Need Help in Syria

Post bug reports and ask for game support here.

Moderator: Shannon V. OKeets

Post Reply
User avatar
Timian
Posts: 220
Joined: Sat Sep 14, 2013 6:53 pm
Location: Tucson, AZ

Need Help in Syria

Post by Timian »

Saved move attached. When Germany captured Paris, all of the French Colonies became Vichy except New Caledonia; which became German. Last turn, the Brit's captured Damascus, but now the Brit's can't move those units not adjacent to Palestine. Possible to "teleport" (the units that can't more / along rail) to the Sinai? Help Mr. Wizard . . . Thanks, Don.
Attachments
CWMoveProblem.zip
(1.59 MiB) Downloaded 15 times
User avatar
michaelbaldur
Posts: 4805
Joined: Fri Apr 06, 2007 6:28 pm
Location: denmark

RE: Need Help in Syria

Post by michaelbaldur »

ORIGINAL: Timian

Saved move attached. When Germany captured Paris, all of the French Colonies became Vichy except New Caledonia; which became German. Last turn, the Brit's captured Damascus, but now the Brit's can't move those units not adjacent to Palestine. Possible to "teleport" (the units that can't more / along rail) to the Sinai? Help Mr. Wizard . . . Thanks, Don.


why would new caledonia be controlled by germany.. ??? seems like a corrupted vichy
the wif rulebook is my bible

I work hard, not smart.

beta tester and Mwif expert

if you have questions or issues with the game, just contact me on Michaelbaldur1@gmail.com
User avatar
Timian
Posts: 220
Joined: Sat Sep 14, 2013 6:53 pm
Location: Tucson, AZ

RE: Need Help in Syria

Post by Timian »

Ask that question (reference bug with New Cal going German) and told it could happen (if all French Colonies go Vichy) / Very small chance, but could happen. Don.
Cad908
Posts: 1338
Joined: Fri Oct 09, 2009 4:56 am

RE: Need Help in Syria

Post by Cad908 »

ORIGINAL: Timian

Saved move attached. When Germany captured Paris, all of the French Colonies became Vichy except New Caledonia; which became German. Last turn, the Brit's captured Damascus, but now the Brit's can't move those units not adjacent to Palestine. Possible to "teleport" (the units that can't more / along rail) to the Sinai? Help Mr. Wizard . . . Thanks, Don.
This looks to be a problem with Syria and its subsequent Liberation by the Commonwealth. As I read 13.7.1:

13.7.1 Conquest

You cannot conquer a conquered minor country or territory. You may only liberate or revert it (see13.7.5).


and 13.7.5

13.7.5 Liberation
Conquered minor countries, major powers and Commonwealth home countries (and France after a Vichy government is installed) may not be conquered. Instead, the major power controlling its capital can liberate it during the peace step if that major power is from the other side to the major power that conquered it.

A liberated major power or minor country gets back control of all hexes it controlled at the start of the 1939 campaign game that are now controlled by the liberating major power. Other major powers on its side may give back such territory that they control.

Liberated minor countries are aligned, and may co-operate, with the liberating major power.


So, as below, when the Commonwealth Liberated Syria all its hexes became controlled by Free France, which does not exist, and Syria is listed as Neutral. The Commonwealth units which cannot move are those which are surrounded by neutral Syrian territory. The stack which can move have Palestine as viable hexes.

I would defer to the experts on this one, but my hunch is that Syria should have been aligned to the Commonwealth when Liberated and all its hexes controlled by the Commonwealth. I did not see a quick workaround to get the units out.

-Rob

Image
Attachments
AAScreensh..l0415.jpg
AAScreensh..l0415.jpg (940.74 KiB) Viewed 176 times
User avatar
michaelbaldur
Posts: 4805
Joined: Fri Apr 06, 2007 6:28 pm
Location: denmark

RE: Need Help in Syria

Post by michaelbaldur »

deleted
the wif rulebook is my bible

I work hard, not smart.

beta tester and Mwif expert

if you have questions or issues with the game, just contact me on Michaelbaldur1@gmail.com
User avatar
paulderynck
Posts: 8523
Joined: Sat Mar 24, 2007 5:27 pm
Location: Canada

RE: Need Help in Syria

Post by paulderynck »

Syria cannot be liberated under the original rules - it can only be conquered. If there were a Free France, then a conquered Syria could be reverted to her and would become an aligned minor of Free France. But Free France does not exist and it cannot be revived by giving her Syria, so Syria should just stay as conquered by the CW.

It appears MWiF is not handling this correctly. First question for Timian: Did the program make the offer to have Syria liberated or did it do so by itself? If the former, then the best thing would be to go to a prior save game and decline the liberation. If the latter, then hex control can be changed back to CW by one of the beta testers, however there'd likely still be problems as the game thinks Syria is a neutral country. AFAIK teleporting units is no longer functional and attempts to do so with the beta testing versions just result in a crash. Possibly it may be safer to only change the hex control of the hexes needed for the CW to march out to Palestine, and deal with the condition of Syria later on by DoWing with the Axis at a time when it won't matter to US entry. Or if you have die roll control turned on, you could DoW Syria with the axis and have no chits generated (unless the game treats that as a DoW on the non-existent major power of Free France, in which case you might suffer an automatic chit going to the USA).

I am not sure why New Caledonia went German controlled, I'm pretty sure it should have gone neutral by RAW7, at least. If you end up getting help with changing hex control in Syria, then we may as well change hex control in New Caledonia, too.
Paul
User avatar
Timian
Posts: 220
Joined: Sat Sep 14, 2013 6:53 pm
Location: Tucson, AZ

RE: Need Help in Syria

Post by Timian »

Correction / Syria was in fact conquered / Apologies for the confusion . . . Yes, MWiF did give the option and conquered was chosen. Changing to Commonwealth only those hexes in Syria needed would be appreciated. Will then execute your suggestion ref DoW on Syria, etc. Thank you, Don.
User avatar
paulderynck
Posts: 8523
Joined: Sat Mar 24, 2007 5:27 pm
Location: Canada

RE: Need Help in Syria

Post by paulderynck »

ORIGINAL: Timian

Correction / Syria was in fact conquered / Apologies for the confusion . . . Yes, MWiF did give the option and conquered was chosen. Changing to Commonwealth only those hexes in Syria needed would be appreciated. Will then execute your suggestion ref DoW on Syria, etc. Thank you, Don.
Yes - conquered from Vichy, but I was asking about whether the Allies were given a choice to liberate it. The way to avoid what happened bug-wise would be to not liberate it. But if you were not given the choice, or don't want to back up that far; then here's a save with just the hex under Alexander made CW controlled. That will allow all the CW units to leave this impulse with your land move. I wanted to keep changes like this to an absolute minimum because I don't want it to possibly affect the stability of your game going forward.

Hopefully this will work out for you. Cheers and happy gaming.
Attachments
CWMovePr..emfixed.zip
(1.59 MiB) Downloaded 12 times
Paul
User avatar
Timian
Posts: 220
Joined: Sat Sep 14, 2013 6:53 pm
Location: Tucson, AZ

RE: Need Help in Syria

Post by Timian »

O.K. / Understand now. Yes, was given a choice. Thanks for the saved file. Don.
Post Reply

Return to “Tech Support”