And don't miss ...

Norm Koger's The Operational Art of War III is the next game in the award-winning Operational Art of War game series. TOAW3 is updated and enhanced version of the TOAW: Century of Warfare game series. TOAW3 is a turn based game covering operational warfare from 1850-2015. Game scale is from 2.5km to 50km and half day to full week turns. TOAW3 scenarios have been designed by over 70 designers and included over 130 scenarios. TOAW3 comes complete with a full game editor.

Moderators: ralphtricky, JAMiAM

Post Reply
User avatar
sPzAbt653
Posts: 10111
Joined: Thu May 03, 2007 7:11 am
Location: east coast, usa

And don't miss ...

Post by sPzAbt653 »

... the new patch comes with some new scenarios and some updated ones.

Here's a screen shot of one modeled on the Avalon Hill 'Russian Campaign' board game from 1976. I played that one so much I wore the counters out. No worries about doing that these days, eh ?

Image
Attachments
RC4.jpg
RC4.jpg (195.79 KiB) Viewed 462 times
User avatar
Lobster
Posts: 5529
Joined: Thu Aug 08, 2013 2:12 pm
Location: Third rock from the Sun.

RE: And don't miss ...

Post by Lobster »

lol. The colors are mind altering. I see the mini map keeps the original coloring. Wonder if there is some way to fix that.
ne nothi tere te deorsum (don't let the bastards grind you down)

If duct tape doesn't fix it then you are not using enough duct tape.

Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein.
pzgndr
Posts: 3755
Joined: Thu Mar 18, 2004 12:51 am
Location: Delaware

RE: And don't miss ...

Post by pzgndr »

+1 Thank you!
Bill Macon
Empires in Arms Developer
Strategic Command Developer
User avatar
sPzAbt653
Posts: 10111
Joined: Thu May 03, 2007 7:11 am
Location: east coast, usa

RE: And don't miss ...

Post by sPzAbt653 »

I can't figure out what you guys are talking about. I'll make a guess that what you are seeing is different from the screen shot above ? If so, make sure to turn PNG Support OFF.
User avatar
sPzAbt653
Posts: 10111
Joined: Thu May 03, 2007 7:11 am
Location: east coast, usa

RE: And don't miss ...

Post by sPzAbt653 »

Actually, I just tried it with PNG = ON and I don't see any mind altering difference, so I still don't know what you are referring to.

But still, don't use the PNG's. For most of my scenarios I don't use the PNG's.

Reminds me that if designers didn't know, if you are modifying Units you don't have to do both. If you do the BMP's and place them in the scenario graphics folder the game will use them even with PNG turned on, as seen in this shot :

Image
Attachments
RC5.jpg
RC5.jpg (149.28 KiB) Viewed 461 times
User avatar
Wolfe1759
Posts: 798
Joined: Sun Jan 20, 2008 6:34 pm
Location: Shropshire, UK

RE: And don't miss ...

Post by Wolfe1759 »

If you are getting psychedelic colours try setting Contrast to 0 in Player Options, when I tried it at 500 (just picked the mid-range number) the colours were a bit garish [:)]

P.S. I actually prefer the look of it with PNG ON.
"In War: Resolution. In Defeat: Defiance. In Victory: Magnanimity. In Peace: Goodwill." - Winston Churchill
User avatar
sPzAbt653
Posts: 10111
Joined: Thu May 03, 2007 7:11 am
Location: east coast, usa

RE: And don't miss ...

Post by sPzAbt653 »

PNG LOVER !!
SMK-at-work
Posts: 3396
Joined: Mon Aug 28, 2000 8:00 am
Location: New Zealand

RE: And don't miss ...

Post by SMK-at-work »

PNGist!
Meum est propisitum in taberna mori
User avatar
Wolfe1759
Posts: 798
Joined: Sun Jan 20, 2008 6:34 pm
Location: Shropshire, UK

RE: And don't miss ...

Post by Wolfe1759 »

[:)]

To PNG or not to PNG: that is the question.

Actually other than the change to the hex outlines and rail lines is there any difference?
"In War: Resolution. In Defeat: Defiance. In Victory: Magnanimity. In Peace: Goodwill." - Winston Churchill
User avatar
sPzAbt653
Posts: 10111
Joined: Thu May 03, 2007 7:11 am
Location: east coast, usa

RE: And don't miss ...

Post by sPzAbt653 »

Actually other than the change to the hex outlines and rail lines is there any difference?

Actually no, and it uses GJK's Terrain Mod [except I changed the white board to a green one] which uses BMP's only, so the game must also grab the BMP's for terrain even when PNG's are enabled, similar to the unit counters. Neat, what an awesome game !
Meyer1
Posts: 931
Joined: Tue Feb 09, 2010 6:01 pm

RE: And don't miss ...

Post by Meyer1 »

The problem here using PNG is that the counter's arrow indicating an attack is almost invisible.
User avatar
sPzAbt653
Posts: 10111
Joined: Thu May 03, 2007 7:11 am
Location: east coast, usa

RE: And don't miss ...

Post by sPzAbt653 »

JUST SAY NO to PNG's !!

Strive for a PNG free society !!

I use jpeg's for work and play, and everytime I try to save one in Paint it defaults to PNG causing me extra clicks. [:@]
Post Reply

Return to “Norm Koger's The Operational Art Of War III”