AI's Competency

Forum dedicated to the Scourge of War Game set during the Napoleonic Wars. Scourge of War: Waterloo follows in the footsteps of its American Civil War predecessors and takes the action to one of the most famous battles in history. It is by far the most detailed game about the final battle of the War of the Seventh Coalition.

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smartspick
Posts: 30
Joined: Sat Oct 02, 2010 8:29 pm

AI's Competency

Post by smartspick »

Greetings,

I am considering buying this game. I owned Scourge of War: Gettysburg and 2nd Manassas. I was not impressed with the AI in those games however. I play most SP though on occasion Multiplayer. I am a busy professional so SP makes more sense with my schedule.

My question is... How is the AI in this game? Is it solid? If it is I will buy it now. If not then I may have to wait. Can anyone let me in on the AI's competency if you have played the game?

Thank you.
Gunfreak
Posts: 29
Joined: Tue Jan 05, 2010 4:05 pm

RE: AI's Competency

Post by Gunfreak »

The ai is improved alot, but it's the same type of ai, if you didn't like gettysburg, you probably won't like this either
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zakblood
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RE: AI's Competency

Post by zakblood »

playing it live it seems to look ok, not had any massive funny looking stuff happen so it seems ok for AI and never will be as good as any human, but most aren't anyway and it's not meant to be either i'd guess
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aaatoysandmore
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Joined: Wed Sep 11, 2013 1:35 pm

RE: AI's Competency

Post by aaatoysandmore »

Play a division or brigade and it plays rather well. If you command every single unit then yeah all ai's are walkovers that way. I've always enjoyed the ai's of norb's games from 2nd manassas on. I don't play at army level command though. I've always just taken a division or brigade of the division or an artillery detachment or one calvary regiment. Had great times. Best game out there if you don't micromanage every single unit and command.
oho_slith
Posts: 60
Joined: Sun Jan 01, 2006 5:31 pm

RE: AI's Competency

Post by oho_slith »

AI often creates some chaos without beeing punished for that.
Units crossing each other quite often.
oho
aaatoysandmore
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RE: AI's Competency

Post by aaatoysandmore »

ORIGINAL: oho

AI often creates some chaos without beeing punished for that.
Units crossing each other quite often.

They've always done that since the first game. It doesn't make a difference. The ai is pretty good if you just don't micromanage everything.
oho_slith
Posts: 60
Joined: Sun Jan 01, 2006 5:31 pm

RE: AI's Competency

Post by oho_slith »

I think it's worse (centers of units crossing, overlapping) than in the ACW-games, but at least not notable better.
oho
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e_barkmann
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Location: Adelaide, Australia

RE: AI's Competency

Post by e_barkmann »

usually boils down to inexperience of commander with new engine. This game requires an amount of time dedicated to understand its complexities and current shortfalls.

Once understood....

awesomeness *8
Scourge of War multiplayer group

http://steamcommunity.com/groups/sowwaterloo
JamesLxx
Posts: 60
Joined: Wed Dec 12, 2001 10:00 am

RE: AI's Competency

Post by JamesLxx »

But the AI side does it too, so its not just the inexperience of the human player
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Redmarkus5
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RE: AI's Competency

Post by Redmarkus5 »

ORIGINAL: Chris Merchant

usually boils down to inexperience of commander with new engine. This game requires an amount of time dedicated to understand its complexities and current shortfalls.

Once understood....

awesomeness *8

How about you give us a list of all those shortfalls that we need to understand? I'm not sure they are in the manual...

Thanks!
WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
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Redmarkus5
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RE: AI's Competency

Post by Redmarkus5 »

ORIGINAL: JamesL

But the AI side does it too, so its not just the inexperience of the human player

LOL Well said!
WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
aaatoysandmore
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RE: AI's Competency

Post by aaatoysandmore »

ORIGINAL: JamesL

But the AI side does it too, so its not just the inexperience of the human player

If you are doing what the AI is doing then you need a LOT of experience. [:D]
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Redmarkus5
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RE: AI's Competency

Post by Redmarkus5 »

James - wasting our time with this guy. He doesn't represent the devs, as far as I can tell.
WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
aaatoysandmore
Posts: 2846
Joined: Wed Sep 11, 2013 1:35 pm

RE: AI's Competency

Post by aaatoysandmore »

Buy it folks it's one of the best tactical strategy games out there. Don't let one lil maneuvering graphic keep you from buying a great game. I'll stake my "hate everything" reputation on it. [:'(]
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