H2H - Wishlist

SPWaW is a tactical squad-level World War II game on single platoon or up to an entire battalion through Europe and the Pacific (1939 to 1945).

Moderator: MOD_SPWaW

Perfectionistul
Posts: 17
Joined: Sun Apr 27, 2003 11:07 pm

Post by Perfectionistul »

Thanks Gallo Rojo :)
As far as I know, PzLeo's SPH2H gives +10 experiece and morale to all major nations
That doesn't sound very wise... why would the nation's size influence troops in the experience/morale aspect. :rolleyes:
The +10% exp./morale bonus should be only given to the nation's elites. I believe Spain is considered as a "minor" nation but the members of the Blue Divisions were certainly better than the average Russian soldier, so I don't see why the Russians should get a +10% exp./morale bonus simply because they belong to major a power. :rolleyes:
Panzer Leo
Posts: 403
Joined: Tue Jun 12, 2001 9:00 pm
Location: Braunschweig/Germany

Post by Panzer Leo »

To avoid some misunderstanding: There was no raise of 10% across the board for the major nations, but a general reeavluation of the ratings and a raise of the max values applied to the best nations to get a wider spread.
Where a certain nation belongs is very tough to judge and depends a lot on how one does define the abstract "exp/mor" applying to a whole nation. The only way to model a bit in this rather unflexible system is the +/- 10 modifier for elite/second line troops.

The Rumanians:

Looking deeper into this issue, I kind of get the impression, that the Rumanians in WWII had an army with two faces. One being a rather unsuccessfull and WWI era lead and organized army that lacked a lot of things when comparing to other more modern formations. This part of the Rumanian forces is I think what we see represented in SPWAW and was in real life the 4th Army, fighting at Odessa, e.g.
Losses against the Soviets were very high and successes limited, the Army was demobilized and disbanded in late '41.

Then there's the second face, namely the 3rd Army. These are the troops folks like Manstein talk about. Working closely together with German troops and being built up of the best Rumania had to offer (Cavalry and Munte Divisions), these forces showed high morale can indeed only be described as capable, well organized and courageous.
The record of successes against many Soviet units is quite long and the one or other smaller unit from the 3rd Army can actually be seen as one of the elite formations on the side of the Axis.
Stalingrad changed a lot though and the Rumanian Army was never again able to build up a similar fighting force, after it's best elements were almost annihilated.

I'm not sure, if there's a way how I can handle this rating wise, but we'll see...

The smoke ammo thing:
I have no concerns gameplay wise...the shots give to medium tanks are 1-4 and firing all of them in a single turn isn't anything I would consider unrealistic, as Charles showed.
As far as all my researches showed, it was very common for German tanks to carry smoke rounds, especially for the Pz IV. Having usually a pretty good ammo load capacity and putting not that much attention to large HE numbers like Russians did, the German tanks often had HE, AP, HEAT, Smoke and if availabe APCR ammo on board. HEAT and Smoke commonly only in limited numbers of 2-5 rounds.

The T-34m42 is the later model and after looking into my icon bag, I found a cool icon for every T-34 now (means 8 of 8) :)

A map...sure, hurry up :D
Image

Mir nach, ich folge euch !
Perfectionistul
Posts: 17
Joined: Sun Apr 27, 2003 11:07 pm

Post by Perfectionistul »

Panzer Leo,

Well said, you've just proved that H2H is in good hands. :D

PS: From what I understand, SP:H2H will take the lead because Matrix isn't interested anymore in their own SP:WAW, right?
PPS: What tool do you use to make icons?
User avatar
rbrunsman
Posts: 1795
Joined: Thu Jan 31, 2002 10:00 am
Location: Phoenix, AZ

Post by rbrunsman »

Originally posted by Panzer Leo
...the German tanks often had HE, AP, HEAT, Smoke and if availabe APCR ammo on board. HEAT and Smoke commonly only in limited numbers of 2-5 rounds.

The T-34m42 is the later model and after looking into my icon bag, I found a cool icon for every T-34 now (means 8 of 8) :)

A map...sure, hurry up :D


Do you have any control over the process of deciding what ammo is fired in a given situation? It is really annoying when a tank wastes HEAT or APCR ammo when regular AP will do the trick.
Everyone is a potential [PBEM] enemy, every place a potential [PBEM] battlefield. --Zensunni Wisdom
User avatar
sztartur2
Posts: 670
Joined: Tue Jul 23, 2002 9:59 pm
Location: Budapest,Hungary

Am I too impatient?

Post by sztartur2 »

Hi Leo!

I think lots of us are interested in this new H2H version.
When do you plan to release it?

Artur.
"Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat.", Sun Tzu
otto
Posts: 27
Joined: Mon Apr 01, 2002 2:45 am
Location: Wilmington, NC

Post by otto »

I'd like to see the new version. Hell, I'd like to see the old version!

Anybody know where I can get it?
User avatar
sztartur2
Posts: 670
Joined: Tue Jul 23, 2002 9:59 pm
Location: Budapest,Hungary

Post by sztartur2 »

otto: Click on Panzer Leo's banner and there you are.

Artur.
"Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat.", Sun Tzu
Perfectionistul
Posts: 17
Joined: Sun Apr 27, 2003 11:07 pm

Post by Perfectionistul »

Exactly what do you mean by "This is the final release version of H2H."? :confused: No more updates? :o
otto
Posts: 27
Joined: Mon Apr 01, 2002 2:45 am
Location: Wilmington, NC

Post by otto »

OK, I should've explained, but I tried by clicking on Panzer Leo's banner and the download link on his page but I keep getting the site not found message from my browser.

Is it just me or is it not active anymore?
User avatar
Gallo Rojo
Posts: 701
Joined: Thu Oct 26, 2000 8:00 am
Location: Argentina

Post by Gallo Rojo »

Originally posted by otto
OK, I should've explained, but I tried by clicking on Panzer Leo's banner and the download link on his page but I keep getting the site not found message from my browser.

Is it just me or is it not active anymore?


Check here: http://www.theblitz.org/member_sites/pa ... rework.php

It works for me.

If clicking dont takes you to the SPH2H page, copy the URL and paste it on your internet explorer

Make a scroll-down for the button for download the version (it's 44MB) ... I did it and it's working.

good luck
The bayonet is a weapon with a worker on each end
User avatar
Gallo Rojo
Posts: 701
Joined: Thu Oct 26, 2000 8:00 am
Location: Argentina

Post by Gallo Rojo »

Originally posted by Perfectionistul
Exactly what do you mean by "This is the final release version of H2H."? :confused: No more updates? :o


Paul Veber said that SPWaW is not anymore a priority for Matrix. They are working on Combat Leader ... this will be the new release ... Good News are that this new game will have a lot of improvenments ... Bad news are that it won't be for free and that it will be only for Eastern Front (at least at the begining) ... I like to play Eastern Front, so that's not a big trouble for me ...

Regarding SPH2H ... I don't know if will be new releases ... PzLeo had said that the CURRET version was the FINAL version ... but now he is working on a new one ... so ... may be ... who knows ... ;)
The bayonet is a weapon with a worker on each end
Perfectionistul
Posts: 17
Joined: Sun Apr 27, 2003 11:07 pm

Post by Perfectionistul »

Thanks again Gallo Rojo. Do you know when the current H2H was released?
User avatar
Gallo Rojo
Posts: 701
Joined: Thu Oct 26, 2000 8:00 am
Location: Argentina

Post by Gallo Rojo »

Originally posted by Perfectionistul
Thanks again Gallo Rojo.
Please, Don't mention it! :)
Originally posted by Perfectionistul

Do you know when the current H2H was released?


I don't know ... but a lot of people have asked ... so may be PzLeo will ansewer this soon.

cheers.
The bayonet is a weapon with a worker on each end
User avatar
Gallo Rojo
Posts: 701
Joined: Thu Oct 26, 2000 8:00 am
Location: Argentina

Post by Gallo Rojo »

Originally posted by rbrunsman
Do you have any control over the process of deciding what ammo is fired in a given situation? It is really annoying when a tank wastes HEAT or APCR ammo when regular AP will do the trick.


No, you haven’t. The game selects the ammo. But in my experience it picks the ammo pretty wisely. It shoots APCR only when the target is at a range in which APCR can kill it. And don’t use APCR if the AP can make the job.
If you see that your tank is using APCR at a range that regular AP could do the job, that’s probably because you’re shooting your target from a very acute angle.
The bayonet is a weapon with a worker on each end
Irinami
Posts: 718
Joined: Wed Sep 04, 2002 12:12 am
Location: Florida, USA

Post by Irinami »

If you really want to you could Z-fire the hex to bombard it with HE. So if you're attacking a little scout car with 1-2 armor, you might consider trying this tact. Not very effective at destroying, but it is allright for general chaos.
Image

Newbies!!
Wild Bill's Tanks at Munda Mini-Campaign. The training campaign for comb
otto
Posts: 27
Joined: Mon Apr 01, 2002 2:45 am
Location: Wilmington, NC

Post by otto »

Thanks for helping but still no luck for me. Maybe I have a browser setting preventing it, I'll investigate.
User avatar
Gallo Rojo
Posts: 701
Joined: Thu Oct 26, 2000 8:00 am
Location: Argentina

Post by Gallo Rojo »

REGARDING THE MAP

Ok, I have the map already done :cool:

It’s a large (100x200) map of Stalingrad Residential Area (Down-Town -with references such as street & building names-, Train Stations, Ferry area, Southern Suburbs, Mamayev Kurgan and a section of the airfield on north). I did the down town area using row-houses and side walks, and I employed some Tracer & Harry’s terrain features. They are really really cool :D

Where should I send you? I have this email address from you: joerg.loewenstein*gmx.de (I changed the @ for a * so your address doesn’t be “captured” by advertiser’s email-addresses-hunters).

But I don’t know whether it works or not. If you like, send me and email so I have your email (my address appears in my profile).

Or I can post the file here, if you prefer.

Please, take a look to the map when I sent it to you and tell me if you like it to be included in the new H2H release or not … If you like it, I can hurry with my next Stalingrad Map about the Northern-Industrial part of the city (Lazur Chemical, Red Barricady, Red October, Spartakova, Tractor Factory and Mamavev Kurgan on south). This new map will have 100x180, so again, I can hurry up with it if you’re interested (please: tell me when the dead-line is; as this map is very large it takes a lot of time … “residential Stalingrad” toke me around 24 hours …. Not all together, of course ;) ).

I’ll probably post asking help with some German words (I have a couple of maps and photographs that has very detailed data, but they are in German).


REGARDING SMOKE
Originally posted by PzLeo

The smoke ammo thing:
I have no concerns gameplay wise...the shots give to medium tanks are 1-4 and firing all of them in a single turn isn't anything I would consider unrealistic, as Charles showed.
As far as all my researches showed, it was very common for German tanks to carry smoke rounds, especially for the Pz IV
Originally posted by Charles_22

It seems to me that the main question here is one of reload times for shells. Since there is no time difference currently in where you place your shots, be that one at 50 yards and then another at 2000, and also that there's no time difference as to the extremes that turret rotation may have to go through if you kept switching targets between the front and the rear, the matter of smoke shells is still even less demanding timewise I would think.

If I understood, what Charles22 says is that shooting smoke was easier and faster than shooting regular AP or HE shells against a given target; therefore shooting smoke is a kind of “free shot” …
Even assuming that it were like this I still have problems with how this works in SPWaW … My problem is that if shooting smoke is a sort of “free shoot”, it should be any time during the turn, not only after have shouted all the regular shoots.

The problem is that this “free shoot” stuff happens only if I shoot the smoke after have shouted my regular shoots … I mean: If I shoot a smoke round while I still have shoots, I lost one shoot (I pay the “opportunity cost” of shooting smoke instead of a regular AP or HE round), but If I shoot smoke after have wasted all the regular shoots, then I have a “free shoot”.

Example: let’s suppose that I have a PzIVh with 3 shoots and 4 smoke cartridges.
If I shoot my 3 shoots against another tanks (“T” targets), after have done this I still can shoot my 3 smoke shoots one after the other as “free shoots” … Ok …
Now, if I decide beginning by shooting a smoke-shoot … well, my shoots decrease from 3 to 2 … What happened with the “free shoot”? Is it faster to load and shoot a smoke-cartridge after shooting all my regular shoots than doing it before? I don’t think so … And I can’t forget the fact that SPWaW is the only Steel Panthers Series game in which this happens.

That’s why I think that it’s a kind of bug.

Having say that, if Germans medium tanks carried smoke ammo, then I agree that they must have smoke ammo in the game … So let’s forget about all this discussion and move forward :D


REGARDING OTHER STUFF


Originally posted by PzLeo

To avoid some misunderstanding: There was no raise of 10% across the board for the major nations, but a general reeavluation of the ratings and a raise of the max values applied to the best nations to get a wider spread.
Sorry, my mistake :(

Originally posted by PzLeo

The T-34m42 is the later model and after looking into my icon bag, I found a cool icon for every T-34 now (means 8 of 8)
Did you say 8 of 8? :D :D :D :D :D :D :D :D
The bayonet is a weapon with a worker on each end
User avatar
Gallo Rojo
Posts: 701
Joined: Thu Oct 26, 2000 8:00 am
Location: Argentina

Post by Gallo Rojo »

Originally posted by otto
Thanks for helping but still no luck for me. Maybe I have a browser setting preventing it, I'll investigate.


I don't know if you have tried this:
Go to "Tools" in your Internet Explorer menu.
go to "Internet Options", and then to "Privacy" lavel and reduce the security level ... see if it works. (restore your security level after have downloaded the file).

good luck!
The bayonet is a weapon with a worker on each end
User avatar
Gallo Rojo
Posts: 701
Joined: Thu Oct 26, 2000 8:00 am
Location: Argentina

Hall or Fame

Post by Gallo Rojo »

Hey ... this Thread should go to the "Hall of Fame" forum, don't you think? :D
The bayonet is a weapon with a worker on each end
User avatar
Charles2222
Posts: 3687
Joined: Mon Mar 12, 2001 10:00 am

Post by Charles2222 »

Gallo Rojo:
If I understood, what Charles22 says is that shooting smoke was easier and faster than shooting regular AP or HE shells against a given target; therefore shooting smoke is a kind of “free shot” …
Even assuming that it were like this I still have problems with how this works in SPWaW … My problem is that if shooting smoke is a sort of “free shoot”, it should be any time during the turn, not only after have shouted all the regular shoots.
You're definitely right there, it is goofy, but it's probably larger mistake to eliminate smoke ammo than it is to leave it in the goofy manner it is. If someone could fix it too either never cost a shot, or better yet, always count one half a shot, the better it would be. Of course I strongly suspect that the shot counter doesn't operate on fractions, or even if it did that would likely require doing changes to the menus.
Post Reply

Return to “Steel Panthers World At War & Mega Campaigns”