ORIGINAL: witpqs
ORIGINAL: Lokasenna
ORIGINAL: Alfred
I doubt the explanations given to you and Lokassena are really correct and WAD. Personally I can see how a small bug may have crept in to the code.
Alfred
Well, as long as we know how it's working now, we can adjust for it.
I am of the opinion that the range setting should apply to the base of origin as it does in every other case rather than the LRCAP target hex, but I can see how it would be useful to set "leaky" LRCAP at times (if perhaps a bit ineffective).
Too late to comment on your earlier reply to me so both here (plus ot other comments):
Yes, I understand, but CAP/LRCAP has always leaked beyond the range setting (in my view the term "leak" means beyond the range orders, so you and I were out of sync in terminology here).
It's one of those orders that is a 'strong suggestion' and usually obeyed although not always, and to different degrees by different leaders. Think of TF commanders that go charging off after surface contacts, carriers that react when react range is 0, and so on.
I too figure the range circle should be centered on the base. I have no reason to believe it gets set to the LRCAP target. As pointed out, CAP and LRCAP (and attack orders) share the range setting, so anything other than around the base would be arcane and hard to understand.
With the intended variability in this game it is often really hard for us to know when a bug has crept in or finally shown itself.
I have never, ever had CAP go beyond its range setting. Ever. It's not a suggestion, it's hard and fast. Where/when has it happened otherwise?
CV TFs with react 0 will react towards enemy air combat TFs, regardless of reaction setting, and that's documented in the game's documentation ([:D]). Other TFs will react within their reaction range. If you don't want them to react, don't set their reaction above 0. I've never had TFs react with reaction 0. The only "strong suggestion" thing I've seen is threat tolerance and routing, and leaking CAP (with the range setting above 0, of which this OP would be a sterling example). If I'm OK with TF variability, I will leave the settings at default, however I've never had TFs set to Direct and Absolute vary from the paths I have set for them unless they were changed to escort TFs and diverted to a nearby port, which is what escort TFs do.
Anyway, with the way it's working on "moving the bubble" so the range setting is centered on the LRCAP target, could you then LRCAP something at the very edge of a plane's range and set it to a large range for leaking CAP, and get planes to essentially fly out to "leaky LRCAP" a hex at double the normal range? That would be just silly.