RUle Change between Final Edition and RAW

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RudiTheGerman
Posts: 41
Joined: Wed Jun 24, 2015 7:17 pm

RUle Change between Final Edition and RAW

Post by RudiTheGerman »

Wondering why HQs can reorganise so much, I noticed that between the rules which came with may copy of WiF back in 1995 (Final Edition) and the actual RAC (which I though were based on the final Edition) I noticed that the HQ reorg range changed from
ZOC to Mot movement distance

Why is that?
Are there any other relevant changes?
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BrianJH
Posts: 282
Joined: Sun May 04, 2014 2:22 am
Location: Adelaide, Australia

RE: RUle Change between Final Edition and RAW

Post by BrianJH »

ORIGINAL: RudiTheGerman

Wondering why HQs can reorganise so much, I noticed that between the rules which came with may copy of WiF back in 1995 (Final Edition) and the actual RAC (which I though were based on the final Edition) I noticed that the HQ reorg range changed from
ZOC to Mot movement distance

Why is that?
Are there any other relevant changes?

World in Flames has been around for a long time, which just goes to show how successful this game is. The 1995 version that you have, has since been revised. Allot of changes and improvements have been made since then.

As I understand it, Matrix World in Flames (MWIF) has been coded against the rule set known as version 7. You can download a copy of these rules direct from the Australian Design Groups website located here

Check out Rule 11.18.2 where it states

11.18.2 HQ reorganisation
A face-up HQ can reorganise units within range of the HQ. The HQ's reorganisation range is equal to its reorganisation value in motorized movement points. The path from the HQ to the unit to be reorganised is traced exactly like a basic supply path, except its maximum length is determined by the HQ's reorganisation range, and it may not be traced overseas. You may always trace 1 hex if the unit tracing supply is not prohibited from entering that hex. Lack of supply does not stop an HQ from reorganising units, or a unit from being reorganised.

An HQ has as many reorganisation points as its reorganisation value.

Turn the HQ face-down after it reorganises.


That said, the rules in MWIF do deviate from the RAW in some cases, and are clearly outlined in the Rules as Coded where this applies.




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