The the new context menu system after the introduction

Forum dedicated to the Scourge of War Game set during the Napoleonic Wars. Scourge of War: Waterloo follows in the footsteps of its American Civil War predecessors and takes the action to one of the most famous battles in history. It is by far the most detailed game about the final battle of the War of the Seventh Coalition.

Moderator: MOD_ScourgeofWarWaterloo

Post Reply
User avatar
Templer_12
Posts: 1710
Joined: Mon Jan 05, 2009 11:29 am
Location: Germany
Contact:

The the new context menu system after the introduction

Post by Templer_12 »

The new context menu system after the introduction.

With practice, the new context menu system works quite well for me.
The old or the new system? I get along well with both.

NorbSoftDev offer both systems. Nice that we have a choice here.
User avatar
Leffe7
Posts: 26
Joined: Tue Apr 30, 2013 5:35 pm
Location: Switzerland

RE: The the new context menu system after the introduction

Post by Leffe7 »

Thanks for the feedback! It means a lot.
QA Scourge of War: Waterloo
User avatar
pjsynnott
Posts: 45
Joined: Fri Nov 04, 2005 1:52 pm

RE: The the new context menu system after the introduction

Post by pjsynnott »

I'm used to context menus like that from the Combat Mission games. It works fine for me, but the grog toolbar gives more options. If the button I want is in the context menu I'll use it, otherwise go grog...
con20or
Posts: 246
Joined: Wed May 06, 2015 5:23 pm

RE: The the new context menu system after the introduction

Post by con20or »

I am seeing alot of early doubters coming around on the forum :)

We did a survey across the entire test team to ID the absolute essential buttons for playing and the context menu represents that. We played through all 20 scenarios and months of multiplayer testing using that toolbar - so it definitely works. Having said that, each to their own playing style - we like to let the player play how they like, hence the grog toolbar.
vincere
Posts: 44
Joined: Sat Oct 29, 2011 12:52 pm

RE: The the new context menu system after the introduction

Post by vincere »

I never got past trying the demos for earlier games, partly the setting, learning curve and partly UI.

One day and I have this enough that I am comfortable with 2 divs.

Keep going to press space bar to see when all units will end up - is there any key to show all destinations????
con20or
Posts: 246
Joined: Wed May 06, 2015 5:23 pm

RE: The the new context menu system after the introduction

Post by con20or »

You have two options

1. Press the N key and you will see the destinatyion of every unit on the movement map.
2. Alternatively if you select the senior general of a formation you should see destination markers for all of his subordinates in-game.
vincere
Posts: 44
Joined: Sat Oct 29, 2011 12:52 pm

RE: The the new context menu system after the introduction

Post by vincere »

ORIGINAL: con20or

You have two options

1. Press the N key and you will see the destinatyion of every unit on the movement map.
2. Alternatively if you select the senior general of a formation you should see destination markers for all of his subordinates in-game.


Thanks- that will help [:)]
A key would be useful too for speed/ease though.

Am I right in thinking that we cannot order movement on the maps?

con20or
Posts: 246
Joined: Wed May 06, 2015 5:23 pm

RE: The the new context menu system after the introduction

Post by con20or »

You can order movement with the 'movement map' - the 'N' key. The 'M' key brings up the situation map, showing you where everyone is currently. There are two maps in-game.
vincere
Posts: 44
Joined: Sat Oct 29, 2011 12:52 pm

RE: The the new context menu system after the introduction

Post by vincere »

ORIGINAL: con20or

You can order movement with the 'movement map' - the 'N' key. The 'M' key brings up the situation map, showing you where everyone is currently. There are two maps in-game.

Thank you, that will save time during the advance to contact !!![8D]
con20or
Posts: 246
Joined: Wed May 06, 2015 5:23 pm

RE: The the new context menu system after the introduction

Post by con20or »

It certainly will - the two maps are quite distinct, but each very useful.
vincere
Posts: 44
Joined: Sat Oct 29, 2011 12:52 pm

RE: The the new context menu system after the introduction

Post by vincere »

Still learning. I only found the charge button in my last battle [:D]

Sort of loosely fits here- Is there any way to order units while paused? That would be a HUGE help for C&C
con20or
Posts: 246
Joined: Wed May 06, 2015 5:23 pm

RE: The the new context menu system after the introduction

Post by con20or »

No, we have discussed that often but it is too gamey in our opinion for a high realism wargame. Time runs on, run with it :)

If you REALLY want to do it, it would be easy to mod so the movement map or courier menu so the game paused when open. The SDK will be released soon, all info will be there.
User avatar
jomni
Posts: 2827
Joined: Mon Nov 19, 2007 12:31 am
Contact:

RE: The the new context menu system after the introduction

Post by jomni »

I discovered that you can actually cancel a right click by just pressing the envelope button (submit chain command).
vincere
Posts: 44
Joined: Sat Oct 29, 2011 12:52 pm

RE: The the new context menu system after the introduction

Post by vincere »

ORIGINAL: con20or

No, we have discussed that often but it is too gamey in our opinion for a high realism wargame. Time runs on, run with it :)

If you REALLY want to do it, it would be easy to mod so the movement map or courier menu so the game paused when open. The SDK will be released soon, all info will be there.

I can see that for multiplayer. But reckon single player should be player choice- especially as almost every forum thread I read with Scourge of War vets posting said it gets unmanageable or difficult to manage after a Corps- some less so.

An that was the vets [X(]
vincere
Posts: 44
Joined: Sat Oct 29, 2011 12:52 pm

RE: The the new context menu system after the introduction

Post by vincere »

ORIGINAL: con20or

You have two options

1. Press the N key and you will see the destinatyion of every unit on the movement map.
2. Alternatively if you select the senior general of a formation you should see destination markers for all of his subordinates in-game.


Realised that when I need to see other units movement destination is when I am moving other units.

Ie to move them so their frontages don't overlap. So N doesn't work, and reselecting other units to check cumbersome.

This is a more tricky issue when moving brigades- which in my early days seems like one of the optimal manoeuvre unit sizes.
Post Reply

Return to “Scourge of War: Waterloo”