticed. Auto reinforce doesn't seem to work for Mercenaries. I created a type of unit that uses mercenaries and set a unit to that type and even though my  HQ has 120 Mercenaries in it right now it did not send any to the new unit I created which requires them in its TO&E. I'm playing new dawn and added a mercenary base to a scenario.

Thanks.
Tac2i (formerly webizen)
GaryChildress
Posts: 6933
Joined: Sun Jul 17, 2005 3:41 pm
Location: The Divided Nations of Earth

RE: Private beta test ATG v2.20 Leo

Post by GaryChildress »

One other thing, I have some HQs underneath the supreme HQ. It would be cool if the supreme HQ would provide any extra staff it has, up to the point where subordinate HQs are 100% staffed.
 
Having a blast with this new feature, though. Thanks again!
GaryChildress
Posts: 6933
Joined: Sun Jul 17, 2005 3:41 pm
Location: The Divided Nations of Earth

RE: Private beta test ATG v2.20 Leo

Post by GaryChildress »

ORIGINAL: Webizen

I thought mercenaries were only usable by the African people group.
ORIGINAL: Gary Childress

Hi Vic,

One thing that might be a bug I just noticed. Auto reinforce doesn't seem to work for Mercenaries. I created a type of unit that uses mercenaries and set a unit to that type and even though my  HQ has 120 Mercenaries in it right now it did not send any to the new unit I created which requires them in its TO&E. I'm playing new dawn and added a mercenary base to a scenario.

Thanks.

If you pre-place a Mercenary base on the map it will produce Mercenaries for you.
GaryChildress
Posts: 6933
Joined: Sun Jul 17, 2005 3:41 pm
Location: The Divided Nations of Earth

RE: Private beta test ATG v2.20 Leo

Post by GaryChildress »

Never mind. I found the problem with the Mercenaries. I had the people set wrong in the TOE template, should have been "Neutrals" instead of "Germans" (which is the people I'm playing).
User avatar
Tac2i
Posts: 2081
Joined: Tue Apr 12, 2005 5:57 pm
Location: WV USA

RE: Private beta test ATG v2.20m

Post by Tac2i »

Screenshot says it best...

Image
Attachments
20150527_192249.jpg
20150527_192249.jpg (466.39 KiB) Viewed 408 times
Tac2i (formerly webizen)
User avatar
Jafele
Posts: 782
Joined: Wed Apr 20, 2011 7:27 am
Location: Seville (Spain)
Contact:

RE: Private beta test ATG v2.20m

Post by Jafele »

It´s been a long time the last time I played ATG. I must say the AI (land combat) is much better than before. [:)]
Las batallas contra las mujeres son las únicas que se ganan huyendo.

NAPOLEÓN BONAPARTE


Cuando el necio oye la verdad se carcajea, porque si no lo hiciera la verdad no sería la verdad.

LAO TSE
User avatar
Vic
Posts: 9783
Joined: Mon May 17, 2004 2:17 pm
Contact:

RE: Private beta test ATG v2.20 Leo

Post by Vic »

ORIGINAL: Gary Childress

One other thing, I have some HQs underneath the supreme HQ. It would be cool if the supreme HQ would provide any extra staff it has, up to the point where subordinate HQs are 100% staffed.

Having a blast with this new feature, though. Thanks again!

This should be standard behaviour if your (underneath) HQ is set to a TOE Model and that TOE Model includes at least 1 quantity of staff.

best wishes,
Vic
Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics
User avatar
Vic
Posts: 9783
Joined: Mon May 17, 2004 2:17 pm
Contact:

RE: Private beta test ATG v2.20m

Post by Vic »

ORIGINAL: Webizen

Screenshot says it best...

Image

thanks for the screenshot. Used it for a tweet :)
Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics
User avatar
Jafele
Posts: 782
Joined: Wed Apr 20, 2011 7:27 am
Location: Seville (Spain)
Contact:

RE: Private beta test ATG v2.20m

Post by Jafele »

Another idea for the to-do list: Default formations. Specially useful for newbies. One of them could be the classic platoon 15 rifle+5 Smg+2 machine gun+1 mortar. S
Las batallas contra las mujeres son las únicas que se ganan huyendo.

NAPOLEÓN BONAPARTE


Cuando el necio oye la verdad se carcajea, porque si no lo hiciera la verdad no sería la verdad.

LAO TSE
User avatar
Tac2i
Posts: 2081
Joined: Tue Apr 12, 2005 5:57 pm
Location: WV USA

RE: Private beta test ATG v2.20m

Post by Tac2i »

Good idea! Also, just had to post an update to my earlier screenshot.
ORIGINAL: Jafele

Another idea for the to-do list: Default formations. Specially useful for newbies. One of them could be the classic platoon 15 rifle+5 Smg+2 machine gun+1 mortar. S


Image
Attachments
20150528_075823.jpg
20150528_075823.jpg (359.34 KiB) Viewed 408 times
Tac2i (formerly webizen)
User avatar
Jafele
Posts: 782
Joined: Wed Apr 20, 2011 7:27 am
Location: Seville (Spain)
Contact:

RE: Private beta test ATG v2.20m

Post by Jafele »

Web, I´m very happy with the progress Advanced Tactics is taking. [:D] Vic is really open minded, he loves to listen to everyone. And that´s absolutely innusual in the game business.

Step by step ATG has become one of the best wargames of all times!! [&o] And still it´s possible to improve...
Las batallas contra las mujeres son las únicas que se ganan huyendo.

NAPOLEÓN BONAPARTE


Cuando el necio oye la verdad se carcajea, porque si no lo hiciera la verdad no sería la verdad.

LAO TSE
User avatar
Vic
Posts: 9783
Joined: Mon May 17, 2004 2:17 pm
Contact:

RE: Private beta test ATG v2.20m

Post by Vic »

Any more bugs found guys?
Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics
Post Reply

Return to “Mods and Scenarios”