noobie question

Take command of air and naval assets from post-WW2 to the near future in tactical and operational scale, complete with historical and hypothetical scenarios and an integrated scenario editor.

Moderator: MOD_Command

cuthbo2001
Posts: 95
Joined: Tue Jun 20, 2006 7:01 pm

RE: noobie question

Post by cuthbo2001 »

A suggestion to avoid conflict . Given that most new players use this forum could we start a new player thread to consolidate questions. That way new players will have one thread to read through
thewood1
Posts: 9949
Joined: Sun Nov 27, 2005 6:24 pm
Location: Boston

RE: noobie question

Post by thewood1 »

There are already a number of helpful starter threads, its just they get lost in the number of stickyed threads or hidden inside other categories.
rvseydlitz
Posts: 175
Joined: Wed May 09, 2012 12:52 pm

RE: noobie question

Post by rvseydlitz »

The length of the velocity vector would be directly related to its speed, being longer the faster the unit is moving, so that for an aircraft or missile it would be much longer than that for a ship.



Dimitris
Posts: 15234
Joined: Sun Jul 31, 2005 10:29 am
Contact:

RE: noobie question

Post by Dimitris »

ORIGINAL: rvseydlitz
The length of the velocity vector would be directly related to its speed, being longer the faster the unit is moving, so that for an aircraft or missile it would be much longer than that for a ship.

That was our original design, but we found out it was getting very tricky to have reasonable lengths for everything from a 5-knot foot soldier to a Mach-10 MIRV or satellite (yes, we tried logarithmic scales too). So we switched to same length for all vectors regardless of speed.
thewood1
Posts: 9949
Joined: Sun Nov 27, 2005 6:24 pm
Location: Boston

RE: noobie question

Post by thewood1 »

Harpoon at one time had this same issue...the velocity vector on an aircraft became too long and the vector on a ground unit was non-existent.
Post Reply

Return to “Command: Modern Operations series”