Storage cap pro resource
- Bases: See http://www.matrixgames.com/forums/tm.asp?m=3650778&mpage=1&key=%26%2365533%3B.
Since 1.9.5.8
- Spaceport: like other bases plus endless colony storage capacityincreased the maximum per-resource cargo space at spaceports and other bases from 30000 to 120000
- Ships: 30000 per resource
Total storage cap
- Bases: See link above.
- Ships: 30000
Mining
- Mining extractors: Cap is always max 10. All mining values of all extractors on a ship or base are calculated together.
- Gas mining extractors: All together 40.
Passengercap
- Ships: 20K tourists; immigrants as much as the passenger ship allows.
- Bases:
In my game one passenger compartment is enough on every base. This might not work as inteded. My bases have i.e. 21600K passenger with only one compartment.
Or could it be that the text "Onboard" of a resort base means there want to be so many people and not so many people are really on their holydays at the station? This would be explain, why I have so less resort income by 21000K "Onboard" on some of my stations. I will test it in my new started game.
Weapons
No cap if enough energy
Stackable
Hint:
Visual effects might be simplified.
Other components
- Trace scanner
No cap
Stackable
- Scanner jammer
No cap
Stackable
Hint:
Trace scanner are stackable like scanner jammer. If trace scanner scan power is higher than jamming power you will see the desired informations.
- Tractor beams
No cap
Stackable
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Do all these things work as intended?!?
What other caps could be existent in this wonderful game?
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I hope you all help me to clear these questions.
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Also interesting modding caps. I would create another thread if I have enough information. What I want to know is the cap for the latest ultra long range scanner. I will know in very late game the whole universe [;)]