State Own Mining ships?

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Orion03
Posts: 11
Joined: Sat Jun 27, 2015 7:42 pm

State Own Mining ships?

Post by Orion03 »

I've read that you can make State Own Mining Ships, but I cannot get it to work.

Is this information out of date?

Is it possible to make a state own mining ship?

Thanks
Blabsawaw22
Posts: 286
Joined: Fri Dec 05, 2014 10:21 am

RE: State Own Mining ships?

Post by Blabsawaw22 »

essentially no you can't,

you can throw some mining engines on a state-ship.. but its not fun... you have to select that ship and then select which planet you want it to mine.. and it only does it 1 time.. you have to continually make your "state-mining" ship keep going back by manually clicking every single planet you want it to mine.. its worthless..

It's also a disaster to try to do it with more than 1 ship!

so now you tell me, can you make state-mining ships?
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CyclopsSlayer
Posts: 583
Joined: Fri Feb 10, 2012 11:49 pm

RE: State Own Mining ships?

Post by CyclopsSlayer »

Are you selecting a Mining Ship role when designing? That would tell the computer that the ship is Private sector.

Not entirely sure why you would need to manually control miners, there really isn't a mechanism to manually load/offload ores and gasses.
HerpInYourDerp
Posts: 118
Joined: Thu May 07, 2015 7:59 pm

RE: State Own Mining ships?

Post by HerpInYourDerp »

It's probably something about construction ships with mining components. Only relevant when playing as pirates.
RiftHick
Posts: 54
Joined: Mon Feb 23, 2015 5:24 pm

RE: State Own Mining ships?

Post by RiftHick »

Yes you can, though it is not as effective as just leaving the private sector to it....however it is on occasion essential if your private sector is not doing what needs to be done, which while this is rare does occasionally happen unfortunately. The most likely time you'll see this is if you need refueling ships and have realised how bad the legitimate refueling ships actually are.
Blabsawaw22
Posts: 286
Joined: Fri Dec 05, 2014 10:21 am

RE: State Own Mining ships?

Post by Blabsawaw22 »

It's probably something about construction ships with mining components. Only relevant when playing as pirates.

Could you quickly elaborate on this in terms of Pirate Play? I've been playing Pirates for ahile now and having ever put mining on construction ships..

Now I'm curious..
HerpInYourDerp
Posts: 118
Joined: Thu May 07, 2015 7:59 pm

RE: State Own Mining ships?

Post by HerpInYourDerp »

It's an optional/fall-back tactic for when you're experiencing long-term resource shortages or are facing very aggressive attacks by the AI and you fear a wipe. It lets you mine the specific resource you need to finish your building. I've never had the need to warrant it either, but like mentioned previously it's viable for desperate sitations. IIRC, you'll need to have in cargo all the required materials to finish construction, or otherwise the ship will just fly back to the nearest space port and act as normal; I don't know if the stores are carried back to the port or simply dumped overboard like what freighters with cargo do when they get reassigned mid-task.
Orion03
Posts: 11
Joined: Sat Jun 27, 2015 7:42 pm

RE: State Own Mining ships?

Post by Orion03 »

Thanks guys....

now.. refueling ships.... any links to the best way to do them? refueling is a pain.
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CyclopsSlayer
Posts: 583
Joined: Fri Feb 10, 2012 11:49 pm

RE: State Own Mining ships?

Post by CyclopsSlayer »

I hate refueling ships, but...

Lots of cargo bays, lots of docking bays.

Refueling Ships only refuel when deployed. Which you do manually.
Have sufficient Docking Bays to cover your standard fleet element size plus 50%. ie. If you build ships in multiples of 4, no less than 6 docking bays. That will refuel a single element and allow for freighters to remove the waste gases at the same time.
Cargo bays to hold the Fuel for transit, NOT Fuel Cells.

Either attach a fleet to one, build lots of defense, or be prepared to lose them.
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