Thanks for all the further feedback. Happy to see no further bugs are found.
I think I am going to do one more round of polishing this feature in private beta (in a few days) and then move it to public beta next week if all goes well.
I am noting all ideas I like. You can keep track of the to-do/wishlist over here:
http://www.vrdesigns.nl/atwiki/doku.php ... _equipment
p.s : @E6Jarhead : well spotted that time allotment is indeed a limitation for ATG work. But I am trying to better myself and do more regular patches from know on. My objective is still to use the NewDawn games as a sandbox and template for the eventual Advanced Tactics Platinum game. A lot of stuff (even if in basic form) is now already in (since original ATG release) with officers, SFType models and TOE's.
p.s: Thing that I want to add next is a push on the FOW features. This feature push would partly be new FOW rules where you get much less information on enemy troops (and maybe even miss some sftypes completely or see the wrong type), hiding much more when just doing artillery attack or attack an enemy unit with like a 1 infantry unit, and partly a work on the sftype models to extend them to all kind of sftypes and scramble the statistics so that each game the strengths and weaknesses of sftypes are just a bit different (not enough to become unrealistic, but enough for the player to need to pay attention). Related to that last point I am planning to hide the actual detailed combat statistics completely (optional) so the player cannot compare statistics between own models of tanks and enemy for example. The idea here is you are going to have to find out on the battlefield. Of course this needs to come together with much improved historical statistics on Sftype performance (versus other sftypes as well). I think this direction is original, will provide some unique FOW rules and will move ATG in a different direction than my DC series.
I think once this rather huge to do list is done we can start thinking about ATP and a major AI overhaul.
best wishes and big thanks,
Vic