The Gamiest Game in Town - EL (J) vs Rio Bravo (A)
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
- el lobo
- Posts: 825
- Joined: Fri Jul 19, 2013 9:06 pm
- Location: Khon Kaen, Thailand (orig: Sacramento, CA)
RE: The Gamiest Game in Town. El Lobo as the Red 1s and 0s (J), vs. Rio Bravo as the Green 1s and 0s (A)
Jan 1, 1942, Turn Twenty-six
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Submarine attack near Bundaberg at 98,154
Japanese Ships
SS I-20
Allied Ships
xAK Bintang, Shell hits 1, Torpedo hits 1, heavy damage
xAK Bintang is sighted by SS I-20
SS I-20 attacking on the surface
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Submarine attack near Coal Harbour at 205,50
Japanese Ships
SS I-1
Allied Ships
xAKL Pacific, Shell hits 2, Torpedo hits 2, heavy fires, heavy damage
xAKL Pacific is sighted by SS I-1
SS I-1 attacking on the surface
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Afternoon Air attack on 71st PA Infantry Division, at 79,77 (Manila)
Weather in hex: Moderate rain
Raid detected at 87 NM, estimated altitude 13,000 feet.
Estimated time to target is 27 minutes
Japanese aircraft
A6M2 Zero x 8
Ki-48-Ib Lily x 9
Allied aircraft
no flights
No Japanese losses
Allied aircraft losses
P-40E Warhawk: 1 destroyed
Allied ground losses:
17 casualties reported
Squads: 0 destroyed, 2 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
Aircraft Attacking:
9 x Ki-48-Ib Lily bombing from 10000 feet *
Ground Attack: 2 x 100 kg GP Bomb
CAP engaged:
24th PG/17th PS with P-40E Warhawk (8 airborne, 0 on standby, 0 scrambling)
8 plane(s) intercepting now.
Group patrol altitude is 10000 , scrambling fighters between 0 and 10000.
Raid is overhead
Training flight from 24th PG/17th PS has been caught up in attack
I really thought I might take Singers this turn what with the extra AV but these guys can build a fort a day.
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Ground combat at Singapore (50,84)
Japanese Deliberate attack
Attacking force 35278 troops, 367 guns, 90 vehicles, Assault Value = 1118
Defending force 19953 troops, 269 guns, 137 vehicles, Assault Value = 250
Japanese engineers reduce fortifications to 1
Japanese adjusted assault: 927
Allied adjusted defense: 419
Japanese assault odds: 2 to 1 (fort level 1)
Japanese Assault reduces fortifications to 1
Combat modifiers
Defender: terrain(+), preparation(-), experience(-)
Attacker:
Japanese ground losses:
1455 casualties reported
Squads: 10 destroyed, 61 disabled
Non Combat: 0 destroyed, 9 disabled
Engineers: 0 destroyed, 15 disabled
Guns lost 4 (1 destroyed, 3 disabled)
Allied ground losses:
518 casualties reported
Squads: 43 destroyed, 34 disabled
Non Combat: 26 destroyed, 31 disabled
Engineers: 1 destroyed, 2 disabled
Guns lost 11 (5 destroyed, 6 disabled)
Vehicles lost 20 (17 destroyed, 3 disabled)
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Ground combat at Manila (79,77)
Japanese Deliberate attack
Attacking force 19733 troops, 156 guns, 0 vehicles, Assault Value = 677
Defending force 14432 troops, 129 guns, 152 vehicles, Assault Value = 231
Japanese adjusted assault: 504
Allied adjusted defense: 227
Japanese assault odds: 2 to 1 (fort level 0)
Japanese forces CAPTURE Manila !!!
Allied aircraft
no flights
Allied aircraft losses
P-40E Warhawk: 28 destroyed
Beech 18-S: 1 destroyed
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Submarine attack near Bundaberg at 98,154
Japanese Ships
SS I-20
Allied Ships
xAK Bintang, Shell hits 1, Torpedo hits 1, heavy damage
xAK Bintang is sighted by SS I-20
SS I-20 attacking on the surface
--------------------------------------------------------------------------------
Submarine attack near Coal Harbour at 205,50
Japanese Ships
SS I-1
Allied Ships
xAKL Pacific, Shell hits 2, Torpedo hits 2, heavy fires, heavy damage
xAKL Pacific is sighted by SS I-1
SS I-1 attacking on the surface
--------------------------------------------------------------------------------
Afternoon Air attack on 71st PA Infantry Division, at 79,77 (Manila)
Weather in hex: Moderate rain
Raid detected at 87 NM, estimated altitude 13,000 feet.
Estimated time to target is 27 minutes
Japanese aircraft
A6M2 Zero x 8
Ki-48-Ib Lily x 9
Allied aircraft
no flights
No Japanese losses
Allied aircraft losses
P-40E Warhawk: 1 destroyed
Allied ground losses:
17 casualties reported
Squads: 0 destroyed, 2 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
Aircraft Attacking:
9 x Ki-48-Ib Lily bombing from 10000 feet *
Ground Attack: 2 x 100 kg GP Bomb
CAP engaged:
24th PG/17th PS with P-40E Warhawk (8 airborne, 0 on standby, 0 scrambling)
8 plane(s) intercepting now.
Group patrol altitude is 10000 , scrambling fighters between 0 and 10000.
Raid is overhead
Training flight from 24th PG/17th PS has been caught up in attack
I really thought I might take Singers this turn what with the extra AV but these guys can build a fort a day.
--------------------------------------------------------------------------------
Ground combat at Singapore (50,84)
Japanese Deliberate attack
Attacking force 35278 troops, 367 guns, 90 vehicles, Assault Value = 1118
Defending force 19953 troops, 269 guns, 137 vehicles, Assault Value = 250
Japanese engineers reduce fortifications to 1
Japanese adjusted assault: 927
Allied adjusted defense: 419
Japanese assault odds: 2 to 1 (fort level 1)
Japanese Assault reduces fortifications to 1
Combat modifiers
Defender: terrain(+), preparation(-), experience(-)
Attacker:
Japanese ground losses:
1455 casualties reported
Squads: 10 destroyed, 61 disabled
Non Combat: 0 destroyed, 9 disabled
Engineers: 0 destroyed, 15 disabled
Guns lost 4 (1 destroyed, 3 disabled)
Allied ground losses:
518 casualties reported
Squads: 43 destroyed, 34 disabled
Non Combat: 26 destroyed, 31 disabled
Engineers: 1 destroyed, 2 disabled
Guns lost 11 (5 destroyed, 6 disabled)
Vehicles lost 20 (17 destroyed, 3 disabled)
--------------------------------------------------------------------------------
Ground combat at Manila (79,77)
Japanese Deliberate attack
Attacking force 19733 troops, 156 guns, 0 vehicles, Assault Value = 677
Defending force 14432 troops, 129 guns, 152 vehicles, Assault Value = 231
Japanese adjusted assault: 504
Allied adjusted defense: 227
Japanese assault odds: 2 to 1 (fort level 0)
Japanese forces CAPTURE Manila !!!
Allied aircraft
no flights
Allied aircraft losses
P-40E Warhawk: 28 destroyed
Beech 18-S: 1 destroyed
El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786
Gamey is not a game style. It is someone's definition.
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786
Gamey is not a game style. It is someone's definition.
- el lobo
- Posts: 825
- Joined: Fri Jul 19, 2013 9:06 pm
- Location: Khon Kaen, Thailand (orig: Sacramento, CA)
RE: The Gamiest Game in Town. El Lobo as the Red 1s and 0s (J), vs. Rio Bravo as the Green 1s and 0s (A)
Jan 2, 1942, Turn Twenty-seven
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Morning Air attack on Bataan , at 78,77
Weather in hex: Light cloud
Raid detected at 49 NM, estimated altitude 23,000 feet.
Estimated time to target is 16 minutes
Japanese aircraft
A6M2 Zero x 9
Allied aircraft
P-40E Warhawk x 2
No Japanese losses
Allied aircraft losses
P-40E Warhawk: 1 destroyed
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Morning Air attack on Clark Field , at 79,76
Weather in hex: Clear sky
Raid detected at 86 NM, estimated altitude 13,000 feet.
Estimated time to target is 24 minutes
Japanese aircraft
A6M2 Zero x 16
Ki-21-IIa Sally x 12
Ki-48-Ib Lily x 13
Ki-51 Sonia x 9
Allied aircraft
no flights
No Japanese losses
Allied aircraft losses
B-17D Fortress: 8 damaged
P-35A: 6 damaged
P-35A: 1 destroyed on ground
P-40B Warhawk: 14 damaged
So you don't think I have been derelict in my duty, this is typical of what I have been doing here daily.
--------------------------------------------------------------------------------
Morning Air attack on Singapore Fortress, at 50,84 (Singapore)
Weather in hex: Moderate rain
Raid detected at 36 NM, estimated altitude 13,000 feet.
Estimated time to target is 10 minutes
Japanese aircraft
Ki-21-IIa Sally x 18
Ki-27b Nate x 17
Ki-48-Ib Lily x 3
Japanese aircraft losses
Ki-21-IIa Sally: 11 damaged
Ki-48-Ib Lily: 1 damaged
Ki-48-Ib Lily: 1 destroyed by flak
Allied ground losses:
21 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 0 destroyed, 0 disabled
Aircraft Attacking:
18 x Ki-21-IIa Sally bombing from 10000 feet
Ground Attack: 4 x 250 kg GP Bomb
3 x Ki-48-Ib Lily bombing from 10000 feet
Ground Attack: 4 x 100 kg GP Bomb
Also attacking Singapore Base Force ...
Also attacking Singapore Fortress …
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Morning Air attack on Bataan , at 78,77
Weather in hex: Light cloud
Raid detected at 49 NM, estimated altitude 23,000 feet.
Estimated time to target is 16 minutes
Japanese aircraft
A6M2 Zero x 9
Allied aircraft
P-40E Warhawk x 2
No Japanese losses
Allied aircraft losses
P-40E Warhawk: 1 destroyed
--------------------------------------------------------------------------------
Morning Air attack on Clark Field , at 79,76
Weather in hex: Clear sky
Raid detected at 86 NM, estimated altitude 13,000 feet.
Estimated time to target is 24 minutes
Japanese aircraft
A6M2 Zero x 16
Ki-21-IIa Sally x 12
Ki-48-Ib Lily x 13
Ki-51 Sonia x 9
Allied aircraft
no flights
No Japanese losses
Allied aircraft losses
B-17D Fortress: 8 damaged
P-35A: 6 damaged
P-35A: 1 destroyed on ground
P-40B Warhawk: 14 damaged
So you don't think I have been derelict in my duty, this is typical of what I have been doing here daily.
--------------------------------------------------------------------------------
Morning Air attack on Singapore Fortress, at 50,84 (Singapore)
Weather in hex: Moderate rain
Raid detected at 36 NM, estimated altitude 13,000 feet.
Estimated time to target is 10 minutes
Japanese aircraft
Ki-21-IIa Sally x 18
Ki-27b Nate x 17
Ki-48-Ib Lily x 3
Japanese aircraft losses
Ki-21-IIa Sally: 11 damaged
Ki-48-Ib Lily: 1 damaged
Ki-48-Ib Lily: 1 destroyed by flak
Allied ground losses:
21 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 0 destroyed, 0 disabled
Aircraft Attacking:
18 x Ki-21-IIa Sally bombing from 10000 feet
Ground Attack: 4 x 250 kg GP Bomb
3 x Ki-48-Ib Lily bombing from 10000 feet
Ground Attack: 4 x 100 kg GP Bomb
Also attacking Singapore Base Force ...
Also attacking Singapore Fortress …
El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786
Gamey is not a game style. It is someone's definition.
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786
Gamey is not a game style. It is someone's definition.
RE: The Gamiest Game in Town. El Lobo as the Red 1s and 0s (J), vs. Rio Bravo as the Green 1s and 0s (A)
Finally had time to get caught up, great AAR so far. I like the discussion of pilot training for Japan, I'm playing scenarios now but plan to 'graduate' to an IJ campaign soon and making lots of notes!
Just when I get the hang of a game, I buy two more... 

- el lobo
- Posts: 825
- Joined: Fri Jul 19, 2013 9:06 pm
- Location: Khon Kaen, Thailand (orig: Sacramento, CA)
RE: The Gamiest Game in Town. El Lobo as the Red 1s and 0s (J), vs. Rio Bravo as the Green 1s and 0s (A)
Hi and welcome Justus2.
You dropped in at the right time as I am focusing on getting my pilot training up-to speed. I have had some great help and advise here. I hope some of what I pass-on will be of help to you and please feel free to ask any questions. I may not be able to answer them but like I said, I have some great help.
And I don't mean to presume, jump in with any help you can give me.
I should have a full report in about six game days.
You dropped in at the right time as I am focusing on getting my pilot training up-to speed. I have had some great help and advise here. I hope some of what I pass-on will be of help to you and please feel free to ask any questions. I may not be able to answer them but like I said, I have some great help.
And I don't mean to presume, jump in with any help you can give me.
I should have a full report in about six game days.
El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786
Gamey is not a game style. It is someone's definition.
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786
Gamey is not a game style. It is someone's definition.
- el lobo
- Posts: 825
- Joined: Fri Jul 19, 2013 9:06 pm
- Location: Khon Kaen, Thailand (orig: Sacramento, CA)
RE: The Gamiest Game in Town. El Lobo as the Red 1s and 0s (J), vs. Rio Bravo as the Green 1s and 0s (A)
Jan 3, 1942, Turn Twenty-eight
Sub attack summery.
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Submarine attack near Bowen at 97,146
xAKL Silindoeng, Shell hits 19, Torpedo hits 2, heavy fires, heavy damage
xAKL Silindoeng is sighted by SS I-174
SS I-174 attacking on the surface
Submarine attack near Brisbane at 97,162
AG Gemma, Torpedo hits 1, heavy damage
Sub attack near Bundaberg at 98,154
AG Albatros, Torpedo hits 2, on fire, heavy damage
In respect to logistics, I am not happy as to where I am right now. I have fragmented ground units, fragmented air groups, and fragmented ships on the bottom of the sea. I have ports with lots of ships and no troops and ports with troops and no ships. Some of this can be attributed to newbeness but it is mostly complacency, carelessness, and disorganization.
I am going to slow the ground war down a bit except in China where making it any slower would be going backwards and Singapore where I am the attack, rest, repeat cycle. Besides I am running out of troops with which to assault. Another reason to reorganize.
Don't go away. I still have a little to discuss.
Sub attack summery.
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Submarine attack near Bowen at 97,146
xAKL Silindoeng, Shell hits 19, Torpedo hits 2, heavy fires, heavy damage
xAKL Silindoeng is sighted by SS I-174
SS I-174 attacking on the surface
Submarine attack near Brisbane at 97,162
AG Gemma, Torpedo hits 1, heavy damage
Sub attack near Bundaberg at 98,154
AG Albatros, Torpedo hits 2, on fire, heavy damage
In respect to logistics, I am not happy as to where I am right now. I have fragmented ground units, fragmented air groups, and fragmented ships on the bottom of the sea. I have ports with lots of ships and no troops and ports with troops and no ships. Some of this can be attributed to newbeness but it is mostly complacency, carelessness, and disorganization.
I am going to slow the ground war down a bit except in China where making it any slower would be going backwards and Singapore where I am the attack, rest, repeat cycle. Besides I am running out of troops with which to assault. Another reason to reorganize.
Don't go away. I still have a little to discuss.
El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786
Gamey is not a game style. It is someone's definition.
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786
Gamey is not a game style. It is someone's definition.
- el lobo
- Posts: 825
- Joined: Fri Jul 19, 2013 9:06 pm
- Location: Khon Kaen, Thailand (orig: Sacramento, CA)
RE: The Gamiest Game in Town. El Lobo as the Red 1s and 0s (J), vs. Rio Bravo as the Green 1s and 0s (A)
As mentioned above, I am working on pilot training and I have a couple of questions.
What is a reasonable criteria in respect to the number or percentage of pilots you should have in training at any one time?
I have read that you should have one in three or four of your air groups training. For this to be a logical criteria you must assume that all groups are the same size and therefore you would have twenty-five to thirty-three percent of your pilots in training.
My Navy pilot training set-up is about complete. At the present time in my game there are ~2741 total Navy pilots and I have ~1112 in semi-permanent training, about 40%. I say semi because this includes the air groups off of the Akagi and they will go back on duty at some point in time.
Is this reasonable?
I need to check further on what percentage of my existing pilots are adequately trained. If it takes three months to fully train, then in six months, ~eighty percent of my replacement pilots will be trained plus what ever were already at an acceptable level. That should be close to 100% of all my flying and reserve pool at that point in time. I know this will have to be adjusted as we go along but I have no idea as to how much.
I know that someone has had to do the numbers. My search did not produce anything and I have not read that many AARs. If someone could provide the numbers and/or a link it would be appreciated.
I want to have enough training but not too much as I am sure there is a point of diminishing returns.
Thanks for any help.
El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786
Gamey is not a game style. It is someone's definition.
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786
Gamey is not a game style. It is someone's definition.
- el lobo
- Posts: 825
- Joined: Fri Jul 19, 2013 9:06 pm
- Location: Khon Kaen, Thailand (orig: Sacramento, CA)
RE: The Gamiest Game in Town. El Lobo as the Red 1s and 0s (J), vs. Rio Bravo as the Green 1s and 0s (A)
Jan 4, 1942, Turn Twenty-nine
Any of you that have been in the War Room lately know that Rio knows that my subs are still computer controlled. You also know that he is getting ready to launch his subs my way. It has been nice to be able to roam freely and have my ASW on 100% training but it is time to get to work.
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Submarine attack near Newcastle at 92,167
Japanese Ships
SS I-22
Allied Ships
xAKL Benkoelen, Torpedo hits 1, on fire, heavy damage
These guys just won't die!
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Ground combat at Tarakan (67,91)
Japanese Deliberate attack
Attacking force 3761 troops, 34 guns, 12 vehicles, Assault Value = 136
Defending force 1592 troops, 44 guns, 7 vehicles, Assault Value = 15
Japanese adjusted assault: 56
Allied adjusted defense: 37
Japanese assault odds: 1 to 1 (fort level 0)
Japanese Assault reduces fortifications to 0
Combat modifiers
Defender: terrain(+), preparation(-), fatigue(-), experience(-)
Attacker: leaders(-)
Japanese ground losses:
25 casualties reported
Squads: 1 destroyed, 1 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
Allied ground losses:
10 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786
Gamey is not a game style. It is someone's definition.
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786
Gamey is not a game style. It is someone's definition.
-
- Posts: 2835
- Joined: Sat Sep 19, 2009 6:13 am
RE: The Gamiest Game in Town. El Lobo as the Red 1s and 0s (J), vs. Rio Bravo as the Green 1s and 0s (A)
Depends on your style of play, losses etc. I can't comment from my own sporadical PBEM experience, but judging on the AARs here any group not needed on the frontline should be training pilots. Japan is always short of trained pilots for the mid-endgame. Apart from skills training, all those resized training groups can help get XP to 70+ by flying CAP. Note that this can be done to any pilot not only fighter ones. Just put them into CAP fighter squadrons using "Release pilot" to avoid XP loss.ORIGINAL: el lobo
What is a reasonable criteria in respect to the number or percentage of pilots you should have in training at any one time?
CAP missions expend 1/3 supply point a day per plane flown, so resized 81 plane unit burns ~800 supply in a month. Quite bearable cost IMO.
+ consider preserving your aces for the endgame and better planes by stuffing into TRACOM
In any case, you can always reconsider and send yet another airgroup into the fray if you feel like you train too much
- el lobo
- Posts: 825
- Joined: Fri Jul 19, 2013 9:06 pm
- Location: Khon Kaen, Thailand (orig: Sacramento, CA)
RE: The Gamiest Game in Town. El Lobo as the Red 1s and 0s (J), vs. Rio Bravo as the Green 1s and 0s (A)
ORIGINAL: GetAssista
Depends on your style of play, losses etc. I can't comment from my own sporadical PBEM experience, but judging on the AARs here any group not needed on the frontline should be training pilots. Japan is always short of trained pilots for the mid-endgame. Apart from skills training, all those resized training groups can help get XP to 70+ by flying CAP. Note that this can be done to any pilot not only fighter ones. Just put them into CAP fighter squadrons using "Release pilot" to avoid XP loss.
Noted.
CAP missions expend 1/3 supply point a day per plane flown, so resized 81 plane unit burns ~800 supply in a month. Quite bearable cost IMO.
I really appreciate comments like this. I have no knowledge when it comes to supply usage whether it be ground, ships or air.
+ consider preserving your aces for the endgame and better planes by stuffing into TRACOM
Doing so already.
In any case, you can always reconsider and send yet another airgroup into the fray if you feel like you train too much
I imagine they will all be on the front line near end-game.
Thanks GetAssista.
El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786
Gamey is not a game style. It is someone's definition.
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786
Gamey is not a game style. It is someone's definition.
- el lobo
- Posts: 825
- Joined: Fri Jul 19, 2013 9:06 pm
- Location: Khon Kaen, Thailand (orig: Sacramento, CA)
RE: The Gamiest Game in Town. El Lobo as the Red 1s and 0s (J), vs. Rio Bravo as the Green 1s and 0s (A)
Jan 5, 1942, Turn Thirty
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Submarine attack near Sydney at 91,168
Japanese Ships
SS I-165
Allied Ships
xAK Mobile City, Shell hits 4, Torpedo hits 2, on fire, heavy damage
Allied ground losses:
16 casualties reported
Squads: 1 destroyed, 0 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
This has been going on daily since these troops inadvertantly landed at Batavia. I don't know why Rio hasn't done a DA and killed my guys off. I am getting ready to land the rest of the invasion force at Kalidjati as there are still a lot of mines at Batavia.
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Ground combat at Batavia (49,98)
Allied Bombardment attack
Attacking force 6955 troops, 122 guns, 0 vehicles, Assault Value = 380
Defending force 4014 troops, 47 guns, 0 vehicles, Assault Value = 134
Japanese ground losses:
28 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 1 disabled
--------------------------------------------------------------------------------
Submarine attack near Sydney at 91,168
Japanese Ships
SS I-165
Allied Ships
xAK Mobile City, Shell hits 4, Torpedo hits 2, on fire, heavy damage
Allied ground losses:
16 casualties reported
Squads: 1 destroyed, 0 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
This has been going on daily since these troops inadvertantly landed at Batavia. I don't know why Rio hasn't done a DA and killed my guys off. I am getting ready to land the rest of the invasion force at Kalidjati as there are still a lot of mines at Batavia.
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Ground combat at Batavia (49,98)
Allied Bombardment attack
Attacking force 6955 troops, 122 guns, 0 vehicles, Assault Value = 380
Defending force 4014 troops, 47 guns, 0 vehicles, Assault Value = 134
Japanese ground losses:
28 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 1 disabled
El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786
Gamey is not a game style. It is someone's definition.
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786
Gamey is not a game style. It is someone's definition.
- el lobo
- Posts: 825
- Joined: Fri Jul 19, 2013 9:06 pm
- Location: Khon Kaen, Thailand (orig: Sacramento, CA)
RE: The Gamiest Game in Town. El Lobo as the Red 1s and 0s (J), vs. Rio Bravo as the Green 1s and 0s (A)
Jan 6, 1942, Turn Thirty-one
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Sub attack near Port Kembla at 90,169
Japanese Ships
SS I-165
Allied Ships
AMc Gedeh, Torpedo hits 1, heavy damage
AMc Tjerimai
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Morning Air attack on Clark Field , at 79,76
Weather in hex: Moderate rain
Raid detected at 61 NM, estimated altitude 12,000 feet.
Estimated time to target is 17 minutes
Japanese aircraft
Ki-21-IIa Sally x 7
Allied aircraft
no flights
No Japanese losses
Allied aircraft losses
P-35A: 2 damaged
P-35A: 1 destroyed on ground
B-17D Fortress: 4 damaged
B-17D Fortress: 1 destroyed on ground
This is a continuation on my fieasco into Batalava. These guys will go north to rescue the troops there.
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Amphibious Assault at Kalidjati (50,99)
TF 76 troops unloading over beach at Kalidjati, 50,99
Japanese ground losses:
71 casualties reported
Squads: 3 destroyed, 0 disabled
Non Combat: 1 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 1 (1 destroyed, 0 disabled)
This puts them in the hex east of Sian.
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Ground combat at 84,41 (near Sian)
Japanese Shock attack
Attacking force 29236 troops, 290 guns, 101 vehicles, Assault Value = 950
Defending force 11697 troops, 77 guns, 0 vehicles, Assault Value = 308
Japanese adjusted assault: 989
Allied adjusted defense: 28
Japanese assault odds: 35 to 1
Combat modifiers
Defender: morale(-), experience(-), supply(-)
Attacker: shock(+)
Japanese ground losses:
733 casualties reported
Squads: 6 destroyed, 42 disabled
Non Combat: 0 destroyed, 6 disabled
Engineers: 0 destroyed, 3 disabled
Allied ground losses:
4534 casualties reported
Squads: 187 destroyed, 138 disabled
Non Combat: 173 destroyed, 0 disabled
Engineers: 12 destroyed, 10 disabled
Guns lost 26 (7 destroyed, 19 disabled)
Units retreated 3
Defeated Allied Units Retreating!
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Ground combat at Nanyang (85,45)
Japanese Deliberate attack
Attacking force 12959 troops, 242 guns, 42 vehicles, Assault Value = 1353
Defending force 24236 troops, 118 guns, 0 vehicles, Assault Value = 762
Japanese adjusted assault: 303
Allied adjusted defense: 166
Japanese assault odds: 1 to 1 (fort level 3)
Japanese Assault reduces fortifications to 2
Combat modifiers
Defender: preparation(-), experience(-)
Attacker:
Japanese ground losses:
698 casualties reported
Squads: 2 destroyed, 58 disabled
Non Combat: 0 destroyed, 6 disabled
Engineers: 0 destroyed, 7 disabled
Allied ground losses:
234 casualties reported
Squads: 2 destroyed, 17 disabled
Non Combat: 0 destroyed, 5 disabled
Engineers: 1 destroyed, 1 disabled
This is the group that is moving south through Malaya
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Ground combat at Taiping (49,75)
Japanese Deliberate attack
Attacking force 10783 troops, 101 guns, 0 vehicles, Assault Value = 371
Defending force 2847 troops, 22 guns, 11 vehicles, Assault Value = 119
Japanese adjusted assault: 179
Allied adjusted defense: 63
Japanese assault odds: 2 to 1 (fort level 1)
Japanese Assault reduces fortifications to 0
Combat modifiers
Defender: terrain(+), leaders(-), preparation(-), fatigue(-)
morale(-), experience(-)
Attacker: morale(-)
Japanese ground losses:
173 casualties reported
Squads: 0 destroyed, 18 disabled
Non Combat: 0 destroyed, 3 disabled
Engineers: 0 destroyed, 0 disabled
Allied ground losses:
166 casualties reported
Squads: 2 destroyed, 21 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 1 destroyed, 4 disabled
Guns lost 11 (4 destroyed, 7 disabled)
--------------------------------------------------------------------------------
Sub attack near Port Kembla at 90,169
Japanese Ships
SS I-165
Allied Ships
AMc Gedeh, Torpedo hits 1, heavy damage
AMc Tjerimai
--------------------------------------------------------------------------------
Morning Air attack on Clark Field , at 79,76
Weather in hex: Moderate rain
Raid detected at 61 NM, estimated altitude 12,000 feet.
Estimated time to target is 17 minutes
Japanese aircraft
Ki-21-IIa Sally x 7
Allied aircraft
no flights
No Japanese losses
Allied aircraft losses
P-35A: 2 damaged
P-35A: 1 destroyed on ground
B-17D Fortress: 4 damaged
B-17D Fortress: 1 destroyed on ground
This is a continuation on my fieasco into Batalava. These guys will go north to rescue the troops there.
--------------------------------------------------------------------------------
Amphibious Assault at Kalidjati (50,99)
TF 76 troops unloading over beach at Kalidjati, 50,99
Japanese ground losses:
71 casualties reported
Squads: 3 destroyed, 0 disabled
Non Combat: 1 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 1 (1 destroyed, 0 disabled)
This puts them in the hex east of Sian.
--------------------------------------------------------------------------------
Ground combat at 84,41 (near Sian)
Japanese Shock attack
Attacking force 29236 troops, 290 guns, 101 vehicles, Assault Value = 950
Defending force 11697 troops, 77 guns, 0 vehicles, Assault Value = 308
Japanese adjusted assault: 989
Allied adjusted defense: 28
Japanese assault odds: 35 to 1
Combat modifiers
Defender: morale(-), experience(-), supply(-)
Attacker: shock(+)
Japanese ground losses:
733 casualties reported
Squads: 6 destroyed, 42 disabled
Non Combat: 0 destroyed, 6 disabled
Engineers: 0 destroyed, 3 disabled
Allied ground losses:
4534 casualties reported
Squads: 187 destroyed, 138 disabled
Non Combat: 173 destroyed, 0 disabled
Engineers: 12 destroyed, 10 disabled
Guns lost 26 (7 destroyed, 19 disabled)
Units retreated 3
Defeated Allied Units Retreating!
--------------------------------------------------------------------------------
Ground combat at Nanyang (85,45)
Japanese Deliberate attack
Attacking force 12959 troops, 242 guns, 42 vehicles, Assault Value = 1353
Defending force 24236 troops, 118 guns, 0 vehicles, Assault Value = 762
Japanese adjusted assault: 303
Allied adjusted defense: 166
Japanese assault odds: 1 to 1 (fort level 3)
Japanese Assault reduces fortifications to 2
Combat modifiers
Defender: preparation(-), experience(-)
Attacker:
Japanese ground losses:
698 casualties reported
Squads: 2 destroyed, 58 disabled
Non Combat: 0 destroyed, 6 disabled
Engineers: 0 destroyed, 7 disabled
Allied ground losses:
234 casualties reported
Squads: 2 destroyed, 17 disabled
Non Combat: 0 destroyed, 5 disabled
Engineers: 1 destroyed, 1 disabled
This is the group that is moving south through Malaya
--------------------------------------------------------------------------------
Ground combat at Taiping (49,75)
Japanese Deliberate attack
Attacking force 10783 troops, 101 guns, 0 vehicles, Assault Value = 371
Defending force 2847 troops, 22 guns, 11 vehicles, Assault Value = 119
Japanese adjusted assault: 179
Allied adjusted defense: 63
Japanese assault odds: 2 to 1 (fort level 1)
Japanese Assault reduces fortifications to 0
Combat modifiers
Defender: terrain(+), leaders(-), preparation(-), fatigue(-)
morale(-), experience(-)
Attacker: morale(-)
Japanese ground losses:
173 casualties reported
Squads: 0 destroyed, 18 disabled
Non Combat: 0 destroyed, 3 disabled
Engineers: 0 destroyed, 0 disabled
Allied ground losses:
166 casualties reported
Squads: 2 destroyed, 21 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 1 destroyed, 4 disabled
Guns lost 11 (4 destroyed, 7 disabled)
El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786
Gamey is not a game style. It is someone's definition.
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786
Gamey is not a game style. It is someone's definition.
- el lobo
- Posts: 825
- Joined: Fri Jul 19, 2013 9:06 pm
- Location: Khon Kaen, Thailand (orig: Sacramento, CA)
RE: The Gamiest Game in Town. El Lobo as the Red 1s and 0s (J), vs. Rio Bravo as the Green 1s and 0s (A)
Jan 7, 1942, Turn Thirty-two
--------------------------------------------------------------------------------
Submarine attack near Coal Harbour at 205,50
Japanese Ships
SS I-1
Allied Ships
xAKL Kentuckian, Shell hits 14, heavy fires, heavy damage
--------------------------------------------------------------------------------
Morning Air attack on Clark Field , at 79,76
Weather in hex: Moderate rain
Raid detected at 102 NM, estimated altitude 14,000 feet.
Estimated time to target is 29 minutes
Japanese aircraft
A6M2 Zero x 15
Ki-21-IIa Sally x 11
Ki-48-Ib Lily x 4
Ki-51 Sonia x 14
Allied aircraft
no flights
No Japanese losses
Allied aircraft losses
B-17D Fortress: 10 damaged
B-17D Fortress: 1 destroyed on ground
O-47A: 2 damaged
--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Tandjoengbalai at 47,79
Weather in hex: Severe storms
Raid spotted at 12 NM, estimated altitude 10,000 feet.
Estimated time to target is 4 minutes
Japanese aircraft
G3M2 Nell x 18
Japanese aircraft losses
G3M2 Nell: 3 damaged
Allied Ships
HDML 1097, Torpedo hits 1, and is sunk
See screen shot below.
--------------------------------------------------------------------------------
Ground combat at 86,42 (near Loyang)
Japanese Deliberate attack
Attacking force 26173 troops, 595 guns, 640 vehicles, Assault Value = 1559
Defending force 5344 troops, 43 guns, 0 vehicles, Assault Value = 162
Japanese adjusted assault: 542
Allied adjusted defense: 76
Japanese assault odds: 7 to 1
Combat modifiers
Defender: terrain(+), op mode(-), disruption(-), fatigue(-)
experience(-)
Attacker:
--------------------------------------------------------------------------------
Ground combat at Nanyang (85,45)
Japanese Deliberate attack
Attacking force 37919 troops, 440 guns, 137 vehicles, Assault Value = 1342
Defending force 24038 troops, 118 guns, 0 vehicles, Assault Value = 740
Japanese adjusted assault: 1113
Allied adjusted defense: 218
Japanese assault odds: 5 to 1 (fort level 2)
Japanese forces CAPTURE Nanyang !!!
Allied aircraft
no flights
Allied aircraft losses
SB-III: 4 destroyed
Combat modifiers
Defender: preparation(-), experience(-)
Attacker:
Japanese ground losses:
913 casualties reported
Squads: 3 destroyed, 96 disabled
Non Combat: 0 destroyed, 6 disabled
Engineers: 0 destroyed, 3 disabled
Allied ground losses:
9981 casualties reported
Squads: 165 destroyed, 114 disabled
Non Combat: 546 destroyed, 17 disabled
Engineers: 89 destroyed, 8 disabled
Guns lost 23 (18 destroyed, 5 disabled)
Units retreated 7
Units destroyed 1
--------------------------------------------------------------------------------
Ground combat at Kalidjati (50,99)
Japanese Deliberate attack
Attacking force 8981 troops, 68 guns, 10 vehicles, Assault Value = 328
Defending force 501 troops, 2 guns, 0 vehicles, Assault Value = 5
Japanese adjusted assault: 197
Allied adjusted defense: 1
Japanese assault odds: 197 to 1 (fort level 1)
Japanese forces CAPTURE Kalidjati !!!
Allied aircraft
no flights
Allied aircraft losses
L-212: 8 destroyed
Combat modifiers
Defender: leaders(+), disruption(-), morale(-), experience(-)
Attacker:
Japanese ground losses:
17 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled
Allied ground losses:
671 casualties reported
Squads: 5 destroyed, 0 disabled
Non Combat: 47 destroyed, 0 disabled
Engineers: 10 destroyed, 0 disabled
Guns lost 2 (2 destroyed, 0 disabled)
Units destroyed 1

--------------------------------------------------------------------------------
Submarine attack near Coal Harbour at 205,50
Japanese Ships
SS I-1
Allied Ships
xAKL Kentuckian, Shell hits 14, heavy fires, heavy damage
--------------------------------------------------------------------------------
Morning Air attack on Clark Field , at 79,76
Weather in hex: Moderate rain
Raid detected at 102 NM, estimated altitude 14,000 feet.
Estimated time to target is 29 minutes
Japanese aircraft
A6M2 Zero x 15
Ki-21-IIa Sally x 11
Ki-48-Ib Lily x 4
Ki-51 Sonia x 14
Allied aircraft
no flights
No Japanese losses
Allied aircraft losses
B-17D Fortress: 10 damaged
B-17D Fortress: 1 destroyed on ground
O-47A: 2 damaged
--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Tandjoengbalai at 47,79
Weather in hex: Severe storms
Raid spotted at 12 NM, estimated altitude 10,000 feet.
Estimated time to target is 4 minutes
Japanese aircraft
G3M2 Nell x 18
Japanese aircraft losses
G3M2 Nell: 3 damaged
Allied Ships
HDML 1097, Torpedo hits 1, and is sunk
See screen shot below.
--------------------------------------------------------------------------------
Ground combat at 86,42 (near Loyang)
Japanese Deliberate attack
Attacking force 26173 troops, 595 guns, 640 vehicles, Assault Value = 1559
Defending force 5344 troops, 43 guns, 0 vehicles, Assault Value = 162
Japanese adjusted assault: 542
Allied adjusted defense: 76
Japanese assault odds: 7 to 1
Combat modifiers
Defender: terrain(+), op mode(-), disruption(-), fatigue(-)
experience(-)
Attacker:
--------------------------------------------------------------------------------
Ground combat at Nanyang (85,45)
Japanese Deliberate attack
Attacking force 37919 troops, 440 guns, 137 vehicles, Assault Value = 1342
Defending force 24038 troops, 118 guns, 0 vehicles, Assault Value = 740
Japanese adjusted assault: 1113
Allied adjusted defense: 218
Japanese assault odds: 5 to 1 (fort level 2)
Japanese forces CAPTURE Nanyang !!!
Allied aircraft
no flights
Allied aircraft losses
SB-III: 4 destroyed
Combat modifiers
Defender: preparation(-), experience(-)
Attacker:
Japanese ground losses:
913 casualties reported
Squads: 3 destroyed, 96 disabled
Non Combat: 0 destroyed, 6 disabled
Engineers: 0 destroyed, 3 disabled
Allied ground losses:
9981 casualties reported
Squads: 165 destroyed, 114 disabled
Non Combat: 546 destroyed, 17 disabled
Engineers: 89 destroyed, 8 disabled
Guns lost 23 (18 destroyed, 5 disabled)
Units retreated 7
Units destroyed 1
--------------------------------------------------------------------------------
Ground combat at Kalidjati (50,99)
Japanese Deliberate attack
Attacking force 8981 troops, 68 guns, 10 vehicles, Assault Value = 328
Defending force 501 troops, 2 guns, 0 vehicles, Assault Value = 5
Japanese adjusted assault: 197
Allied adjusted defense: 1
Japanese assault odds: 197 to 1 (fort level 1)
Japanese forces CAPTURE Kalidjati !!!
Allied aircraft
no flights
Allied aircraft losses
L-212: 8 destroyed
Combat modifiers
Defender: leaders(+), disruption(-), morale(-), experience(-)
Attacker:
Japanese ground losses:
17 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled
Allied ground losses:
671 casualties reported
Squads: 5 destroyed, 0 disabled
Non Combat: 47 destroyed, 0 disabled
Engineers: 10 destroyed, 0 disabled
Guns lost 2 (2 destroyed, 0 disabled)
Units destroyed 1

- Attachments
-
- china jan ..P W TEXT.jpg (424.56 KiB) Viewed 433 times
El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786
Gamey is not a game style. It is someone's definition.
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786
Gamey is not a game style. It is someone's definition.
- el lobo
- Posts: 825
- Joined: Fri Jul 19, 2013 9:06 pm
- Location: Khon Kaen, Thailand (orig: Sacramento, CA)
RE: The Gamiest Game in Town. El Lobo as the Red 1s and 0s (J), vs. Rio Bravo as the Green 1s and 0s (A)
Jan 8, 1942, Turn Thirty-three
The big news of the day.
--------------------------------------------------------------------------------
Ground combat at Singapore (50,84)
Japanese Deliberate attack
Attacking force 34986 troops, 366 guns, 90 vehicles, Assault Value = 1083
Defending force 18587 troops, 244 guns, 122 vehicles, Assault Value = 176
Japanese engineers reduce fortifications to 0
Japanese adjusted assault: 737
Allied adjusted defense: 335
Japanese assault odds: 2 to 1 (fort level 0)
Japanese forces CAPTURE Singapore !!!
Combat modifiers
Defender: terrain(+), preparation(-), experience(-)
Attacker:
Japanese ground losses:
883 casualties reported
Squads: 6 destroyed, 92 disabled
Non Combat: 1 destroyed, 11 disabled
Engineers: 0 destroyed, 25 disabled
Vehicles lost 1 (1 destroyed, 0 disabled)
Allied ground losses:
23562 casualties reported
Squads: 328 destroyed, 0 disabled
Non Combat: 940 destroyed, 0 disabled
Engineers: 82 destroyed, 0 disabled
Guns lost 307 (307 destroyed, 0 disabled)
Vehicles lost 93 (93 destroyed, 0 disabled)
Units destroyed 21
The big news of the day.
--------------------------------------------------------------------------------
Ground combat at Singapore (50,84)
Japanese Deliberate attack
Attacking force 34986 troops, 366 guns, 90 vehicles, Assault Value = 1083
Defending force 18587 troops, 244 guns, 122 vehicles, Assault Value = 176
Japanese engineers reduce fortifications to 0
Japanese adjusted assault: 737
Allied adjusted defense: 335
Japanese assault odds: 2 to 1 (fort level 0)
Japanese forces CAPTURE Singapore !!!
Combat modifiers
Defender: terrain(+), preparation(-), experience(-)
Attacker:
Japanese ground losses:
883 casualties reported
Squads: 6 destroyed, 92 disabled
Non Combat: 1 destroyed, 11 disabled
Engineers: 0 destroyed, 25 disabled
Vehicles lost 1 (1 destroyed, 0 disabled)
Allied ground losses:
23562 casualties reported
Squads: 328 destroyed, 0 disabled
Non Combat: 940 destroyed, 0 disabled
Engineers: 82 destroyed, 0 disabled
Guns lost 307 (307 destroyed, 0 disabled)
Vehicles lost 93 (93 destroyed, 0 disabled)
Units destroyed 21
El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786
Gamey is not a game style. It is someone's definition.
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786
Gamey is not a game style. It is someone's definition.
- el lobo
- Posts: 825
- Joined: Fri Jul 19, 2013 9:06 pm
- Location: Khon Kaen, Thailand (orig: Sacramento, CA)
RE: The Gamiest Game in Town. El Lobo as the Red 1s and 0s (J), vs. Rio Bravo as the Green 1s and 0s (A)
Jan 9, 1942, Turn Thirty-four
FINALLY!
--------------------------------------------------------------------------------
Ground combat at Tarakan (67,91)
Japanese Deliberate attack
Attacking force 3796 troops, 34 guns, 12 vehicles, Assault Value = 138
Defending force 1593 troops, 47 guns, 7 vehicles, Assault Value = 16
Japanese adjusted assault: 113
Allied adjusted defense: 34
Japanese assault odds: 3 to 1 (fort level 0)
Japanese forces CAPTURE Tarakan !!!
--------------------------------------------------------------------------------
Japanese forces CAPTURE Ningsia !!!
Japanese forces CAPTURE Malaybalay !!!
FINALLY!
--------------------------------------------------------------------------------
Ground combat at Tarakan (67,91)
Japanese Deliberate attack
Attacking force 3796 troops, 34 guns, 12 vehicles, Assault Value = 138
Defending force 1593 troops, 47 guns, 7 vehicles, Assault Value = 16
Japanese adjusted assault: 113
Allied adjusted defense: 34
Japanese assault odds: 3 to 1 (fort level 0)
Japanese forces CAPTURE Tarakan !!!
--------------------------------------------------------------------------------
Japanese forces CAPTURE Ningsia !!!
Japanese forces CAPTURE Malaybalay !!!
El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786
Gamey is not a game style. It is someone's definition.
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786
Gamey is not a game style. It is someone's definition.
RE: The Gamiest Game in Town. El Lobo as the Red 1s and 0s (J), vs. Rio Bravo as the Green 1s and 0s (A)
Congratulations!! That's a big win, and with relatively light losses. You moved quickly, that's an early fall for Singapore compared to some AARs I remember.ORIGINAL: el lobo
Jan 8, 1942, Turn Thirty-three
The big news of the day.
--------------------------------------------------------------------------------
Ground combat at Singapore (50,84)
Japanese Deliberate attack
Attacking force 34986 troops, 366 guns, 90 vehicles, Assault Value = 1083
Defending force 18587 troops, 244 guns, 122 vehicles, Assault Value = 176
Japanese engineers reduce fortifications to 0
Japanese adjusted assault: 737
Allied adjusted defense: 335
Japanese assault odds: 2 to 1 (fort level 0)
Japanese forces CAPTURE Singapore !!!
Combat modifiers
Defender: terrain(+), preparation(-), experience(-)
Attacker:
Japanese ground losses:
883 casualties reported
Squads: 6 destroyed, 92 disabled
Non Combat: 1 destroyed, 11 disabled
Engineers: 0 destroyed, 25 disabled
Vehicles lost 1 (1 destroyed, 0 disabled)
Allied ground losses:
23562 casualties reported
Squads: 328 destroyed, 0 disabled
Non Combat: 940 destroyed, 0 disabled
Engineers: 82 destroyed, 0 disabled
Guns lost 307 (307 destroyed, 0 disabled)
Vehicles lost 93 (93 destroyed, 0 disabled)
Units destroyed 21
Just when I get the hang of a game, I buy two more... 

- el lobo
- Posts: 825
- Joined: Fri Jul 19, 2013 9:06 pm
- Location: Khon Kaen, Thailand (orig: Sacramento, CA)
RE: The Gamiest Game in Town. El Lobo as the Red 1s and 0s (J), vs. Rio Bravo as the Green 1s and 0s (A)
Thanks Justus2.
Singapore is not only an important strategic location but for me it is an important logistic location. If you look at the screen-shot below you will see a string of TFs from Pbang to Saigon. Including the ships in port, that line consists of eleven large tankers all escorted, PBs about ever three hexes, DDs about every four hexes, three AVs, some Es and for now the KB.
As soon as I clear the mines in Singers, I will be able to move all that from a twenty-two hex string, to a seven hex string. It will save me fuel and I will be able to concentrate all that ASW.
Unfortunately I was not as lucky in factories as I was on ground units. About ninety percent of the factories were destroyed. But I captured a lot of fuel, supplies, and resources so it may pay for itself.

Singapore is not only an important strategic location but for me it is an important logistic location. If you look at the screen-shot below you will see a string of TFs from Pbang to Saigon. Including the ships in port, that line consists of eleven large tankers all escorted, PBs about ever three hexes, DDs about every four hexes, three AVs, some Es and for now the KB.
As soon as I clear the mines in Singers, I will be able to move all that from a twenty-two hex string, to a seven hex string. It will save me fuel and I will be able to concentrate all that ASW.
Unfortunately I was not as lucky in factories as I was on ground units. About ninety percent of the factories were destroyed. But I captured a lot of fuel, supplies, and resources so it may pay for itself.

- Attachments
-
- pbang to s..ea route.jpg (387.16 KiB) Viewed 433 times
El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786
Gamey is not a game style. It is someone's definition.
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786
Gamey is not a game style. It is someone's definition.
- el lobo
- Posts: 825
- Joined: Fri Jul 19, 2013 9:06 pm
- Location: Khon Kaen, Thailand (orig: Sacramento, CA)
RE: The Gamiest Game in Town. El Lobo as the Red 1s and 0s (J), vs. Rio Bravo as the Green 1s and 0s (A)
Jan 10, 1942, Turn Thirty-five
--------------------------------------------------------------------------------
Submarine attack near Portsea at 81,172
Japanese Ships
SS I-24
Allied Ships
AVP Valk, Torpedo hits 1, on fire, heavy damage
--------------------------------------------------------------------------------
Submarine attack near Newcastle at 92,167
Japanese Ships
SS I-22
Allied Ships
xAK Capillo, Torpedo hits 2, on fire, heavy damage
--------------------------------------------------------------------------------
Submarine attack near Portsea at 81,172
Japanese Ships
SS I-24
Allied Ships
AVP Valk, Torpedo hits 1, on fire, heavy damage
--------------------------------------------------------------------------------
Submarine attack near Newcastle at 92,167
Japanese Ships
SS I-22
Allied Ships
xAK Capillo, Torpedo hits 2, on fire, heavy damage
El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786
Gamey is not a game style. It is someone's definition.
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786
Gamey is not a game style. It is someone's definition.
- el lobo
- Posts: 825
- Joined: Fri Jul 19, 2013 9:06 pm
- Location: Khon Kaen, Thailand (orig: Sacramento, CA)
RE: The Gamiest Game in Town. El Lobo as the Red 1s and 0s (J), vs. Rio Bravo as the Green 1s and 0s (A)
Jan 11, 1942, Turn Thirty-six
I finally got the rest of the troops to Batavia but I don't think it will be enough. I have another unit on the way.
--------------------------------------------------------------------------------
Ground combat at Batavia (49,98)
Allied Bombardment attack
Attacking force 7022 troops, 122 guns, 0 vehicles, Assault Value = 387
Defending force 12955 troops, 115 guns, 10 vehicles, Assault Value = 459
Japanese ground losses:
108 casualties reported
Squads: 0 destroyed, 7 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled
--------------------------------------------------------------------------------
Ground combat at Oosthaven (48,96)
Japanese Deliberate attack
Attacking force 3962 troops, 34 guns, 10 vehicles, Assault Value = 148
Defending force 290 troops, 15 guns, 0 vehicles, Assault Value = 1
Japanese engineers reduce fortifications to 0
Japanese adjusted assault: 138
Allied adjusted defense: 3
Japanese assault odds: 46 to 1 (fort level 0)
Japanese forces CAPTURE Oosthaven !!!
I finally got the rest of the troops to Batavia but I don't think it will be enough. I have another unit on the way.
--------------------------------------------------------------------------------
Ground combat at Batavia (49,98)
Allied Bombardment attack
Attacking force 7022 troops, 122 guns, 0 vehicles, Assault Value = 387
Defending force 12955 troops, 115 guns, 10 vehicles, Assault Value = 459
Japanese ground losses:
108 casualties reported
Squads: 0 destroyed, 7 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled
--------------------------------------------------------------------------------
Ground combat at Oosthaven (48,96)
Japanese Deliberate attack
Attacking force 3962 troops, 34 guns, 10 vehicles, Assault Value = 148
Defending force 290 troops, 15 guns, 0 vehicles, Assault Value = 1
Japanese engineers reduce fortifications to 0
Japanese adjusted assault: 138
Allied adjusted defense: 3
Japanese assault odds: 46 to 1 (fort level 0)
Japanese forces CAPTURE Oosthaven !!!
El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786
Gamey is not a game style. It is someone's definition.
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786
Gamey is not a game style. It is someone's definition.
- el lobo
- Posts: 825
- Joined: Fri Jul 19, 2013 9:06 pm
- Location: Khon Kaen, Thailand (orig: Sacramento, CA)
RE: The Gamiest Game in Town. El Lobo as the Red 1s and 0s (J), vs. Rio Bravo as the Green 1s and 0s (A)
Pilot Training


- Attachments
-
- 10 jan 42 sm 3-5.jpg (343.83 KiB) Viewed 433 times
El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786
Gamey is not a game style. It is someone's definition.
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786
Gamey is not a game style. It is someone's definition.
- el lobo
- Posts: 825
- Joined: Fri Jul 19, 2013 9:06 pm
- Location: Khon Kaen, Thailand (orig: Sacramento, CA)
RE: The Gamiest Game in Town. El Lobo as the Red 1s and 0s (J), vs. Rio Bravo as the Green 1s and 0s (A)
Jan 12, 1942, Turn Thirty-seven
Isn't this the guy who was complaining on the Forum that he could not control his subs? The good news is that she was empty. The ironic news is that a TF of DDs arrived at Wakkanai the same turn to be placed on patrol the next.
I had eighteen ships, now seventeen, in six convoys hauling resources to Hokkaido. I think someone dropped a bug in Rio's ear that this is a must place for convoys. The convoys will continue but the protection will get heavier.
--------------------------------------------------------------------------------
Submarine attack near Wakkanai at 124,48
Japanese Ships
xAKL Honan Maru, Shell hits 8, heavy fires … Sunk!
Allied Ships
SS Tarpon, hits 1
xAKL Honan Maru is sighted by SS Tarpon
SS Tarpon attacking xAKL Honan Maru on the surface
Wallace, L. decides to submerge SS Tarpon due to damage
--------------------------------------------------------------------------------
There is a lot of ground action in China as my troops move on Sian.
Isn't this the guy who was complaining on the Forum that he could not control his subs? The good news is that she was empty. The ironic news is that a TF of DDs arrived at Wakkanai the same turn to be placed on patrol the next.
I had eighteen ships, now seventeen, in six convoys hauling resources to Hokkaido. I think someone dropped a bug in Rio's ear that this is a must place for convoys. The convoys will continue but the protection will get heavier.
--------------------------------------------------------------------------------
Submarine attack near Wakkanai at 124,48
Japanese Ships
xAKL Honan Maru, Shell hits 8, heavy fires … Sunk!
Allied Ships
SS Tarpon, hits 1
xAKL Honan Maru is sighted by SS Tarpon
SS Tarpon attacking xAKL Honan Maru on the surface
Wallace, L. decides to submerge SS Tarpon due to damage
--------------------------------------------------------------------------------
There is a lot of ground action in China as my troops move on Sian.
El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786
Gamey is not a game style. It is someone's definition.
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786
Gamey is not a game style. It is someone's definition.