Matrix / Slitherine - Opportunity Knocks

SPWaW is a tactical squad-level World War II game on single platoon or up to an entire battalion through Europe and the Pacific (1939 to 1945).

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JEB Davis
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RE: Matrix / Slitherene - Opportunity Knocks

Post by JEB Davis »

I sent a message to Erik volunteering my humble assistance and expressing some wishes.
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Erik Rutins
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RE: Matrix / Slitherene - Opportunity Knocks

Post by Erik Rutins »

Thanks to all who have reached out to me so far. Just posting here to let you know that your messages have been received and will be replied to.

Regards,

- Erik
Erik Rutins
CEO, Matrix Games LLC


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For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

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Major_Mess
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RE: Matrix / Slitherene - Opportunity Knocks

Post by Major_Mess »

ORIGINAL: Erik Rutins

Thanks to all who have reached out to me so far. Just posting here to let you know that your messages have been received and will be replied to.

Regards,

- Erik

Thanks Erik.


MM
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GiveWarAchance
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RE: Matrix / Slitherene - Opportunity Knocks

Post by GiveWarAchance »

I like both Matrix and Slitherine. They can be a good team.
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RE: Matrix / Slitherene - Opportunity Knocks

Post by Major_Mess »

ORIGINAL: Joseph M - RE: Best since Steel Panthers? - 2/20/2015 12:55:55 AM
...... Regarding Steel Panthers, a new version is something we do want to create, so all I can say is watch this space.


Fresh off the presses, good intel here Matt.


MM
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Matt R
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RE: Matrix / Slitherene - Opportunity Knocks

Post by Matt R »

I'd love to help them out with icon work, but I'm afraid the days of pixel art are over, outside the Camo Workshop series. I have no idea how to use Blender, no clue as to how to render in 3D.
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Riitaoja
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RE: Matrix / Slitherene - Opportunity Knocks

Post by Riitaoja »

The days of pixel art are never over.

Some games play better in 3d others play better in 2d. It all depends on what type of games the developers wan't to make.

You could in theory make a new Steel Panthers game in 3D but that would be silly and if the 3d graphics were not state of the art it would also look silly.
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Matt R
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RE: Matrix / Slitherene - Opportunity Knocks

Post by Matt R »

Well I don't mean a 3D game, I mean rendering 3D graphics - see Panzer Corps. Maybe I'm just looking at it wrong.

But thanks for your assurances [:)]

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RE: Matrix / Slitherene - Opportunity Knocks

Post by Riitaoja »

In my opinion the Panzer Corps pre-rendered 3D sprites look like toys. Feels like you have plastic models on a terrain map layed down on a kitchen table. SPWAW on the other hand looks more like a real battlefield from a top down perspective.

Planning on adding naval warfare to the next Steel Panthers game?[:)] Those ships look really nice. Now imagine a new game engine with 24bit colors, high resolution and a smooth zoom feature using those sprites.[&o]
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Matt R
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RE: Matrix / Slitherene - Opportunity Knocks

Post by Matt R »

They do look a bit off on the large-scale maps, but I like them. It's that kind of rendering I can't do. I've tried it, just don't have the time to make myself learn how. My 3D rendering is done in my beloved scale of 1/72 with real plastic [;)]

Yes, I have been farting around with a naval mod for a while, based in WinSPMBT. Using ATGMs for torpedos and GSR for radar, but keeping it WW2. This engine is not very well suited to naval warfare at all, but I still have fun with it. One of these days I'll get around to finishing it up enough for a release, but I have another project that is very near to being completely finished. Stay tuned for that one [8D]
"An army without a leader.. is like a foot without a big toe..."

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Major_Mess
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RE: Matrix / Slitherene - Opportunity Knocks

Post by Major_Mess »

Bump bump bump.


Hey Matt!!!!!!!

How about this.
Crank out a tank, any tank.
And show us/me what a high-def ( I dunno was res ....... I know nuthin' about this shit) top down view can look like.



HRRRRRRRRRRRRRRRRRR



Major Mess ............... still in the fight.



MM - the idea guy [:'(]
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demyansk
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RE: Matrix / Slitherene - Opportunity Knocks

Post by demyansk »

I would love to see this game on the windows 7 and a good resolution.
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JEB Davis
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RE: Matrix / Slitherene - Opportunity Knocks

Post by JEB Davis »

ORIGINAL: demjansk

I would love to see this game on the windows 7 and a good resolution.
Oh... me too!
Reduce SP:WaW slaughter, "Low Carnage":
Settings: 80Spot,80Hit,100R/R,XXXTQ,110TkT,150InfT,180AvSoft,130AvArm,150SOFire / Command & Ctrl ON / AutoRally OFF
Enhanced http://enhanced.freeforums.org
Depot https://www.tapatalk.com/groups/spwawdepot/
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Major_Mess
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RE: Matrix / Slitherene - Opportunity Knocks

Post by Major_Mess »

ORIGINAL: JEB Davis

ORIGINAL: demjansk

I would love to see this game on the windows 7 and a good resolution.
Oh... me too!

Unfortunately my duder friends, that prolly ain't gonna happen.
Nobody going to spend any time on adapting the game to an out-of-date OS.

Sorry to harsh your mellow.












However ..............................






There is hope for all you luddites [:'(] that insist on Windows #7. The Googles gave me this page after a quick look-see >>>>>>>>>>>>>What!!!! I'll get a FREE upgrade!!!!! Yowzah!!!!.



cheers


MM
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Major_Mess
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RE: Matrix / Slitherene - Opportunity Knocks

Post by Major_Mess »

From the first page ...........

Matrix / Slitherine - Opportunity Knocks - 5/10/2014 3:55:45 PM


Oh my oh my oh my.

I just realized that it was just over a year ago that I first opened this thread.

FWIW, The count right now is almost 5500 hits. I believe that it is one of the more active threads on the Matrix board for the past year. That's not bad at all.

So I guess the only thing I can do right now is call up my good friend Erik Rutins and ask .........









[center]YO! ...............MATRIX!!!

S'UP?
[/center]




cheerfully Yours


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RE: Matrix / Slitherene - Opportunity Knocks

Post by Warhorse »

ORIGINAL: Major Mess

Bump bump bump.


Hey Matt!!!!!!!

How about this.
Crank out a tank, any tank.
And show us/me what a high-def ( I dunno was res ....... I know nuthin' about this shit) top down view can look like.



HRRRRRRRRRRRRRRRRRR



Major Mess ............... still in the fight.



MM - the idea guy [:'(]
Hi guys, I did a lot of the graphics that are in the game now originally, what size tank do you want to see? I do the graphics for Campaign Series now, but miss the top down stuff, it was a ton of fun creating them, when we were competing with Camo workshop!!
Mike Amos

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Major_Mess
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RE: Matrix / Slitherene - Opportunity Knocks

Post by Major_Mess »

Mr. Warhorse

That is too cool that you've offered help. Gracias Amigo.[&o]

As I've previously mentioned in these here *Pls Resurrect SPWaW* threads, I know Jack-Sh*t about PC graphics/pixels/resolutions - all of that visual magic. Nada. But I do know this ........ I'm easily impressed.[:)]

Sooooooooooo, I dunno. Off the top of my empty head - let's see, the original is 800x600 - can you crank out a T34 or a Sherman at double<-Edit....NO!, triple the resolution .... 2400x1800 - oooooh!!! at the smallest icon size if possible. Does that make any sense?

Would that work on a smaller/older monitor??????
I use a 1680x1050 resolution monitor whilst playing, would that high of a resolution work???? I know nothing about this stuff other than the game would be a smokin' hot box of fun with 21st century visuals.

If not, double the resolution would be tre cool also.


Thanks dude, looking forward to the results.



cheers


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RE: Matrix / Slitherene - Opportunity Knocks

Post by Warhorse »

I'll try to get around to something by this weekend, pretty busy, but all this talk of a new SPWAW is awesome!
Mike Amos

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RE: Matrix / Slitherene - Opportunity Knocks

Post by Major_Mess »

ORIGINAL: Warhorse

..... all this talk of a new SPWAW is awesome!

PM comin' your way.

MM
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Riitaoja
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RE: Matrix / Slitherene - Opportunity Knocks

Post by Riitaoja »

Yes some consept graphics of what a new SPWAW could look like would be interesting. Unfortunately I am not really that good at making graphics either.

I did however make a single huge image by combining 40 screenshots from a custom map. The finished high res image was 5037 x 2475 pixels. [:)] It was nice to look at with the windows Photo Viewer. I think it gave a good idea of how a new game would feel with smooth mouse wheel zoom and higher resolution.
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