ORIGINAL: Peter Fisla
alright guys, I hope you like itI wanted the classical kind of look of the game...
Cheers!
Peter
We like it a lot [;)] .
Love the Squad Battle look of the game...
Moderator: MOD_PressReleases
ORIGINAL: Peter Fisla
alright guys, I hope you like itI wanted the classical kind of look of the game...
Cheers!
Peter
ORIGINAL: Joe 98
It is turn based but does not have PBEM.
How do we play a turn?
fb.asp?m=3860890You have Admin segment (in my game segment = phase), Fire segment, Movement segment, Defensive Fire segment, Advancing Fire segment, Rout Segment, Advance Segment and Close Combat Segment. So the turn is very interactive, example in Movement segment if you move a unit by one hex, or your vehicle changes facing both of these actions can trigger enemy defensive fire and because of this PBEM style of play would be very difficult.
ORIGINAL: K1943
Is the LOS (Line of Sight) 3D like Squad Battles
ORIGINAL: Richie61
ORIGINAL: Joe 98
It is turn based but does not have PBEM.
How do we play a turn?
Per Peter's comments. [:)]
fb.asp?m=3860890You have Admin segment (in my game segment = phase), Fire segment, Movement segment, Defensive Fire segment, Advancing Fire segment, Rout Segment, Advance Segment and Close Combat Segment. So the turn is very interactive, example in Movement segment if you move a unit by one hex, or your vehicle changes facing both of these actions can trigger enemy defensive fire and because of this PBEM style of play would be very difficult.
ORIGINAL: zakblood
as there's no pbem, but supports 2 player, then it's hotseat mode for a guess, so just tap him or her on there shoulder and say it's your turn[:D][;)]
ORIGINAL: GJK
I imagine that the process would be very similar to playing pbem ASL via VASL. There's a number of log files that are exchanged per turn, with each turn divided in to phases or segments that each side performs. As Peter mentions, the movement phase for each side (two movement phases per turn) is interactive in that there is reaction fire that is possible by your opponent as you move. That makes playing be email very difficult. It can (and is) done using VASL for ASL by basically halting the process during the playback of your opponents movement phase and conducting reaction (aka defensive) fire on units as the opportunity presents itself one at a time. So for VASL, that means that every time you want to take a defensive fire shot, you stop the log, conduct the shot and send that result to your opponent. They then continue with the rest of their moves. The logs pass back and forth like this until all of the movement phase is complete. Now I don't know if Peter's game works like that, or if it even could work like that when trying to pbem it, but I imagine it would be something quite similar if nothing else.
ORIGINAL: Peter Fisla
ORIGINAL: Panzerbri
The game looks good from the pictures. Will there be a video, so we can here the sounds.
As well as the visual aspects of the game.
Hopefully beta testers will post AAR on youtube...
yout