However there is a way to reduce this last tank effect, and looking to discuss peoples experience with changing some of the default unit values that can be found on the front tab of the user data sheets for each nation. Going to focus on 2 following ones as they has such a big effect on how the AI reacts (both the tactical AI and the enemy AI)
Local Initiative
Risk Profile
below I'll outline the various options that can be set:
Local Initiative setting
0 = None
1 = Slight
2 = Moderate
3 = Generous
Risk Profile
0 = Do or die
1 = Bold
2 = Prudent
3 = Cautious
The common setting for the soviet data is 1/1, while NATO varies between nations but tend to be slightly higher with an avg of 2/2. From what I have been able to gather the various settings provide the AI with the amount of losses or combat power ratio to decide wither to attack or defend in conjunction with victory point locations and estimated values of enemy forces, rather simplistic and I'm sure there's a lot more to it but I like KISS.
With the 'last tank' effect I see 1/1 as too restrictive and counter to human nature, to me an attack from line of march would be more a case of the first elements come under fire (losing some 'runners') who then move into cover, locate the enemy forces and then either bypass or bring all their 'friends' to the fight. So I experimented with different settings 1/2, 2/2 etc and found that 3/3 seems to work better in that the attacking soviet units took some losses before 'scooting' out of the LOF or into cover, they then wait until their friends get nearby and resume the attack on-mass.
Picture an edge of a town with (NATO)1 tank platoon and 2 infantry platoon with hold orders covering the approaching road and a 1500 point VP, down this road trundles a soviet tank battalion, the NATO units open fire destroying the first tank company and inflicting losses on the 2nd. The 2nd tank company scoots backwards out of LOS while the 3rd company moves into cover and starts engaging at range the NATO positions. After a few minutes the NATO units have taken a few losses and the 2 reduced soviet tank companies resume their attack.
So what happened in game engine terms - force B (soviets) took losses reducing its combat rating below the risk profile settings for capturing a 1500point location while facing an estimated XX points worth of NATO forces, the AI then appeared to take defensive measures until it reduce force A (NATO) combat power to a point where the AI felt it had enough of a combat power ratio to continue the attack.
2 questions:
1. whats your experience with changing these settings
2. if 3/3 is more realistic for soviets tactics, where does that leave NATO as presumably we'd need a 4/4 or a 5/5 option to better reflect the fewer causalities or increased firepower needed for the AI to carry out defend/attack actions?





