2nd Go at the Anglosaxon-Chinese scenario
Moderator: Vic
RE: 2nd Go at the Anglosaxon-Chinese scenario
I'm following so please keep going.
Tac2i (formerly webizen)
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RE: 2nd Go at the Anglosaxon-Chinese scenario
Interesting .
Author of: "Italy at War: Uniforms, Weapons and Ephemera". "Japan at War: Uniforms, Weapons and Ephemera". "Italy's Battle Rifle" and "Germany at War: Uniforms, Weapons and Ephemera".
RE: 2nd Go at the Anglosaxon-Chinese scenario
Another turn awaits me. Let's see the kill board.

Battle playback shows that this is mostly my Militia units and Desert Rats getting mopped up. And there were some airstrikes. The Imperial Domain has reopened the LOC to Bator for the most part. But if you look to the East, at my Northern front, you will see that the enemy has taken such a beating from my artillery that it has retreated back out of range.

There isn't much left of my Militia in the South either. They are not hindering LOC in any way at this point.

There is nothing for me to do in the North with the enemy out of range. And in the South there is nothing to do this turn either.
Bator in the NW is still holding. I really wish I had something to take out those weakened tanks to the west of the city. I wonder if I put more pressure on the units by closing their ZOC so the might surrender if attacked. I'll try it. Moving the Armored Car and the small infantry unit closer. Ah! I also have those arty tubes in Bator I can use. Fire!. They are knocked down to size. I should be able to mop them up next turn.


What's left of my Desert Rats continues to harass the enemy's 1st Army.

In the SW I continue the railroad building to the North. I also deploy two new units that will perform the counter attack. I will continue with the production to follow this up with more units next turn. This counter attack force is based on what I estimated earlier. Now the enemy has been somewhat depleted since I did my calculations.


I set production to cover two new counter attack units, same as the first two. I also reinforce Bator, including two trucks for LANDCAP. (Since my supply lines are clear, I don't need to produce supply directly in the city.) And I reinforce the North with four Fighters. Two to cover replacements and two as reinforcements.

It appears that the enemy is still having fuel issues. This should help keep his armor from moving much.
I must make sure I don't fall behind in terms of Force. I should be able to hold him off, and possibly find times when I have enough local superiority to attack. (Like I am doing around Bator).


Battle playback shows that this is mostly my Militia units and Desert Rats getting mopped up. And there were some airstrikes. The Imperial Domain has reopened the LOC to Bator for the most part. But if you look to the East, at my Northern front, you will see that the enemy has taken such a beating from my artillery that it has retreated back out of range.

There isn't much left of my Militia in the South either. They are not hindering LOC in any way at this point.

There is nothing for me to do in the North with the enemy out of range. And in the South there is nothing to do this turn either.
Bator in the NW is still holding. I really wish I had something to take out those weakened tanks to the west of the city. I wonder if I put more pressure on the units by closing their ZOC so the might surrender if attacked. I'll try it. Moving the Armored Car and the small infantry unit closer. Ah! I also have those arty tubes in Bator I can use. Fire!. They are knocked down to size. I should be able to mop them up next turn.


What's left of my Desert Rats continues to harass the enemy's 1st Army.

In the SW I continue the railroad building to the North. I also deploy two new units that will perform the counter attack. I will continue with the production to follow this up with more units next turn. This counter attack force is based on what I estimated earlier. Now the enemy has been somewhat depleted since I did my calculations.


I set production to cover two new counter attack units, same as the first two. I also reinforce Bator, including two trucks for LANDCAP. (Since my supply lines are clear, I don't need to produce supply directly in the city.) And I reinforce the North with four Fighters. Two to cover replacements and two as reinforcements.

It appears that the enemy is still having fuel issues. This should help keep his armor from moving much.
I must make sure I don't fall behind in terms of Force. I should be able to hold him off, and possibly find times when I have enough local superiority to attack. (Like I am doing around Bator).

RE: 2nd Go at the Anglosaxon-Chinese scenario
Let's see that killboard!

Battle History shows that it is all Militia being killed. But the enemy did fly recon in the North. I wonder what he's up to.

His units are starting to move SW. I need to determine how this will affect my counter attack around Bator. The troops are only equipped for offensive opperations, so I need to use them for attack. I think I will continue the counter attack. It will probably divert the units heading to the SW back up to support the 1st Army.

With an arty barrage and moving my units to surround the enemy, I was able to eliminate the armored force west of Bator. That was four tanks worth when my counter attack started. A nice bit of work my troops did there. The Desert Rats contributed to the interdiction of supplies and that left them vulnerable to being surrounded.

I advance my 6th Army, which has the mission of counter attacking the enemy's 1st Army. But I see that he has a good deal of reinforcements on the way. I will lose my local advantage. It may be better to equip them with MGs and ATGs and put them on the defensive. But that airbase hex looks inviting. Too bad I can't attack this turn.

It looks like my enemy has caught on to my Desert Rats idea and is forming his own.

Based on my intel, it looks like I was right in thinking that the enemy was massing armor for an attack, as the enemy HQ is labeled Armor Command.

In Tai Kong I am going to product ATGs and horses and in Mei La MGs. This will allow me to give the 6th Army some defensive armament and switch over to the defensive from their counter attack mission. I would still like to take the airfield, so we'll see if he reinforces it with the oncoming troops or leaves it vulnerable to attack.
In Bator I will build some Flak and Fighters to counter his planes at the airfield. I'll also build some Political Points. I can't let myself fall behind on research.
In the city of Wabuzu, I build some jeeps to do recon and harassing of enemy lines and two Divebombers to start taking some shots at his advancing armor.
In Fang Na I will make sure the Northern Command is properly supplied.


Battle History shows that it is all Militia being killed. But the enemy did fly recon in the North. I wonder what he's up to.

His units are starting to move SW. I need to determine how this will affect my counter attack around Bator. The troops are only equipped for offensive opperations, so I need to use them for attack. I think I will continue the counter attack. It will probably divert the units heading to the SW back up to support the 1st Army.

With an arty barrage and moving my units to surround the enemy, I was able to eliminate the armored force west of Bator. That was four tanks worth when my counter attack started. A nice bit of work my troops did there. The Desert Rats contributed to the interdiction of supplies and that left them vulnerable to being surrounded.

I advance my 6th Army, which has the mission of counter attacking the enemy's 1st Army. But I see that he has a good deal of reinforcements on the way. I will lose my local advantage. It may be better to equip them with MGs and ATGs and put them on the defensive. But that airbase hex looks inviting. Too bad I can't attack this turn.

It looks like my enemy has caught on to my Desert Rats idea and is forming his own.

Based on my intel, it looks like I was right in thinking that the enemy was massing armor for an attack, as the enemy HQ is labeled Armor Command.

In Tai Kong I am going to product ATGs and horses and in Mei La MGs. This will allow me to give the 6th Army some defensive armament and switch over to the defensive from their counter attack mission. I would still like to take the airfield, so we'll see if he reinforces it with the oncoming troops or leaves it vulnerable to attack.
In Bator I will build some Flak and Fighters to counter his planes at the airfield. I'll also build some Political Points. I can't let myself fall behind on research.
In the city of Wabuzu, I build some jeeps to do recon and harassing of enemy lines and two Divebombers to start taking some shots at his advancing armor.
In Fang Na I will make sure the Northern Command is properly supplied.

RE: 2nd Go at the Anglosaxon-Chinese scenario
Fast turnaround

Battle History shows we lost Militia and a recon Jeep. Last time the enemy used air recon in the North. This turn there was air recon in the South.

Oh! We have an interesting item. It appears that the 1st Army has completely withdrawn from its attack on Bator. Are they going to head SW?

Let's respond, shall we? I deploy my new fleet of Desert Rats to keep an eye on the enemy's progress on Wabuzu. I deploy my defensive weapons to my 6th Army and get them started eastward. I build more raillines and will be able to use the enemy built rail to my advantage as I move east. I do see an element of enemy Rangers heading north into the mountains. I should have plenty of time to head them off. I spot one of the enemy recon units heading towards Wabuzu and strike them with my Divebombers. That should give him a small scare. I will add more birds to make the threat credible.

I remember to go back to the basics. What wins a war is not the battles, but the production. I lost track of this for several turns.

I will need to do something about this gap soon. If I don't, there is no question that I will eventually loss a battle of attrition. Fortunately I have kept up my Force relative to the enemy.

The only way to improve my situation is to take back cities. But that will take me a while. But, one thing that would help... I may not be able to capture cities, but I think I can surprise my opponent by bombing his cities to lower their production. I spend 20 PPs and research Strategic Bombers.

I will start a strategic bombing campaign against Zu Ling out of Wen Zhou.

All this talk about aircraft makes me remember something. I never built an airbase in the south. I built fighters and put them in a unit, but they aren't on an airfield and are thus not active. I will need to fix that soon. After I connect the rail line in the NW I will hurry down south and build an airbase.

Along the same lines as my strategic bombing campaign in the North, I can next research Heavy Artillery and deploy some in the South to bombard Hou Fei. The two efforts combined should help close the production gap.

Based on my plan, here is what my production schedule looks like.


Battle History shows we lost Militia and a recon Jeep. Last time the enemy used air recon in the North. This turn there was air recon in the South.

Oh! We have an interesting item. It appears that the 1st Army has completely withdrawn from its attack on Bator. Are they going to head SW?

Let's respond, shall we? I deploy my new fleet of Desert Rats to keep an eye on the enemy's progress on Wabuzu. I deploy my defensive weapons to my 6th Army and get them started eastward. I build more raillines and will be able to use the enemy built rail to my advantage as I move east. I do see an element of enemy Rangers heading north into the mountains. I should have plenty of time to head them off. I spot one of the enemy recon units heading towards Wabuzu and strike them with my Divebombers. That should give him a small scare. I will add more birds to make the threat credible.

I remember to go back to the basics. What wins a war is not the battles, but the production. I lost track of this for several turns.

I will need to do something about this gap soon. If I don't, there is no question that I will eventually loss a battle of attrition. Fortunately I have kept up my Force relative to the enemy.

The only way to improve my situation is to take back cities. But that will take me a while. But, one thing that would help... I may not be able to capture cities, but I think I can surprise my opponent by bombing his cities to lower their production. I spend 20 PPs and research Strategic Bombers.

I will start a strategic bombing campaign against Zu Ling out of Wen Zhou.

All this talk about aircraft makes me remember something. I never built an airbase in the south. I built fighters and put them in a unit, but they aren't on an airfield and are thus not active. I will need to fix that soon. After I connect the rail line in the NW I will hurry down south and build an airbase.

Along the same lines as my strategic bombing campaign in the North, I can next research Heavy Artillery and deploy some in the South to bombard Hou Fei. The two efforts combined should help close the production gap.

Based on my plan, here is what my production schedule looks like.

RE: 2nd Go at the Anglosaxon-Chinese scenario
ORIGINAL: tinjaw
At the beginning of this thread I asked that nobody comment so as to not assist me in any way. I want this to be my fight alone.
However, I am interested in knowing if anybody is reading this thread and if I should continue.
So, please, if you wish me to continue with this thread, a short reply saying so would be encouragement for me to continue.
Was keeping my mouth shut, but yeah definitely reading this AAR.
RE: 2nd Go at the Anglosaxon-Chinese scenario
Thanks for the encouragement folks. I will keep up with the AAR.
RE: 2nd Go at the Anglosaxon-Chinese scenario
Another turn. Let's see what happened.

Battle History shows only the loss of reconnaissance Armored Cars and Jeeps with a few passengers. It also showed that the enemy made a bombing raid on my Flak guns in the North. My Fighters intercepted, but between my Flak and the Fighters I got no kills. Fortunately I didn't take any losses.
I launch my first strategic bombing run on Zu Ling.

I research Heavy Artillery.

I send my recon assets forward and get a fairly descent idea of what the enemy is up to.

In the NW we have...

10 x Light Tank II
8 x Armored Car
106 x Rifle II
27 x Ranger II
8 x Mortar II
18 x MG II
What do I have in the 6th Army?
292 x Rifle II
64 x Bazooka II
32 x Mortar
32 x MG II
4 x ATG II
An enemy with approximately 650 Power Points vs my troops with 1000. Although I cannot entrench in the desert, I think I can hold my own -- as long as my Bazooka II units pull their weight. I mustn't let the enemy bombard my troops to low readiness. Hopefully I can build a few more Divebombers and thin out his tanks some.
But all this for what? At best I hold my ground and wear down his troops. Even if I attack, and am successful, I don't think enough of my troops would survive to make a drive on Zu Ling viable. I think I will hold my ground and at least keep his units occupied. After all, he has more troops behind them that I have no idea about. They could be strong enough to overwhelm me, but I doubt he can manage a 2:1 ratio, let alone a 3:1 in his attacks.
Down south is a smaller armored force, but I have time to reinforce my units around Wabuzu.
I will continue with my plan of strategic bombing in the North and a Heavy Artillery bombardment in the South. And let's not forget the Divebombers out of Wabuzu.

Force-wise I am doing fine. At least his extra production hasn't caused much of a gap yet.


Battle History shows only the loss of reconnaissance Armored Cars and Jeeps with a few passengers. It also showed that the enemy made a bombing raid on my Flak guns in the North. My Fighters intercepted, but between my Flak and the Fighters I got no kills. Fortunately I didn't take any losses.
I launch my first strategic bombing run on Zu Ling.

I research Heavy Artillery.

I send my recon assets forward and get a fairly descent idea of what the enemy is up to.

In the NW we have...

10 x Light Tank II
8 x Armored Car
106 x Rifle II
27 x Ranger II
8 x Mortar II
18 x MG II
What do I have in the 6th Army?
292 x Rifle II
64 x Bazooka II
32 x Mortar
32 x MG II
4 x ATG II
An enemy with approximately 650 Power Points vs my troops with 1000. Although I cannot entrench in the desert, I think I can hold my own -- as long as my Bazooka II units pull their weight. I mustn't let the enemy bombard my troops to low readiness. Hopefully I can build a few more Divebombers and thin out his tanks some.
But all this for what? At best I hold my ground and wear down his troops. Even if I attack, and am successful, I don't think enough of my troops would survive to make a drive on Zu Ling viable. I think I will hold my ground and at least keep his units occupied. After all, he has more troops behind them that I have no idea about. They could be strong enough to overwhelm me, but I doubt he can manage a 2:1 ratio, let alone a 3:1 in his attacks.
Down south is a smaller armored force, but I have time to reinforce my units around Wabuzu.
I will continue with my plan of strategic bombing in the North and a Heavy Artillery bombardment in the South. And let's not forget the Divebombers out of Wabuzu.

Force-wise I am doing fine. At least his extra production hasn't caused much of a gap yet.

RE: 2nd Go at the Anglosaxon-Chinese scenario
Another day at war.

No major battles. Just attacks on my recon elements. My Flak in the south managed to take out two enemy Fighters. Up North the enemy flew a recon flight behind my frontline. I wonder if they are looking for opportunities to attack.

Down South the enemy was nice enough to show me a weakness in my defensive line. My right flank is exposed and understrengthed. I didn't expect them to come through the swamp. I will need to reconcile that immediately.

It looks like I may have local superiority SW of Bator. I think I will risk an all out attack.

Oops. I forgot to bring Arty along. One division attacks and gets 3:1 loss ratio. As expected. I shouldn't have attacked. I guess I was a little enthusiastic and acted hastily. Lesson learned.

I guess I should just be patient and sit tight here.Around Wabuzu I send out a recon unit to see what is headed my way. Armored cars and a Light Tank II. Let's see what the Divebombers can do.

Turns out there were more tanks there than my recon spotted. I do some damage. I can't be disappointed with the results of the air strike, but I wish I could have gotten more of them buggers.

I launch my strat bombers up north.

I'll need to send replacement Fighters too keep the bombers properly protected.
I deploy my Heavy Artillery in the South. I should get better results as their readiness and experience level rise.

I use strategic transfer to get my Engineers to the South to build an airfield.
OK, let's try to remedy the shortcomings that I found. Fighters in the North. More troops in the South to plug the gap. And some Artillery to the 6th Army near Bator. Some Fighter escort to Wabuzu and some ATGs as well.

The enemy is no longer condition black on fuel. They are actually quite green. His tanks are no longer limited to sitting in the motor pool.

He continues to out produce me.

But we are neck and neck in terms of Force.


No major battles. Just attacks on my recon elements. My Flak in the south managed to take out two enemy Fighters. Up North the enemy flew a recon flight behind my frontline. I wonder if they are looking for opportunities to attack.

Down South the enemy was nice enough to show me a weakness in my defensive line. My right flank is exposed and understrengthed. I didn't expect them to come through the swamp. I will need to reconcile that immediately.

It looks like I may have local superiority SW of Bator. I think I will risk an all out attack.

Oops. I forgot to bring Arty along. One division attacks and gets 3:1 loss ratio. As expected. I shouldn't have attacked. I guess I was a little enthusiastic and acted hastily. Lesson learned.

I guess I should just be patient and sit tight here.Around Wabuzu I send out a recon unit to see what is headed my way. Armored cars and a Light Tank II. Let's see what the Divebombers can do.

Turns out there were more tanks there than my recon spotted. I do some damage. I can't be disappointed with the results of the air strike, but I wish I could have gotten more of them buggers.

I launch my strat bombers up north.

I'll need to send replacement Fighters too keep the bombers properly protected.
I deploy my Heavy Artillery in the South. I should get better results as their readiness and experience level rise.

I use strategic transfer to get my Engineers to the South to build an airfield.
OK, let's try to remedy the shortcomings that I found. Fighters in the North. More troops in the South to plug the gap. And some Artillery to the 6th Army near Bator. Some Fighter escort to Wabuzu and some ATGs as well.

The enemy is no longer condition black on fuel. They are actually quite green. His tanks are no longer limited to sitting in the motor pool.

He continues to out produce me.

But we are neck and neck in terms of Force.

RE: 2nd Go at the Anglosaxon-Chinese scenario

Uh Oh. That doesn't look good.
The enemy attacked near Bator and decimated my forces. Two of my four divisions were wiped out with not much damage done to the enemy. He had too many tanks and armored cars. It looks like I need to retreat to Bator with my tail between my legs.

In the South, the enemy is exploiting my weak flank. I am in great danger down there.

Looks like I need to get back to basics and shore up my defenses.
And that is not all. The enemy has taken to the sea with a pair of Destroyers, and is going after my submarines.

I regroup my units around Bator. Reinforcing with a pair of ATGs and some arty.

In the South I bombard Hou Fei while in the North my bombers are grounded due to bad weather.

I deploy a new division in the South to help plug the gap.

The weather is better for flying in the SW, so I unleash my Divebombers on an enemy armored division.


I need to quiet the enemy's forces running among the low mountains to the west. I constitute two Rifle divisions and send them west from the city to go cover that area.

OK. What do I need to do next turn? I think I am still OK in the North. Bator is safe, but the 6th Army is engaged with the enemy's 1st Army. I hope that the enemy has blunted himself at this point so that I can hold. So I should make sure the 6th has plenty of supplies and hope for the best. The enemy will probably sally up to the defenses around Wabuzu so I should also make sure those troops are well supplied. I am hoping the Divebomber squadron there will help stop anything from becoming a serious threat there. In the South I need to constitute some more units and hold the advancing enemy off.

RE: 2nd Go at the Anglosaxon-Chinese scenario

The enemy is flying recon near the NE shore. I wonder if he is considering a landing. Need to keep my subs scouting.
Too late! I can't fix things. He has turned my flank in the South.

I'm also in trouble in the NW. I am being overwhelmed.

I must admit that things don't look as good as they did a few turns ago. I am worried this may be the point where I am overwhelmed. I begin a fighting withdrawal in the NW. I don't think I will survive.
My Divebombers are pretty ineffective this turn.

I bombard the enemy controlled city in the south.

I conduct a local counter attack in the South in an attempt to shore up my defensive line.

I bomb Zu Ling. I lose a few Fighters, but I damage the city pretty well.

I prepare for next turn. I will send Rifle II units to reinforce the 6th Army as they conduct a fighting withdrawal. I will put some SMG II units in the city of Wabuzu and distribute some ATGs to the outskirts. I will send both Rifle II and SMG II units to the Southern Front. I will add another Strategic Bomber and some Fighters to the North. I'm also going to take the opportunity to build some Militia II units up North and better cover the shoreline from invasion.

RE: 2nd Go at the Anglosaxon-Chinese scenario
My world continues to crumble all around me.

I am overwhelmed in the NW with no hope of recovery.

There is further collapse on the Southern Front.

I strike back in the North with my Strategic Bombers. This time I destroy the city, but lose some planes in the process. Was it really worth it?

I deploy my Militia on towards the Northern shore.

I feed replacements into the Southern Frontline.

My Divebombers do their job, but I can't help but wish for a little more from them.

Very little change to my production.

I shall sleep now and hope things look better in the morning.

I am overwhelmed in the NW with no hope of recovery.

There is further collapse on the Southern Front.

I strike back in the North with my Strategic Bombers. This time I destroy the city, but lose some planes in the process. Was it really worth it?

I deploy my Militia on towards the Northern shore.

I feed replacements into the Southern Frontline.

My Divebombers do their job, but I can't help but wish for a little more from them.

Very little change to my production.

I shall sleep now and hope things look better in the morning.
RE: 2nd Go at the Anglosaxon-Chinese scenario

This turn the losses were in the South. The enemy destroyed one division and took over their ground.

I pull my diminishing units toward Bator. The force that the enemy has assembled can probably take Bator.

I've managed to use all my fuel up with my bombers. I get one strike out of my Divebombers, and it isn't very effective, only killing one AC and one Ranger. The Strategic Bombers don't have fuel to fly, but they are socked in by the weather any way.
I push the replacements and reinforcements into the Southern Front.

Not much for me to do now except hold on as long as I can. If things don't some how get better, I will surrender soon. This will make my 4th loss in as many games. I will be very interested to see what you folks think I need to do differently.

RE: 2nd Go at the Anglosaxon-Chinese scenario
It was a pleasure to read your AAR.
It is not impossible it is hard scenario to win for the Chinese.
But I think you could at least manage a draw.
What the Chinese have here is 'militia' and favourable terrain the north and especially the south.
I would focus on two things and two things only:
1. DEFENSE. Take the best possible defensive positions. No fighting in the desert! entrench not even in forest, but in the jungles, the hills, the towns and behind the rivers. Just focus on militia and machineguns, with maybe some AT, but don't overdo it. It costs you. Back up the defense by artillery so you can do dammage to the enemy without exposing yourself. Use militia only in defense.
2. MOBILE HIT AND RUN TANKS. For the desert you should try to go for a more flexible strategy. Make panzer units for this area since they'll perform best here. Use overpowering force to strike at enemy units so that combat takes maybe 4-5 rounds and you still have AP to back away after and repeat a strike like this the next turn. The trick for desert warfare is never to be on the defense. It means hit and run. Difficult indeed.
3. BE ECONOMICAL. Don't try to do a lot of things at the same time. I would advise against a lot of research or building navy units or an extensive diversified airforce. Just research Infantry II and Artillery II (and maybe Staff II) for example. Build only a fighter airforce for defense of your production cap, artillery and panzers. Once supply is starting to be a burden switch militia to infantry production.
Best wishes,
Vic
It is not impossible it is hard scenario to win for the Chinese.
But I think you could at least manage a draw.
What the Chinese have here is 'militia' and favourable terrain the north and especially the south.
I would focus on two things and two things only:
1. DEFENSE. Take the best possible defensive positions. No fighting in the desert! entrench not even in forest, but in the jungles, the hills, the towns and behind the rivers. Just focus on militia and machineguns, with maybe some AT, but don't overdo it. It costs you. Back up the defense by artillery so you can do dammage to the enemy without exposing yourself. Use militia only in defense.
2. MOBILE HIT AND RUN TANKS. For the desert you should try to go for a more flexible strategy. Make panzer units for this area since they'll perform best here. Use overpowering force to strike at enemy units so that combat takes maybe 4-5 rounds and you still have AP to back away after and repeat a strike like this the next turn. The trick for desert warfare is never to be on the defense. It means hit and run. Difficult indeed.
3. BE ECONOMICAL. Don't try to do a lot of things at the same time. I would advise against a lot of research or building navy units or an extensive diversified airforce. Just research Infantry II and Artillery II (and maybe Staff II) for example. Build only a fighter airforce for defense of your production cap, artillery and panzers. Once supply is starting to be a burden switch militia to infantry production.
Best wishes,
Vic
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RE: 2nd Go at the Anglosaxon-Chinese scenario

Another turn of slaughter.
Here's the overall view of the battlefield.

I attack his airfield next to Zu Ling to try and take out the airfield and the pesky fighters.

My Divebombers attack but are driven off by enemy fighters.

RE: 2nd Go at the Anglosaxon-Chinese scenario
I Surrender! The War is Over.

Bator is about to be surrounded and it is just a matter of time before the Southern Front collapses. Considering I would not only have to fight off the enemy is these two locations, but go on to take six victory points away from the enemy, I don't think I have a chance to do any better this game.
I will collect my thoughts and start to process this game. I will post observations as they come to me.
At this time I would like to open the floor to a discussion. Please comment if you have anything to add to this AAR? What did I do wrong? What did I do right? Did you learn anything? Do you think I could have done better if...? Are you surprised that I lasted as long as I did?
Remember I am oh for four. I would like constructive criticism, no matter how brutal, so I can become a better player.
Thanks for following along.
-- Chaim "Tinjaw" Krause

Bator is about to be surrounded and it is just a matter of time before the Southern Front collapses. Considering I would not only have to fight off the enemy is these two locations, but go on to take six victory points away from the enemy, I don't think I have a chance to do any better this game.
I will collect my thoughts and start to process this game. I will post observations as they come to me.
At this time I would like to open the floor to a discussion. Please comment if you have anything to add to this AAR? What did I do wrong? What did I do right? Did you learn anything? Do you think I could have done better if...? Are you surprised that I lasted as long as I did?
Remember I am oh for four. I would like constructive criticism, no matter how brutal, so I can become a better player.
Thanks for following along.
-- Chaim "Tinjaw" Krause
RE: 2nd Go at the Anglosaxon-Chinese scenario
This is Tinjaw's opponent.
Very interesting to see the other side of this fight and to see it with such dept. Thank you for writing this.
I will try to add some thoughts as soon as I can.
Very interesting to see the other side of this fight and to see it with such dept. Thank you for writing this.
I will try to add some thoughts as soon as I can.
RE: 2nd Go at the Anglosaxon-Chinese scenario
ORIGINAL: Vic
It was a pleasure to read your AAR.
It is not impossible it is hard scenario to win for the Chinese.
But I think you could at least manage a draw.
What the Chinese have here is 'militia' and favourable terrain the north and especially the south.
I would focus on two things and two things only:
1. DEFENSE. Take the best possible defensive positions. No fighting in the desert! entrench not even in forest, but in the jungles, the hills, the towns and behind the rivers. Just focus on militia and machineguns, with maybe some AT, but don't overdo it. It costs you. Back up the defense by artillery so you can do dammage to the enemy without exposing yourself. Use militia only in defense.
2. MOBILE HIT AND RUN TANKS. For the desert you should try to go for a more flexible strategy. Make panzer units for this area since they'll perform best here. Use overpowering force to strike at enemy units so that combat takes maybe 4-5 rounds and you still have AP to back away after and repeat a strike like this the next turn. The trick for desert warfare is never to be on the defense. It means hit and run. Difficult indeed.
3. BE ECONOMICAL. Don't try to do a lot of things at the same time. I would advise against a lot of research or building navy units or an extensive diversified airforce. Just research Infantry II and Artillery II (and maybe Staff II) for example. Build only a fighter airforce for defense of your production cap, artillery and panzers. Once supply is starting to be a burden switch militia to infantry production.
Best wishes,
Vic
Agree with Victor here.
First of all let me thank you for the AAR, thoroughly enjoyed it [:D]
At first I was like oh he got a chance to win, that lasted only one turn ...[:D] He's doomed. Then you setup your defense and I'm starting to think you got another chance to win, and I kept believing that till the end actually. Anyways it was fun reading.
Some tips; As soon as your strategic bombers don't meet fighter resistance *stop* accompanying them with your fighters. Strategic Bombers can take a lot of Flak, as in very light or no losses. But your fighters don't...they fall like flies. You can bomb an enemy city with your bombers even when it has Flak in it...but leavy your fighter planes at home.
I'm not a fan of bazooka's. Sure I do give my troops ...at times... some Bazooka's but they never ever seem to do much damage. AT guns on the other hand...[&o] Especially on hills and forests and cities, two Inf units (in my case that's 20-30 Inf with Mg's) with four AT guns...man they can deal a lot of damage against any invader.
Hills and forests are a nightmare to take, so setup your lines of defense there as much as possible. In the South you did that perfectly. Desert is no-go area...unless you have airsuperiority and lots of AT guns/Armoured units.
Forget about the subs, your short on oil anyways.
So in short you played pretty well I don't think I would have done very much different.
RE: 2nd Go at the Anglosaxon-Chinese scenario
Oh yeah your divebombers. Did pretty well. But if I were you I'd split them in two units of five each. Usually I accompany five divebomers with ten fighters = max amount air attack stack (100) while they still fit on an airfield without (overstacking) penalty. The same goes for Arty by the way. Ten tubes is the max amount of Artillery attack stack (100), but split them into two and you can attack two units.
So uh...why don't you two switch sides for a next rematch? [;)]
So uh...why don't you two switch sides for a next rematch? [;)]
RE: 2nd Go at the Anglosaxon-Chinese scenario
I'd really like some more feedback. So if you followed this thread please tell me what I could do better next time.
Thanks.
Thanks.



