DBB:C -Stacking to the limits / Cannonfodder (Japan) vs Mundy (Allies)

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KenchiSulla
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RE: DBB:C -Stacking to the limits / Cannonfodder (Japan) vs Mundy (Allies)

Post by KenchiSulla »

Yes, that is what I am wondering about as well.... Sometimes I think he feels that just because it is mid 1943 he should win encounters like this.... Ofcourse I would never strike against a port without checking out the defense in detail (recon)...

And with his fleet in shambles there is no reason for me to back away now.... 2nd day strike is imminent...
AKA Cannonfodder

"It happened, therefore it can happen again: this is the core of what we have to say. It can happen, and it can happen everywhere.”
¯ Primo Levi, writer, holocaust survivor
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RE: DBB:C -Stacking to the limits / Cannonfodder (Japan) vs Mundy (Allies)

Post by JocMeister »

ORIGINAL: Cannonfodder

Yes, that is what I am wondering about as well.... Sometimes I think he feels that just because it is mid 1943 he should win encounters like this.... Ofcourse I would never strike against a port without checking out the defense in detail (recon)...

And with his fleet in shambles there is no reason for me to back away now.... 2nd day strike is imminent...

I´ve tried to give him some advice in his AAR. But he isn´t listening... its like he suffers from victory decease...but without the victories.
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Lowpe
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RE: DBB:C -Stacking to the limits / Cannonfodder (Japan) vs Mundy (Allies)

Post by Lowpe »

ORIGINAL: JocMeister

ORIGINAL: Cannonfodder

Yes, that is what I am wondering about as well.... Sometimes I think he feels that just because it is mid 1943 he should win encounters like this.... Ofcourse I would never strike against a port without checking out the defense in detail (recon)...

And with his fleet in shambles there is no reason for me to back away now.... 2nd day strike is imminent...

I´ve tried to give him some advice in his AAR. But he isn´t listening... its like he suffers from victory decease...but without the victories.

It is lost game syndrome. I saw it in the game I picked up; the player has lost, knows he has lost, is getting pummeled right left and center but soldiers on. But the player skips or glosses over whole areas of the game and focuses on one or two narrow items/areas and lets everything else fall apart. The player has mentally written them off, and the turn needs to be flipped.

That, or he has become accustomed to pounding his head against a wall.[:D]






vicberg
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RE: DBB:C -Stacking to the limits / Cannonfodder (Japan) vs Mundy (Allies)

Post by vicberg »

You've been consistently able to lure him into fights that are not in his favor and he obliges, from day 1. He's not expecting you to continue to press the attacks into 43, so he continues to stay forward in multiple areas. I believe he is consistently overestimating his own strength and underestimating yours. Plus, you know the game mechanics much better than he does.

From my perspective, it's easy to "lose" control of this game. So many details to track. Getting AA, fighters, bases built up, leaders, etc...managing invasions...heck even carrier combat is a challenge with all the bit and pieces involved. I think he "lost" control and didn't think of things like building up Brisbane, etc...

At this point, I'd offer him a surrender. You've removed his carrier fleet from the equation until late 43/early 44. You've just eliminated a chunk of his troop transports and tankers. You have so many victory points, it's doubtful he can even remotely achieve a 2-1 victory. Doubtful he can achieve a 1-1 in victory points.

I think he's afraid to lose face right now.
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RE: DBB:C -Stacking to the limits / Cannonfodder (Japan) vs Mundy (Allies)

Post by vicberg »

And let's not forget "experience" with this game. Experienced players know approx. where all the defenders are at start, have almost perfect intel, know where to hit and what to hit with because they've played the game forever. Mundy doesn't have that level of experience and it's showing. I think he wants to play a "historical" aggressive allied approach, but it can't work against someone as experienced as Cannonfodder. I don't have even remotely this level of experience and it's showing in my game.
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RE: DBB:C -Stacking to the limits / Cannonfodder (Japan) vs Mundy (Allies)

Post by KenchiSulla »

Weather in the PM phase disturbed my planning... No strike... We'll try again next turn with the airfield damage reported 97 and 57 ships still in port...

You might be right Vicberg although I don't think Mundy wants to give up.. Perhaps he is using the game as a learning session now? Not sure... I can try to reach out and offer him a way out... He should know that that door is always open. I'm not one to keep people in games they don't enjoy...
AKA Cannonfodder

"It happened, therefore it can happen again: this is the core of what we have to say. It can happen, and it can happen everywhere.”
¯ Primo Levi, writer, holocaust survivor
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RE: DBB:C -Stacking to the limits / Cannonfodder (Japan) vs Mundy (Allies)

Post by JocMeister »

ORIGINAL: Lowpe
It is lost game syndrome. I saw it in the game I picked up; the player has lost, knows he has lost, is getting pummeled right left and center but soldiers on. But the player skips or glosses over whole areas of the game and focuses on one or two narrow items/areas and lets everything else fall apart. The player has mentally written them off, and the turn needs to be flipped.

I think you hit the nail on the head.
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RE: DBB:C -Stacking to the limits / Cannonfodder (Japan) vs Mundy (Allies)

Post by KenchiSulla »

2nd strike

Morning Air attack on Brisbane , at 96,160

Weather in hex: Moderate rain

Raid detected at 134 NM, estimated altitude 13,000 feet.
Estimated time to target is 34 minutes

Japanese aircraft
A6M5 Zero x 127
B5N2 Kate x 71
B6N2 Jill x 116
D4Y1 Judy x 125
D4Y2 Judy x 50
D4Y3 Judy x 17

Japanese aircraft losses
B5N2 Kate: 4 damaged
B6N2 Jill: 4 damaged
D4Y1 Judy: 4 damaged
D4Y2 Judy: 5 damaged

Allied Ships
AVD Sands, Bomb hits 2, heavy fires, heavy damage
xAP Tanimbar, Bomb hits 2, on fire, heavy damage
TK Elsa, Bomb hits 1, on fire, heavy damage
xAP President Fillmore, Bomb hits 3, heavy fires, heavy damage
xAP Iron Warrior, Bomb hits 3, heavy fires, heavy damage
TK Gulfdawn, Bomb hits 2, heavy damage
xAP Swartenhondt, Bomb hits 3, heavy fires, heavy damage
xAP Tiradentes, Bomb hits 3, heavy fires, heavy damage
xAP Kota Gede, Bomb hits 2, heavy fires, heavy damage
xAP Iron Master, Bomb hits 3, heavy fires, heavy damage
xAP Matang, Bomb hits 1, and is sunk
xAKL Mulcra, Bomb hits 1, heavy fires, heavy damage
xAKL Ngakuta, Bomb hits 1, heavy fires, heavy damage
xAKL Argus, Bomb hits 1, heavy fires, heavy damage
APA Sumter, Bomb hits 2, on fire
xAKL Carlisle, Bomb hits 1, on fire
xAKL Oorama, Bomb hits 1, and is sunk
TK War Sirdar, Bomb hits 3, heavy fires, heavy damage
AMc Tongkol, Bomb hits 1, and is sunk
AKE Nisqually, Bomb hits 2, heavy fires, heavy damage
xAP Ellaroo, Bomb hits 2, heavy fires, heavy damage
xAKL Karuah, Bomb hits 1, heavy fires, heavy damage
xAP Iron Knob, Bomb hits 2, heavy fires, heavy damage
xAP Limerick, Bomb hits 2, heavy fires, heavy damage
xAP Empire Raja, Bomb hits 4, heavy fires, heavy damage
xAKL Soerabaja, Bomb hits 1, heavy fires, heavy damage
xAP Diomed, Bomb hits 2, heavy fires, heavy damage
AD Dixie, Bomb hits 2, on fire, heavy damage
xAKL Noora, Bomb hits 2, heavy fires, heavy damage
AKE Mobile City, Bomb hits 3, heavy fires, heavy damage
xAKL Sipirok, Bomb hits 1, on fire, heavy damage
TK William Sunoco, Bomb hits 1, on fire
PC Kybra, Bomb hits 1, on fire
xAP Matua, Bomb hits 1, and is sunk
xAP Van Rees, Bomb hits 1, and is sunk
AVP Pelican, Bomb hits 1, heavy fires, heavy damage
xAK Examiner, Bomb hits 1, on fire, heavy damage
xAKL Mulubinda, Bomb hits 1, on fire, heavy damage
PC Comara, Bomb hits 1, heavy fires, heavy damage
xAP Boschfontein, Bomb hits 1, heavy damage
xAKL Chungking, Bomb hits 1, and is sunk
xAKL Mortlake Bank, Bomb hits 1, heavy fires, heavy damage
xAKL Schouten, Bomb hits 1, heavy fires, heavy damage

Repair Shipyard hits 1
Port hits 12
Port fuel hits 4


3rd strike

Morning Air attack on Brisbane , at 96,160

Weather in hex: Clear sky

Raid detected at 104 NM, estimated altitude 11,000 feet.
Estimated time to target is 38 minutes

Japanese aircraft
G3M3 Nell x 64

Japanese aircraft losses
G3M3 Nell: 4 damaged
G3M3 Nell: 1 destroyed by flak

Allied Ships
xAP Kota Gede, Bomb hits 1, on fire, heavy damage
xAP Iron Warrior, Bomb hits 1, on fire, heavy damage
xAP Empire Raja, Bomb hits 1, and is sunk
xAP Iron Knob, Bomb hits 1, and is sunk
xAKL Sipirok, Bomb hits 1, on fire, heavy damage
xAKL Corrimal, Bomb hits 1, heavy fires, heavy damage
PC Kybra, Bomb hits 1, and is sunk
AD Dixie, Bomb hits 1, on fire, heavy damage
xAKL Schouten, Bomb hits 1, heavy fires, heavy damage

Port hits 1

Aircraft Attacking:
32 x G3M3 Nell bombing from 11000 feet
Port Attack: 1 x 800 kg AP Bomb
31 x G3M3 Nell bombing from 11000 feet
Port Attack: 1 x 800 kg AP Bomb



--------------------------------------------------------------------------------
Morning Air attack on Brisbane , at 96,160

Weather in hex: Clear sky

Raid detected at 117 NM, estimated altitude 12,000 feet.
Estimated time to target is 30 minutes

Japanese aircraft
A6M5 Zero x 127
B5N2 Kate x 71
B6N2 Jill x 117
D4Y1 Judy x 123
D4Y2 Judy x 48
D4Y3 Judy x 17

Japanese aircraft losses
B5N2 Kate: 2 damaged
B6N2 Jill: 5 damaged
D4Y1 Judy: 5 damaged
D4Y2 Judy: 2 damaged

Allied Ships
xAKL Ngakuta, Bomb hits 3, and is sunk
AKE Nisqually, Bomb hits 8, heavy fires, heavy damage
xAP Diomed, Bomb hits 1, and is sunk
TK Gulfdawn, Bomb hits 4, and is sunk
AKE Mobile City, Bomb hits 3, and is sunk
AD Dixie, Bomb hits 7, heavy fires, heavy damage
xAKL Prominent, Bomb hits 6, and is sunk
xAP Boschfontein, Bomb hits 8, and is sunk
xAK Examiner, Bomb hits 11, and is sunk
xAKL Canopus, Bomb hits 4, and is sunk
xAKL Carlisle, Bomb hits 9, and is sunk
xAP President Fillmore, Bomb hits 5, and is sunk
xAP Tanimbar, Bomb hits 7, and is sunk
xAKL James Cook, Bomb hits 5, and is sunk
xAP Ellaroo, Bomb hits 5, and is sunk
xAP Tiradentes, Bomb hits 5, and is sunk
TK William Sunoco, Bomb hits 10, heavy fires, heavy damage
APA Sumter, Bomb hits 9, and is sunk
xAP Iron Warrior, Bomb hits 5, and is sunk
TK Elsa, Bomb hits 4, and is sunk
xAKL Mulcra, Bomb hits 1, and is sunk
xAKL Lady Isobel, Bomb hits 1, and is sunk
xAKL Mortlake Bank, Bomb hits 2, and is sunk
xAKL Karuah, Bomb hits 2, and is sunk
xAKL Sipirok, Bomb hits 1, and is sunk
xAKL Corrimal, Bomb hits 2, heavy fires, heavy damage
xAKL Schouten, Bomb hits 3, and is sunk
xAP Kota Gede, Bomb hits 2, and is sunk

Repair Shipyard hits 3
Port hits 17
Port fuel hits 3


Brisbane shows up empty after the last strike..... Strangely, no ships show up sunk for the last strikes while a lot of those are actually confirmed.. Bug? See screenshot for the results of three days?

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AKA Cannonfodder

"It happened, therefore it can happen again: this is the core of what we have to say. It can happen, and it can happen everywhere.”
¯ Primo Levi, writer, holocaust survivor
vicberg
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RE: DBB:C -Stacking to the limits / Cannonfodder (Japan) vs Mundy (Allies)

Post by vicberg »

You blew the game engine with all those sunk ships. It's not equipped to handle it. Possibly some type of built in limit. Not expecting 180 sunk ships in 3 days.

This is getting just painful to watch.

I don't think it's lost game syndrome. I believe he has been simply overwhelmed by both the game (itself) and speed of the attack. He's mentioned his prior opponents being "conservative". He's just not prepared for this. He's been on his heels from day 1 and as he tries to deal with one situation, another develops that he isn't prepared for.

This game takes years to "master" and I don't think there are many on this site who would consider themselves masters. Building up Brisbane, surrounding fields, AA, etc., is second nature if you've played this game for years. Probably would have been done from day 1 for experienced players. If you haven't, it takes a lot of effort and a lot of thought and a lot of time and a lotta lotta. [:)]
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Sangeli
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RE: DBB:C -Stacking to the limits / Cannonfodder (Japan) vs Mundy (Allies)

Post by Sangeli »

Ya, Mundy is just learning this very complicated game. And learning the hard way. And sometimes learning the same lesson multiple times. Viceberg is right on the money. In many ways this game has gone beyond him. I've had opponents like this in the past.

But at the same time he's not giving up. And I have to say I do admire Mundy's determination if nothing else. And in this game it counts for something given what the Allies get late. If he can take the punishment now he can take it in the future. At this point things really will start getting easier as the Allies. This is an excellent opportunity for a game that can go very very deep. I can totally see CF lasting until even 1946. CF has the opportunity to get things that few players have ever gotten like jet fighters. As long as Mundy doesn't give up this game can go on until the final turn. If Mundy is willing, why stop?
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KenchiSulla
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RE: DBB:C -Stacking to the limits / Cannonfodder (Japan) vs Mundy (Allies)

Post by KenchiSulla »

Perhaps I should start developing jet engines... I have not put in any effort so far :P
AKA Cannonfodder

"It happened, therefore it can happen again: this is the core of what we have to say. It can happen, and it can happen everywhere.”
¯ Primo Levi, writer, holocaust survivor
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RE: DBB:C -Stacking to the limits / Cannonfodder (Japan) vs Mundy (Allies)

Post by KenchiSulla »

On June 30th 65th brigade supported by tanks lands at poor pummeled Lord Howe Island... At the same time KB catches a supply convoy moving from NZ towards Sydney.... Results are devastating...

In addition:
- B25Ds catch a couple of transports trying to supply Port Moresby.. I forget to set heavy CAP (Only had a dozen or so George fighters on alert..) so the ships are lost.. Think I'll change to fast transports for a while, considering the heavy allied presence in NE Australia..
- Japanese LBA catches a transport unloading troops at Vava'u.. He's building up towards Suva. Not sure if I want to stop him.... If we end up fighting in that corner of the world for a while, that is all good!

AFTER ACTION REPORTS FOR Jun 30, 43
--------------------------------------------------------------------------------
Pre-Invasion action off Lord Howe Island (100,169) - Coastal Guns Fire Back!

46 Coastal gun shots fired in defense.

Japanese Ships
BB Hyuga, Shell hits 2
BB Ise
DD Onami
AK Sakito Maru, Shell hits 2
AMC Gokoku Maru
DD Natsugumo

Japanese ground losses:
34 casualties reported
Squads: 0 destroyed, 2 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled

Allied ground losses:
229 casualties reported
Squads: 2 destroyed, 4 disabled
Non Combat: 4 destroyed, 17 disabled
Engineers: 0 destroyed, 4 disabled
Guns lost 6 (1 destroyed, 5 disabled)

5th RAA Coastal Aratillery Regiment firing at BB Hyuga
BB Hyuga firing at 5th RAA Coastal Artillery Regiment
BB Ise firing at 5th RAA Coastal Artillery Regiment
DD Onami firing at 5th RAA Coastal Artillery Regiment
6" Mk V/VII Gun Battery engaging AK Sakito Maru at 6,000 yards
BB Hyuga firing to suppress enemy battery at 6,000 yards
DD Onami fired at enemy guns
Defensive Guns fire at approaching troops in landing craft at 4,000 yards
Defensive Guns fire at approaching troops in landing craft at 1,000 yards


--------------------------------------------------------------------------------
Amphibious Assault at Lord Howe Island (100,169)

TF 318 troops unloading over beach at Lord Howe Island, 100,169

Japanese ground losses:
86 casualties reported
Squads: 1 destroyed, 8 disabled
Non Combat: 0 destroyed, 9 disabled
Engineers: 0 destroyed, 0 disabled
Vehicles lost 21 (0 destroyed, 21 disabled)

17 troops of a IJA Inf Squad lost overboard during unload of 65th Bde /5


--------------------------------------------------------------------------------
Night Naval bombardment of Lord Howe Island at 100,169

Allied aircraft
no flights

Allied aircraft losses
SBD-5 Dauntless: 10 damaged
P-39D Airacobra: 2 damaged

Japanese Ships
BB Kirishima
BB Hiei
BB Kongo

Allied ground losses:
187 casualties reported
Squads: 1 destroyed, 2 disabled
Non Combat: 12 destroyed, 3 disabled
Engineers: 1 destroyed, 3 disabled
Vehicles lost 4 (2 destroyed, 2 disabled)

Airbase hits 2
Runway hits 11
Port hits 3
Port supply hits 2

E13A1 Jake acting as spotter for BB Kirishima
BB Kirishima firing at Lord Howe Island
BB Hiei firing at Lord Howe Island
E13A1 Jake acting as spotter for BB Kongo
BB Kongo firing at 5th RAA Coastal Artillery Regiment


--------------------------------------------------------------------------------
Invasion Support action off Lord Howe Island (100,169) - Coastal Guns Fire Back!
Defensive Guns engage approaching landing force

25 Coastal gun shots fired in defense.

Japanese Ships
BB Hyuga
BB Ise
DD Natsugumo
DD Onami
AMC Gokoku Maru
AMC Hokoku Maru
AMC Aikoku Maru
AMC Awata Maru
AK Hirokawa Maru
DD Michishio

Allied ground losses:
101 casualties reported
Squads: 1 destroyed, 1 disabled
Non Combat: 5 destroyed, 1 disabled
Engineers: 0 destroyed, 2 disabled

5th RAA Coastal Artillery Regiment firing at BB Hyuga
BB Hyuga firing at 5th RAA Coastal Artillery Regiment
BB Ise firing at 5th RAA Coastal Artillery Regiment
DD Natsugumo firing at 5th RAA Coastal Artillery Regiment
5th RAA Coastal Artillery Regiment firing at DD Natsugumo
AMC Gokoku Maru firing at 5th RAA Coastal Artillery Regiment
5th RAA Coastal Artillery Regiment firing at AMC Gokoku Maru
AMC Hokoku Maru firing at 5th RAA Coastal Artillery Regiment
AMC Aikoku Maru firing at 5th RAA Coastal Artillery Regiment
5th RAA Coastal Artillery Regiment firing at AMC Aikoku Maru
AMC Awata Maru firing at 5th RAA Coastal Artillery Regiment
5th RAA Coastal Artillery Regiment firing at AMC Awata Maru
BB Hyuga firing to suppress enemy battery at 5,000 yards
DD Michishio firing to suppress enemy battery at 5,000 yards
DD Onami fired at enemy troops
AMC Gokoku Maru fired at enemy troops
6" Mk V/VII Gun battery firing at AMC Gokoku Maru


--------------------------------------------------------------------------------
Invasion Support action off Lord Howe Island (100,169)
Defensive Guns engage approaching landing force

16 Coastal gun shots fired in defense.

Japanese Ships
AK Hirokawa Maru, Shell hits 5, on fire
BB Hyuga
BB Ise
AMC Gokoku Maru

Allied ground losses:
18 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 1 destroyed, 0 disabled
Engineers: 1 destroyed, 0 disabled

6" Mk V/VII Gun Battery engaging AK Hirokawa Maru at 6,000 yards
BB Ise firing to suppress enemy battery at 6,000 yards
6" Mk V/VII Gun Battery engaging AK Hirokawa Maru at 6,000 yards
BB Hyuga firing to suppress enemy battery at 6,000 yards
6" Mk V/VII Gun Battery engaging AK Hirokawa Maru at 6,000 yards
BB Ise firing to suppress enemy battery at 6,000 yards

--------------------------------------------------------------------------------
Morning Air attack on 5th RAA Coastal Artillery Regiment, at 100,169 (Lord Howe Island)

Weather in hex: Light rain

Raid detected at 29 NM, estimated altitude 7,000 feet.
Estimated time to target is 10 minutes

Japanese aircraft
G3M3 Nell x 36

Japanese aircraft losses
G3M3 Nell: 1 damaged

Allied ground losses:
18 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 1 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled

Aircraft Attacking:
36 x G3M3 Nell bombing from 6000 feet
Ground Attack: 2 x 250 kg GP Bomb, 4 x 60 kg GP Bomb



--------------------------------------------------------------------------------
Morning Air attack on 5th RAA Coastal Artillery Regiment, at 100,169 (Lord Howe Island)

Weather in hex: Light rain

Raid detected at 51 NM, estimated altitude 11,000 feet.
Estimated time to target is 18 minutes

Japanese aircraft
G3M3 Nell x 36

Japanese aircraft losses
G3M3 Nell: 2 damaged

Allied ground losses:
10 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 1 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled

Aircraft Attacking:
36 x G3M3 Nell bombing from 6000 feet
Ground Attack: 2 x 250 kg GP Bomb, 4 x 60 kg GP Bomb



--------------------------------------------------------------------------------
Morning Air attack on TF, near Vava'u at 141,165

Weather in hex: Partial cloud

Raid detected at 80 NM, estimated altitude 7,000 feet.
Estimated time to target is 30 minutes

Japanese aircraft
A6M3a Zero x 22
G3M3 Nell x 18
G4M1 Betty x 7

Japanese aircraft losses
G3M3 Nell: 14 damaged
G4M1 Betty: 7 damaged

Allied Ships
CL Detroit
DD Selfridge
xAP Samuel Adams
xAP Stephen M. White, Torpedo hits 3, and is sunk

Allied ground losses:
2388 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 86 destroyed, 29 disabled
Engineers: 28 destroyed, 4 disabled
Guns lost 6 (6 destroyed, 0 disabled)
Vehicles lost 34 (34 destroyed, 0 disabled)

Aircraft Attacking:
18 x G3M3 Nell launching torpedoes at 200 feet
Naval Attack: 1 x 45cm Type 91 Torp
7 x G4M1 Betty launching torpedoes at 200 feet
Naval Attack: 1 x 45cm Type 91 Torp



--------------------------------------------------------------------------------
Morning Air attack on TF, near Buna at 99,129

Weather in hex: Heavy cloud

Raid detected at 9 NM, estimated altitude 10,000 feet.
Estimated time to target is 3 minutes

Japanese aircraft
N1K1-J George x 17

Allied aircraft
F6F-3 Hellcat x 18
SBD-5 Dauntless x 16

No Japanese losses

Allied aircraft losses
F6F-3 Hellcat: 2 destroyed
SBD-5 Dauntless: 12 destroyed

CAP engaged:
282 Ku S-1 with N1K1-J George (5 airborne, 12 on standby, 0 scrambling)
(1 plane(s) diverted to support CAP in hex.)
5 plane(s) intercepting now.
Group patrol altitude is 15000 , scrambling fighters between 9000 and 15000.
Time for all group planes to reach interception is 23 minutes



--------------------------------------------------------------------------------
Morning Air attack on TF, near Buna at 99,129

Weather in hex: Heavy cloud

Raid detected at 24 NM, estimated altitude 4,000 feet.
Estimated time to target is 6 minutes

Japanese aircraft
N1K1-J George x 15

Allied aircraft
B-25D1 Mitchell x 6

No Japanese losses

Allied aircraft losses
B-25D1 Mitchell: 1 destroyed, 1 damaged

Japanese Ships
xAK Kansai Maru
xAK Manila Maru, Bomb hits 1, heavy fires
xAK Arimasan Maru, Bomb hits 1, heavy fires

Aircraft Attacking:
6 x B-25D1 Mitchell bombing and strafing from low level *
Naval Attack: 3 x 500 lb SAP Bomb

CAP engaged:
282 Ku S-1 with N1K1-J George (0 airborne, 0 on standby, 0 scrambling)
15 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 10000 and 16000.
Time for all group planes to reach interception is 27 minutes



--------------------------------------------------------------------------------
Morning Air attack on TF, near Buna at 99,129

Weather in hex: Heavy cloud

Raid detected at 31 NM, estimated altitude 5,000 feet.
Estimated time to target is 8 minutes

Japanese aircraft
N1K1-J George x 8

Allied aircraft
B-25D1 Mitchell x 12

No Japanese losses

Allied aircraft losses
B-25D1 Mitchell: 1 destroyed, 1 damaged

Japanese Ships
xAK Kansai Maru, Bomb hits 8, heavy fires, heavy damage
E Uruyame
xAK Manila Maru, Bomb hits 2, heavy fires
xAK Arimasan Maru, Bomb hits 5, heavy fires, heavy damage

Aircraft Attacking:
10 x B-25D1 Mitchell bombing and strafing from low level *
Naval Attack: 3 x 500 lb SAP Bomb
1 x B-25D1 Mitchell bombing and strafing from low level *
Naval Attack: 1 plane(s) with no ordnance

CAP engaged:
282 Ku S-1 with N1K1-J George (0 airborne, 0 on standby, 3 scrambling)
5 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 1000 and 10000.
Time for all group planes to reach interception is 40 minutes



--------------------------------------------------------------------------------
Morning Air attack on TF, near Vava'u at 141,165

Weather in hex: Partial cloud

Raid detected at 58 NM, estimated altitude 6,000 feet.
Estimated time to target is 20 minutes

Japanese aircraft
A6M3a Zero x 23
G4M1 Betty x 18

Japanese aircraft losses
G4M1 Betty: 15 damaged
G4M1 Betty: 1 destroyed by flak

Allied Ships
CL Detroit

Aircraft Attacking:
16 x G4M1 Betty launching torpedoes at 200 feet
Naval Attack: 1 x 45cm Type 91 Torp



--------------------------------------------------------------------------------
Morning Air attack on TF, near Lord Howe Island at 99,180

Weather in hex: Severe storms

Raid spotted at 20 NM, estimated altitude 12,000 feet.
Estimated time to target is 5 minutes

Japanese aircraft
A6M5 Zero x 93
B5N2 Kate x 46
B6N2 Jill x 13
D4Y1 Judy x 13
D4Y2 Judy x 31

Japanese aircraft losses
B5N2 Kate: 5 damaged
B6N2 Jill: 1 damaged
D4Y1 Judy: 1 damaged
D4Y2 Judy: 2 damaged

Allied Ships
xAK Mundalla, Bomb hits 4, and is sunk
xAK John Lykes, Bomb hits 1, Torpedo hits 2, and is sunk
xAK Elisavet, Bomb hits 3, heavy fires, heavy damage
xAK Siantar, Torpedo hits 4, and is sunk
xAK Michael Goulandris
xAKL Mapele, Torpedo hits 2, and is sunk
xAK Period, Torpedo hits 2, and is sunk
xAKL Nevadan, Torpedo hits 4, and is sunk
xAKL Prusa
xAK Illisos, Torpedo hits 4, and is sunk
xAK Corio, Bomb hits 1, Torpedo hits 2, and is sunk
xAK Echunga
xAK Time, Bomb hits 3, heavy fires, heavy damage
xAK Salamaua, Torpedo hits 2, and is sunk
xAK Ulooloo, Bomb hits 2, heavy fires, heavy damage
xAK Dundula, Bomb hits 3, Torpedo hits 1, heavy fires, heavy damage
AM Kalgoorlie, Bomb hits 1, heavy fires, heavy damage
AM Mildura
AM Tamworth, Bomb hits 3, and is sunk
xAK Dilga, Torpedo hits 1, on fire, heavy damage
xAK Mangola, Torpedo hits 2, and is sunk

Aircraft Attacking:
4 x D4Y2 Judy releasing from 3000'
Naval Attack: 1 x 500 kg SAP Bomb
9 x B5N2 Kate launching torpedoes at 200 feet
Naval Attack: 1 x 45cm Type 91 Torp
8 x D4Y2 Judy releasing from 1000'
Naval Attack: 1 x 500 kg GP Bomb
15 x B5N2 Kate launching torpedoes at 200 feet
Naval Attack: 1 x 45cm Type 91 Torp
5 x D4Y1 Judy releasing from 1000'
Naval Attack: 1 x 500 kg SAP Bomb
22 x B5N2 Kate launching torpedoes at 200 feet
Naval Attack: 1 x 45cm Type 91 Torp
6 x D4Y2 Judy releasing from 2000'
Naval Attack: 1 x 500 kg SAP Bomb
13 x B6N2 Jill launching torpedoes at 200 feet
Naval Attack: 1 x 45cm Type 91 Torp
5 x D4Y2 Judy releasing from 1000'
Naval Attack: 1 x 500 kg SAP Bomb
1 x D4Y2 Judy releasing from 2000'
Naval Attack: 1 x 500 kg GP Bomb
3 x D4Y2 Judy releasing from 1000'
Naval Attack: 1 x 500 kg SAP Bomb
4 x D4Y1 Judy releasing from 3000'
Naval Attack: 1 x 500 kg SAP Bomb
4 x D4Y1 Judy releasing from 2000'
Naval Attack: 1 x 500 kg SAP Bomb
4 x D4Y2 Judy releasing from 3000'
Naval Attack: 1 x 500 kg SAP Bomb

Heavy smoke from fires obscuring AM Kalgoorlie
Heavy smoke from fires obscuring xAK Time
Heavy smoke from fires obscuring xAK Ulooloo


--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Lord Howe Island at 99,180

Weather in hex: Overcast

Raid spotted at 19 NM, estimated altitude 12,000 feet.
Estimated time to target is 4 minutes

Japanese aircraft
A6M5 Zero x 92
B5N2 Kate x 51
D4Y1 Judy x 22
D4Y2 Judy x 28

Japanese aircraft losses
B5N2 Kate: 3 damaged
D4Y1 Judy: 1 damaged
D4Y2 Judy: 2 damaged

Allied Ships
xAK Colac, Bomb hits 8, heavy fires, heavy damage
xAK Dilga, and is sunk
xAKL Hamakua, Bomb hits 7, and is sunk
xAK Cardross, Bomb hits 1, Torpedo hits 1, and is sunk
xAK Echunga, Torpedo hits 3, and is sunk
xAK Momba, Bomb hits 5, heavy fires, heavy damage
xAK Time, Torpedo hits 5, and is sunk
AM Wollongong, Torpedo hits 1, and is sunk
AM Townsville, Bomb hits 3, and is sunk
xAKL William McArthur, Bomb hits 4, Torpedo hits 2, and is sunk
xAK Michael Goulandris, Bomb hits 1, Torpedo hits 4, and is sunk
xAKL Prusa, Bomb hits 3, Torpedo hits 1, and is sunk
AM Mildura, Torpedo hits 1, and is sunk
xAKL Yarra, Bomb hits 3, heavy fires, heavy damage

Aircraft Attacking:
4 x D4Y2 Judy releasing from 2000'
Naval Attack: 1 x 500 kg GP Bomb
14 x B5N2 Kate launching torpedoes at 200 feet
Naval Attack: 1 x 45cm Type 91 Torp
3 x D4Y2 Judy releasing from 1000'
Naval Attack: 1 x 500 kg SAP Bomb
15 x B5N2 Kate launching torpedoes at 200 feet
Naval Attack: 1 x 45cm Type 91 Torp
6 x D4Y1 Judy releasing from 1000'
Naval Attack: 1 x 500 kg SAP Bomb
22 x B5N2 Kate launching torpedoes at 200 feet
Naval Attack: 1 x 45cm Type 91 Torp
8 x D4Y2 Judy releasing from 3000'
Naval Attack: 1 x 500 kg SAP Bomb
12 x D4Y1 Judy releasing from 3000'
Naval Attack: 1 x 500 kg SAP Bomb
5 x D4Y2 Judy releasing from 2000'
Naval Attack: 1 x 500 kg SAP Bomb
8 x D4Y2 Judy releasing from 3000'
Naval Attack: 1 x 500 kg GP Bomb
4 x D4Y1 Judy releasing from 2000'
Naval Attack: 1 x 500 kg SAP Bomb

Heavy smoke from fires obscuring xAK Colac
Heavy smoke from fires obscuring xAK Momba
Heavy smoke from fires obscuring xAKL Hamakua
Heavy smoke from fires obscuring xAKL Prusa
Heavy smoke from fires obscuring xAKL Yarra


--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Lord Howe Island at 99,180

Weather in hex: Overcast

Raid spotted at 26 NM, estimated altitude 13,000 feet.
Estimated time to target is 6 minutes

Japanese aircraft
D4Y1 Judy x 24

No Japanese losses

Allied Ships
xAK Momba, Bomb hits 3, and is sunk
xAK Colac, and is sunk
xAKL Yarra, Bomb hits 3, and is sunk

Aircraft Attacking:
12 x D4Y1 Judy releasing from 2000'
Naval Attack: 1 x 500 kg SAP Bomb
12 x D4Y1 Judy releasing from 10000'
Naval Attack: 1 x 500 kg SAP Bomb

Heavy smoke from fires obscuring xAK Momba
Colac dead in the water ...
Heavy smoke from fires obscuring xAKL Yarra
Massive explosion on xAKL Yarra


--------------------------------------------------------------------------------

Ground combat at Lord Howe Island (100,169)

Japanese Shock attack

Attacking force 8108 troops, 33 guns, 71 vehicles, Assault Value = 271

Defending force 3723 troops, 49 guns, 39 vehicles, Assault Value = 14

Japanese adjusted assault: 216

Allied adjusted defense: 7

Japanese assault odds: 30 to 1 (fort level 5)

Japanese forces CAPTURE Lord Howe Island !!!

Allied aircraft
no flights

Allied aircraft losses
SBD-5 Dauntless: 8 destroyed
Catalina I: 3 destroyed
P-39D Airacobra: 12 destroyed

Combat modifiers
Defender: forts(+), disruption(-), experience(-)
Attacker: shock(+), fatigue(-)

Japanese ground losses:
39 casualties reported
Squads: 0 destroyed, 4 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled

Allied ground losses:
4267 casualties reported
Squads: 40 destroyed, 0 disabled
Non Combat: 319 destroyed, 0 disabled
Engineers: 84 destroyed, 0 disabled
Guns lost 55 (55 destroyed, 0 disabled)
Vehicles lost 57 (57 destroyed, 0 disabled)
Units destroyed 4

Assaulting units:
3rd Tank Regiment
65th Brigade

Defending units:
5th RAA Coastal Artillery Regiment
1st RAAF Supt Wing
811th Aviation Engineer Battalion
20th RAAF Base Force
AKA Cannonfodder

"It happened, therefore it can happen again: this is the core of what we have to say. It can happen, and it can happen everywhere.”
¯ Primo Levi, writer, holocaust survivor
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KenchiSulla
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RE: DBB:C -Stacking to the limits / Cannonfodder (Japan) vs Mundy (Allies)

Post by KenchiSulla »

Note that Mundy build up the forts to level five, but no serious combat units present... He could have made my life sour if he had just deployed a brigade there (considering it is an atoll..)
AKA Cannonfodder

"It happened, therefore it can happen again: this is the core of what we have to say. It can happen, and it can happen everywhere.”
¯ Primo Levi, writer, holocaust survivor
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SqzMyLemon
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RE: DBB:C -Stacking to the limits / Cannonfodder (Japan) vs Mundy (Allies)

Post by SqzMyLemon »

ORIGINAL: Cannonfodder

Note that Mundy build up the forts to level five, but no serious combat units present... He could have made my life sour if he had just deployed a brigade there (considering it is an atoll..)

Without trying to be sarcastic, does that surprise you?

I think your opponent is simply overwhelmed by events. As Nemo would say, you have seriously messed with Mundy's OODA Loop.
Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)
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RE: DBB:C -Stacking to the limits / Cannonfodder (Japan) vs Mundy (Allies)

Post by JocMeister »

ORIGINAL: SqzMyLemon
ORIGINAL: Cannonfodder

Note that Mundy build up the forts to level five, but no serious combat units present... He could have made my life sour if he had just deployed a brigade there (considering it is an atoll..)

Without trying to be sarcastic, does that surprise you?

I think your opponent is simply overwhelmed by events. As Nemo would say, you have seriously messed with Mundy's OODA Loop.

+1

I think Lowpe is right about Mundy more or or less have given up. He just skims through the turns to get them done ASAP. He should have had a RGT or at least a small BTL on the island. But he can´t summon the energy to located the appropriate troops, make a TF and send them there.

I suffered something similar in my game vs. Erik. Mental fatigue I think is a good description.
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KenchiSulla
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RE: DBB:C -Stacking to the limits / Cannonfodder (Japan) vs Mundy (Allies)

Post by KenchiSulla »

Not sure about that... he still shows fighting spirit.
AKA Cannonfodder

"It happened, therefore it can happen again: this is the core of what we have to say. It can happen, and it can happen everywhere.”
¯ Primo Levi, writer, holocaust survivor
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SqzMyLemon
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RE: DBB:C -Stacking to the limits / Cannonfodder (Japan) vs Mundy (Allies)

Post by SqzMyLemon »

ORIGINAL: Cannonfodder

Not sure about that... he still shows fighting spirit.

I agree, he still seems to have plenty of pluck and an optimistic attitude. There is just a disconnect between what he wants to do and execution. As long as you are both still enjoying the game it is what it is. Speaking for myself, I think there is frustration seeing Mundy clearly outclassed, but hoping he'll turn things around only to be disappointed again and again. [:D]

I mean this in the best way. I think we all like to see fun and competitive games, not one sided blowouts. Then again, someone has to win. [8D]

P.S. I hope my posting isn't getting me into trouble. If my own PBEM would pick up, I'd be running turns, not posting much in other AAR's. [:D]
Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)
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KenchiSulla
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RE: DBB:C -Stacking to the limits / Cannonfodder (Japan) vs Mundy (Allies)

Post by KenchiSulla »

No, it is what you say, it is what it is... And I'll keep hammering until it is over one way or the other because that's my job playing the evil empire
AKA Cannonfodder

"It happened, therefore it can happen again: this is the core of what we have to say. It can happen, and it can happen everywhere.”
¯ Primo Levi, writer, holocaust survivor
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Lowpe
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RE: DBB:C -Stacking to the limits / Cannonfodder (Japan) vs Mundy (Allies)

Post by Lowpe »

Well, this game is the great pick me up for JFB, that is for sure!

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Sangeli
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RE: DBB:C -Stacking to the limits / Cannonfodder (Japan) vs Mundy (Allies)

Post by Sangeli »

ORIGINAL: Cannonfodder

No, it is what you say, it is what it is... And I'll keep hammering until it is over one way or the other because that's my job playing the evil empire
Yes, this is the right attitude. As long as you're still actively trying to win this game is still interesting and should not end. Still plenty of opportunities for the Allies to get some cheap shots in like they can in early 42.
ORIGINAL: SqzMyLemon
P.S. I hope my posting isn't getting me into trouble. If my own PBEM would pick up, I'd be running turns, not posting much in other AAR's. [:D]
My thoughts are that it is fine to comment on the style of another persons play as long as you're being honest. If you are going out there and writing an AAR you are inviting people to comment on anything related to the game including the play of each player. If Mundy's or someone else's feelings get hurt from an honest comment about their style so be it. You're not attacking his actual person; only his in-game persona. Totally different things. If people are getting their feelings hurt by it well then maybe they shouldn't be so emotionally invested in this game.
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