Too much Iron in my Diet - Mundy(A) vs KenchiSulla (J)

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HansBolter
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RE: Too much Iron in my Diet - Mundy vs Cannonfodder

Post by HansBolter »

I've hit a number of atolls with at least a regiment in defense.

A regiment in attack, even with tank and artillery support doesn't seem to be enough fire power to overcome a regiment+.

It works fine against an SNLF.

Against an atoll with a regiment or more in defense I have been hitting with a full marine division with tank, artillery and amphtrack engineer support.

The attack typically takes the atoll on the first assault and I immediately start re-loading the division back on its transport ships leaving the tank and engineers to garrison while the base forces and construction engineers unload at the same time the division is loading.

The overstack gets relived on turn two.

Its only when the assault fails on the first turn that the overstack becomes a burden.
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Mundy
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RE: Too much Iron in my Diet - Mundy vs Cannonfodder

Post by Mundy »

Basically bring a big enough hammer to make later stacking issues irrelevant?

Both sides troop totals together count against the one stacking limit, correct?  If so, you're likely to deal with overstacking anyway, regardless of how few troops you use.

I'm using my Japanese game to practice on this stuff, since it's "attack, attack, attack" there anyway. I hope I get all my painful lessons out of the way there first.
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RE: Too much Iron in my Diet - Mundy vs Cannonfodder

Post by witpqs »

ORIGINAL: Mundy

Basically bring a big enough hammer to make later stacking issues irrelevant?
That's one effective method.

Both sides troop totals together count against the one stacking limit, correct? Incorrect! Each side counts on its own against its own limit.  If so, you're likely to deal with overstacking anyway, regardless of how few troops you use.

I'm using my Japanese game to practice on this stuff, since it's "attack, attack, attack" there anyway. I hope I get all my painful lessons out of the way there first.
What Joc's example above left out is information about how the troops got there. It makes a huge difference. My guess about disruption is for only the over stack effect added in. I mentioned the importance of transport. If the troops are on LST for a month, they will land as zombies. If they are on xAK, etc. similarly bad. Pay lots of attention to what you carry/land the troops from, and how long they are aboard.
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RE: Too much Iron in my Diet - Mundy vs Cannonfodder

Post by Mundy »

This is interesting guys, thanks for this.
 
My shaky memory seemed to recall a post about the way limits worked.  I guess I remembered wrong.
 
I've been aware of the life span aboard amphibs.  I try to keep those trips inside a week, if possible.  I know it's also been mentioned that using civilian ships for invasions is generally bad news.  As the Japanese, there's not much way around that.  [:(]
 
 
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RE: Too much Iron in my Diet - Mundy vs Cannonfodder

Post by witpqs »

ORIGINAL: Mundy

This is interesting guys, thanks for this.

My shaky memory seemed to recall a post about the way limits worked.  I guess I remembered wrong.

I've been aware of the life span aboard amphibs.  I try to keep those trips inside a week, if possible.  I know it's also been mentioned that using civilian ships for invasions is generally bad news.  As the Japanese, there's not much way around that.  [:(]

Look at the tables in the manual. They say what the disruption & fatigue penalties are for each ship type. Also of critical importance is the unload rate. If you perform this kind of invasion and your ships take four days to unload the troops they will be defeated 1/4 at a time!
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RE: Too much Iron in my Diet - Mundy vs Cannonfodder

Post by vicberg »

Where do you find unload rate? Same screen as experience?
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RE: Too much Iron in my Diet - Mundy vs Cannonfodder

Post by witpqs »

ORIGINAL: vicberg

Where do you find unload rate? Same screen as experience?
Not in game. They're in the manual. Found a copy I made in a text file:
Attachments
ShipUnloading.txt
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RE: Too much Iron in my Diet - Mundy vs Cannonfodder

Post by witpqs »

I told it to embed in post but it won't so here is a cut & paste.


6.3.3.3.2 AMPHIBIOUS UNLOADING

The Amphibious Unload Rate bonus applies only to ships in an Amphibious TF. Amphibious Unload rates are determined by ship type (i.e., beaching craft, amphibious ship types, or ordinary transport/cargo ship types). There are no Port-derived cargo handling limits. Amphibious Unload only applies to Troops and Cargo (equipment and supply). Amphibious Unload does not apply to Fuel, Oil or Resources. Note that there is also an initial operations bonus for the Japanese during the first 4 months of the war.

Amphibious Unload may be used in two situations: an assault unloads over the beach, and amphibious unload in a small friendly port. Amphibious Unload Rate bonuses differ for the two situations.

6.3.3.3.2.1 OVER THE BEACH

This is for assault unloading over the beach.

» Beaching Craft. Beaching craft unload completely in one turn.
» Attack Amphibious Ships. (APA/AKA plus LSD, LSV and British equivalents)
in Amphibious TFs, unload at a Rate of 3000 points per ship, per turn.
» Regular Transport Ships. (Commissioned Naval AP/AK) in Amphibious
TFs, unload at a Rate of 600 points per ship per turn.
» Merchant Ships. (xAP/xAK) in Amphibious TFs, unload
at a Rate of 250 points per ship per turn.
» Special Japanese early war bonus of 1200 for all AP/AK and xAP/xAK types.

6.3.3.3.2.2 FRIENDLY PORT

For Amphibious docked at and unloading in a friendly port of Size 4 or less, the unload rate is slightly different for Troops and Cargo.

» Beaching Craft. Troops unload at a Rate of 1000 points per ship per
turn. Cargo unloads at a Rate of 750 points per ship per turn.
» Attack Amphibs. Troops unload at a Rate of 1000 points per ship per
turn. Cargo unloads at a Rate of 750 points per ship per turn.
» Regular Amphibs. Troops unload at a Rate of 300 points per ship per
turn. Cargo unloads at a Rate of 300 points per ship per turn.
» Merchant Ships. Troops unload at a Rate of 125 points per ship per
turn. Cargo unloads at a Rate of 125 points per ship per turn.

Amphibious TFs not docked at a friendly port unload at a different rate, depending on port size, amount of free dock space, and the types of ships in the TFs. Amphibious ship types, with attached landing craft, will unload faster than non-amphibious ships.
Important correction: The manual says "per turn' but that was subsequently corrected to "per phase", and there are two phases each game day.
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RE: Too much Iron in my Diet - Mundy vs Cannonfodder

Post by vicberg »

What a surprise? More extremely important details I just found out about.
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RE: Too much Iron in my Diet - Mundy vs Cannonfodder

Post by witpqs »

[:D]
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RE: Too much Iron in my Diet - Mundy vs Cannonfodder

Post by HansBolter »

ORIGINAL: vicberg

What a surprise? More extremely important details I just found out about.

Don't worry this will never stop happening.

The disruption incurred from spending time aboard ship is very important to consider.

It pays to make your "troop marshaling and loading points" as close to your objectives as possible.

When this is not possible it pays to minimize the time aboard ship by loading and proceeding as directly to the invasion point as possible.

Time spent loitering is counterproductive.
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RE: Too much Iron in my Diet - Mundy vs Cannonfodder

Post by Sangeli »

Kind of sucks for the Allies in the CentPac where there aren't a lot of islands big enough to stage invasion out of. If you don't have a foothold in the Gilberts then Christmas island is probably the closest base. The only other alternative is to use a base like Palmyra or Canton which can get a pretty good sized port and just pay the supply cost for an uber-stack. Yea its a waste of supply but supply wastage should be one of the last concerns for the Allies, especially in bases close to PH.
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RE: Too much Iron in my Diet - Mundy vs Cannonfodder

Post by Mundy »

07 July 1943

If you're not watching something...

Cannonfodder advanced some troops without me noticing to Jubbulpore. With turn after turn, it's easy to let things go, I guess.
Ground combat at Jubbulpore (46,27)

Japanese Deliberate attack

Attacking force 23407 troops, 344 guns, 1414 vehicles, Assault Value = 1189

Defending force 9406 troops, 54 guns, 0 vehicles, Assault Value = 405

Japanese adjusted assault: 829

Allied adjusted defense: 1507

Japanese assault odds: 1 to 2 (fort level 3)

Combat modifiers
Defender: terrain(+), forts(+), leaders(+), preparation(-)
Attacker:

Japanese ground losses:
1515 casualties reported
Squads: 2 destroyed, 96 disabled
Non Combat: 2 destroyed, 35 disabled
Engineers: 1 destroyed, 28 disabled
Guns lost 24 (1 destroyed, 23 disabled)
Vehicles lost 167 (42 destroyed, 125 disabled)

Allied ground losses:
586 casualties reported
Squads: 2 destroyed, 98 disabled
Non Combat: 0 destroyed, 6 disabled
Engineers: 0 destroyed, 2 disabled

Assaulting units:
2nd Tank Division
1st Tank Division
7th Ind.Tank Brigade
Guards Tank Division

Defending units:
16th LRP Brigade
14th LRP Brigade
23rd LRP Brigade

It looks like I punched him in the face good, and according to the map, his forces are retreating back out. If this had turned into a battle, I would have railed over 2-3 divisions anyway. If he want's to punch through, he'll need overwhelming strength, or I can simply reinforce. If not there, then a couple hexes back anyway.

Other than that, I had recalled all my Australian based subs back to Brisbane. Nearly all of them were low on fuel. I plan to set up a wall within bombardment staging range of my Pago bases. The more difficult one is Vava'u, as he could probably reach it from Suva.
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RE: Too much Iron in my Diet - Mundy vs Cannonfodder

Post by Mundy »

08 July 1943

Figures, when I bring the topic up, it happens.
Night Naval bombardment of Vava'u at 141,165 - Coastal Guns Fire Back!

Allied aircraft
no flights

Allied aircraft losses
P-40E Warhawk: 10 damaged
P-40E Warhawk: 1 destroyed on ground
F4F-4 Wildcat: 19 damaged
F4F-4 Wildcat: 1 destroyed on ground
P-47D2 Thunderbolt: 11 damaged
P-47D2 Thunderbolt: 2 destroyed on ground

24 Coastal gun shots fired in defense.

Japanese Ships
CA Kako
CA Furutaka
CA Kinugasa
CA Aoba
CL Natori
CL Sendai
DD Takakaze
DD Tadeyame
DD Kosugiri
DD Suresushio
DD Hayate
DD Kamikaze

Allied ground losses:
148 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 17 disabled
Engineers: 0 destroyed, 7 disabled

Airbase hits 10
Airbase supply hits 7
Runway hits 15
Port hits 24
Port supply hits 6

E7K2 Alf acting as spotter for CA Kako
55th Coastal Artillery Battalion firing at CA Kako
CA Kako firing at 55th Coastal Artillery Battalion
55th Coastal Artillery Battalion firing at CA Furutaka
CA Furutaka firing at 55th Coastal Artillery Battalion
CA Kinugasa firing at 55th Coastal Artillery Battalion
CA Aoba firing at 55th Coastal Artillery Battalion
CL Natori firing at Vava'u
E7K2 Alf acting as spotter for CL Sendai
CL Sendai firing at Vava'u
DD Takakaze firing at 55th Coastal Artillery Battalion
DD Tadeyame firing at Vava'u
DD Kosugiri firing at Vava'u
DD Suresushio firing at 55th Coastal Artillery Battalion
DD Hayate firing at Vava'u
DD Kamikaze firing at Vava'u

I'm surprised my 155mm coast artillery didn't make more of an impression, with him coming in close enough for destroyers to bombard. I'm getting a shipment of more artillery going on the way now. I've pulled out most of my planes. About 2/3 of them were still flyable, and I'm guessing the rest will be fixed up within a few days.

Looking at my 32 kt ships, I don't think he can make the run right from Suva, but has to start a few hexes south. Search planes didn't see anyone. I've got about 4 subs heading to the likely staging areas. Four squadrons of B-25s are set to naval attack, in case he gets careless setting these up. Most of these squadrons are fairly skilled in low level bombing, despite exp not being ultra-high.

Other than that, I'm getting the millstone slowly rolling towards the Colombo op. I may wind up using over eight divisions for this, plus lots of tanks and artillery. You'd think my armored battalions in mid-43 would be phasing out the Stuart for Shermans. My M-10 equipped TD units are probably the best AFVs in the game right now.

My bombers hit his guys leaving Jubbulpore.
Afternoon Air attack on 1st Tank Division, at 46,27 (Jubbulpore)

Weather in hex: Light rain

Raid spotted at 34 NM, estimated altitude 12,000 feet.
Estimated time to target is 11 minutes

Allied aircraft
B-17F Fortress x 8

No Allied losses

Japanese ground losses:
6 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled

Aircraft Attacking:
8 x B-17F Fortress bombing from 9000 feet
Ground Attack: 8 x 500 lb GP Bomb

--------------------

Afternoon Air attack on 2nd Tank Division, at 46,27 (Jubbulpore)

Weather in hex: Light rain

Raid spotted at 44 NM, estimated altitude 11,000 feet.
Estimated time to target is 15 minutes

Allied aircraft
Liberator GR.III x 6
B-24D1 Liberator x 9

No Allied losses

Japanese ground losses:
9 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 0 destroyed, 5 disabled
Engineers: 0 destroyed, 0 disabled

Aircraft Attacking:
6 x Liberator GR.III bombing from 9000 feet
Ground Attack: 8 x 250 lb GP Bomb
9 x B-24D1 Liberator bombing from 9000 feet
Ground Attack: 10 x 500 lb GP Bomb

Also attacking 1st Tank Division ...
Also attacking 2nd Tank Division ...
Also attacking 1st Tank Division ...

--------------------

Afternoon Air attack on 7th Ind.Tank Brigade, at 46,27 (Jubbulpore)

Weather in hex: Light rain

Raid spotted at 49 NM, estimated altitude 15,000 feet.
Estimated time to target is 18 minutes

Allied aircraft
Liberator II x 6
Wellington Ic x 8
B-17E Fortress x 9
B-24D1 Liberator x 9

Allied aircraft losses
Liberator II: 2 damaged
Wellington Ic: 1 destroyed by flak

Japanese ground losses:
69 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 0 destroyed, 7 disabled
Engineers: 0 destroyed, 0 disabled

Aircraft Attacking:
6 x Liberator II bombing from 9000 feet
Ground Attack: 8 x 500 lb GP Bomb
2 x Wellington Ic bombing from 9000 feet
Ground Attack: 8 x 500 lb GP Bomb
6 x Wellington Ic bombing from 9000 feet
Ground Attack: 8 x 500 lb GP Bomb
9 x B-24D1 Liberator bombing from 9000 feet
Ground Attack: 10 x 500 lb GP Bomb
9 x B-17E Fortress bombing from 9000 feet
Ground Attack: 8 x 500 lb GP Bomb

Also attacking 2nd Tank Division ...
Also attacking Guards Tank Division ...
Also attacking 7th Ind.Tank Brigade ...
Also attacking 2nd Tank Division ...
Also attacking Guards Tank Division ...


---------------------------------------------

Afternoon Air attack on 7th Ind.Tank Brigade, at 46,27 (Jubbulpore)

Weather in hex: Light rain

Raid spotted at 27 NM, estimated altitude 10,000 feet.
Estimated time to target is 9 minutes

Allied aircraft
B-24D1 Liberator x 9
B-25C Mitchell x 12

Allied aircraft losses
B-24D1 Liberator: 1 damaged

Aircraft Attacking:
9 x B-24D1 Liberator bombing from 9000 feet
Ground Attack: 10 x 500 lb GP Bomb
12 x B-25C Mitchell bombing from 9000 feet *
Ground Attack: 3 x 500 lb GP Bomb

Not very spectacular. I've set my LRP brigades there to attack, hoping he has his troops in travel mode.

I've broken up my one division in Karachi to deal with the garrison issues I'm having out east north of Delhi.
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RE: Too much Iron in my Diet - Mundy vs Cannonfodder

Post by Mundy »

13 July 1943

It's mostly been quiet. CF did a sweep at Vava'u.
Morning Air attack on Vava'u , at 141,165

Weather in hex: Light rain

Raid detected at 24 NM, estimated altitude 34,800 feet.
Estimated time to target is 7 minutes

Japanese aircraft
N1K1-J George x 36

Allied aircraft
P-39D Airacobra x 24
P-47D2 Thunderbolt x 13

Japanese aircraft losses
N1K1-J George: 1 destroyed

Allied aircraft losses
P-39D Airacobra: 3 destroyed
P-47D2 Thunderbolt: 1 destroyed

Aircraft Attacking:
27 x N1K1-J George sweeping at 33800 feet *

CAP engaged:
15th FG/46th FS with P-39D Airacobra (0 airborne, 10 on standby, 11 scrambling)
10 plane(s) intercepting now.
0 plane(s) not yet engaged, 3 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 10000 and 28440.
Time for all group planes to reach interception is 15 minutes
348th FG/342nd FS with P-47D2 Thunderbolt (0 airborne, 10 on standby, 0 scrambling)
10 plane(s) intercepting now.
0 plane(s) not yet engaged, 3 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 33000 and 37200.
Raid is overhead



---------------------------------------------

Morning Air attack on Vava'u , at 141,165

Weather in hex: Light rain

Raid detected at 193 NM, estimated altitude 34,800 feet.
Estimated time to target is 57 minutes

Japanese aircraft
N1K1-J George x 4

Allied aircraft
P-39D Airacobra x 7
P-47D2 Thunderbolt x 4

Japanese aircraft losses
N1K1-J George: 1 destroyed

No Allied losses

Aircraft Attacking:
1 x N1K1-J George sweeping at 33800 feet *

CAP engaged:
15th FG/46th FS with P-39D Airacobra (0 airborne, 0 on standby, 0 scrambling)
7 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 28440 and 34440.
Time for all group planes to reach interception is 57 minutes
348th FG/342nd FS with P-47D2 Thunderbolt (0 airborne, 0 on standby, 0 scrambling)
4 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 27440 and 37800.
Time for all group planes to reach interception is 42 minutes

The intel summary screen lists 9 Georges and 9 Cobras down as well as 3 Jugs. The P-47s are CAPping at max altitude next turn. If he wants to play in the thin air, he's going to get burned as the Jugs maneuver rating trumps his at extreme heights.

I have tons of troops loading up at Pearl and Christmas to send to Cape Town. I'm also rounding up a few US divisions up in Australia. I should have over 8 when I finally pull the trigger on this. I'm also going to dump a ton of paras on Ceylon's interior hexes. A bunch of C-47 squadrons are making way to East US for shipment overseas. I already have a bunch of transports in India, so I should have plenty ready do dump everybody when the time comes. I'm looking at probably 4-5 battleships involved in this. I'll also swamp the area with minesweepers, just in case. Ed Doctrine is very thorough when it comes to amphibious landings, and it's stood me in good stead in prior games. I have many, many CB, maintenance, naval shore and engineering units also bound for Ceylon, which will be part of the second lift. I want bases up and running quickly and plenty of naval support to speed up ship unloading.
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RE: Too much Iron in my Diet - Mundy vs Cannonfodder

Post by Mundy »

14 July 1943

More quietness.

I'll be sending another big load of troops from Pearl next turn.

I did some rearranging of the fighter squadrons amongst the Pago bases. I was letting them build up at a few. Some recon B-25s arrived from Xmas island to Savaii, and I've got them set to look at Suva. The monkey says that the IJA 35th Division is planning for Auckland. I have lots of planes there, so I'll look at moving them to the inland bases I've been developing for last few months. I can't seem to deter bombardments anyway.

Over the next three weeks, about 400k in supply is enroute to India from Cape Town. I hope this makes a difference. Unless the inland bases at the tip of India start getting stuff, I'll probably end up running the paras out of Madras when D-Day comes. I haven't really been keeping strict count, but I have 2-2/3 Indian divisions prepping for Colombo at Bombay. I know I dedicated a UK division there too. Combined, I'll probably have a regiment's worth of paras doing this. I should have enough muscle. I want to keep my ship arrivals to India quiet when they come. I'll set up some dummy TFs at Bombay to see if they get spotted. I'm more worried about a sub encounter giving the thing away. So far, he's been keeping them due west of Karachi, near the map edge where the off map stuff comes in. His sub activity overall has been rather lame. A pack of them were near Auckland, but I've severely beaten them away. I wish I had some hedgehog equipped ships there.

I'm moving some xAKLs to Pago Pago, since it's been getting big enough where I can use it as a supply hub to the other 4-5 bases I have in the area.
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RE: Too much Iron in my Diet - Mundy vs Cannonfodder

Post by Mundy »

19 July 1943

The great shuffle.

A USA Army division arrived in East US from the west, along with about 15 assorted Seabee and base support forces. Lots of clicks later, I got them shipped to Cape Town.

I noticed one of my Airacobra squadrons on Ta'u upgraded to P-39Ns. I'm not sure I like this plane, as its normal range is 2, with extended at 3. 4/5 with tanks. That'll probably be a pure CAP squadron. I think even Spitfires are better than that.

I bagged a little tanker north of Koumac.
Sub attack near Belep Islands at 112,153

Japanese Ships
TK Komaki Maru, Torpedo hits 1, heavy fires, heavy damage
PC Take

Allied Ships
SS Scorpion

SS Scorpion launches 4 torpedoes at TK Komaki Maru
Scorpion diving deep ....
PC Take fails to find sub, continues to search...
PC Take fails to find sub, continues to search...
PC Take fails to find sub, continues to search...
PC Take fails to find sub, continues to search...
PC Take fails to find sub, continues to search...
Escort abandons search for sub

I got another near Borneo a few days ago. Every little bit helps, I guess.

My test SCTF at Bombay is still unsighted after three days, which is good news. I'm sure he could reach it if he dedicated something to that, being 24 hexes from Colombo. I can probably be confident when all my invasion shipping arrives, they'll be unnoticed. Either way, I'll send them in from the NW to be safe.

All my fleet carriers, barring Hornet are in Panama. I'm getting through minor repairs before sending them across. A new P-40N squadron at Cape Town, (one of three there) is fully stocked up, so I'm shipping them across on a 24 kt xAP. Soldiers and Marines arrived at Melbourne, and they'll be going to Bombay via Cape Town. I'm probably looking at five weeks before the pieces all arrive, at the minimum.
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RE: Too much Iron in my Diet - Mundy vs Cannonfodder

Post by Sangeli »

I would not bring my CVs to Bombay if I were you. Best chance you have with this Ceylon invasion is keeping the fact you brought your CVs here as quiet as possible. If the Japanese see you brought USN CVs, then you could very well fall into a KB trap. If it were me, I'd leave the CVs off map in Cape Town until you are actually ready to invade. In general I think you need to be more careful about only pulling forward invasion assets when you need them rather than leaving them in their stage areas indefinitely (like you did with Perth).

Also, if you don't like the P-39N why are you using it? You have like 250+ P-40Ks IIRC.
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RE: Too much Iron in my Diet - Mundy vs Cannonfodder

Post by Mundy »

It was one of the few squadrons I had set to update. Normally I've shut them off. Probably missed a couple. I didn't know Ns were in the pool already. The P-40N pool is filling, which is big. They have a tanked range of 8, the best of all of them.

I'll probably stage all the follow-on support troops at Karachi. I want them fairly quickly on the beach after Colombo falls. To be honest, most of his bases in India proper may struggle to lend air support to Ceylon, given their distances. The nearest could be Vizagapatnam, which is 19 hexes away. Not sure how much he's developed that one.

I don't think I want to hole up at Cape Town. That would put them on top of Diego Garcia when they arrive on-map and give the whole thing away pretty quickly. I'll probably send them to Karachi. If KB suddenly showed, I could get them to Abadan in a blink. I'll need a lesser traveled route there, as he's had a sub lurking near the northern map edge. Approach from the SW.

As it stands right now, I don't know if he would send KB west. That's quite a hike from the areas he's been supporting. He had to have seen my earlier aborted attempt at Baker, so he has to know if I can confirm KB out west, I'll start jumping on his eastern holdings...if I have any transports left over there anyway.

By the time this kicks off, I should have 3 fleet carriers and 5 light carriers. Add to that another 4 or so CVEs which will ride with the invaders. Naval air and probably a few hundred long range heavy bombers will kick the whole thing off. I'm hauling freight like anything to help keep the basing issues at a minimum. The next three weeks should see 400k in supply arriving at Karachi. I'll probably have to use Madras for a lot of it, as it's always kept a healthy supply level, but they'll only transfer there at the last moment. I'll probably have about 15 or more C-47 squadrons to drop all my paras, too.
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RE: Too much Iron in my Diet - Mundy vs Cannonfodder

Post by Mundy »

23 July 1943

Trading Shots.

CF has been probing air bases in India, forcing me to get fighters there. They probably should have been there from the start, but when it's quiet... 3 40K squadrons are there now, but this was probably a one a done. I'm guessing Cochin will be next, but I have like 14 supplies there.
Morning Air attack on Bangalore , at 32,37

Weather in hex: Moderate rain

Raid detected at 118 NM, estimated altitude 16,000 feet.
Estimated time to target is 37 minutes

Japanese aircraft
Ki-43-IIb Oscar x 42
Ki-49-IIa Helen x 26

Allied aircraft
no flights

Japanese aircraft losses
Ki-49-IIa Helen: 5 damaged

Allied aircraft losses
B-17E Fortress: 2 damaged
B-24D1 Liberator: 5 damaged
B-25D1 Mitchell: 2 damaged

Airbase hits 1
Airbase supply hits 1
Runway hits 8

Aircraft Attacking:
26 x Ki-49-IIa Helen bombing from 13000 feet
Airfield Attack: 4 x 250 kg GP Bomb



---------------------------------------------

Morning Air attack on Bangalore , at 32,37

Weather in hex: Moderate rain

Raid detected at 61 NM, estimated altitude 18,000 feet.
Estimated time to target is 19 minutes

Japanese aircraft
Ki-49-IIa Helen x 60

Allied aircraft
no flights

Japanese aircraft losses
Ki-49-IIa Helen: 2 damaged

Allied aircraft losses
B-24D1 Liberator: 39 damaged
B-24D1 Liberator: 2 destroyed on ground
B-25D1 Mitchell: 13 damaged

Airbase hits 15
Airbase supply hits 2
Runway hits 24

Aircraft Attacking:
30 x Ki-49-IIa Helen bombing from 13000 feet
Airfield Attack: 4 x 250 kg GP Bomb
30 x Ki-49-IIa Helen bombing from 13000 feet
Airfield Attack: 4 x 250 kg GP Bomb

Supply in India is getting pretty dry. I'm at 40k at Bombay, but that still puts them in the red. I hope there's a big stockpile on Ceylon if/when I take it, as supplying it will be difficult. I'm wondering if it would help if I shut down all building there. Everything's probably big enough to use anyway right now.

I took a shot at some ships at Lord Howe from Brisbane. Figures the SBDs didn't want to cooperate. Better luck with the B-25s. Funny how I took P-38 losses, but the Jugs came out clean again.
Morning Air attack on TF, near Lord Howe Island at 100,169

Weather in hex: Light cloud

Raid detected at 39 NM, estimated altitude 12,000 feet.
Estimated time to target is 14 minutes

Japanese aircraft
A6M5 Zero x 54
Ki-45 KAIa Nick x 34

Allied aircraft
SBD-5 Dauntless x 18

No Japanese losses

Allied aircraft losses
SBD-5 Dauntless: 13 destroyed

CAP engaged:
Soryu-1 with A6M5 Zero (23 airborne, 0 on standby, 0 scrambling)
(27 plane(s) diverted to support CAP in hex.)
23 plane(s) intercepting now.
0 plane(s) not yet engaged, 0 being recalled, 4 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 0 and 15000.
Time for all group planes to reach interception is 22 minutes
Hiryu-1 with A6M5 Zero (23 airborne, 0 on standby, 0 scrambling)
(27 plane(s) diverted to support CAP in hex.)
23 plane(s) intercepting now.
0 plane(s) not yet engaged, 0 being recalled, 4 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 0 and 10000.
Time for all group planes to reach interception is 22 minutes
264th Sentai with Ki-45 KAIa Nick (18 airborne, 16 on standby, 0 scrambling)
(18 plane(s) diverted to support CAP in hex.)
18 plane(s) intercepting now.
Group patrol altitude is 12000 , scrambling fighters between 5000 and 15000.
Time for all group planes to reach interception is 21 minutes



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Morning Air attack on TF, near Lord Howe Island at 100,169

Weather in hex: Light cloud

Raid detected at 36 NM, estimated altitude 2,000 feet.
Estimated time to target is 10 minutes

Japanese aircraft
A6M5 Zero x 52
Ki-45 KAIa Nick x 34

Allied aircraft
B-25D1 Mitchell x 10

Japanese aircraft losses
A6M5 Zero: 1 destroyed

Allied aircraft losses
B-25D1 Mitchell: 5 destroyed

CAP engaged:
Soryu-1 with A6M5 Zero (19 airborne, 0 on standby, 0 scrambling)
19 plane(s) intercepting now.
7 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 10000 and 15000.
Time for all group planes to reach interception is 44 minutes
264th Sentai with Ki-45 KAIa Nick (7 airborne, 16 on standby, 0 scrambling)
7 plane(s) intercepting now.
11 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 12000 , scrambling fighters between 2000 and 12000.
Time for all group planes to reach interception is 39 minutes
Hiryu-1 with A6M5 Zero (22 airborne, 0 on standby, 0 scrambling)
22 plane(s) intercepting now.
4 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000
Time for all group planes to reach interception is 17 minutes



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Morning Air attack on TF, near Lord Howe Island at 100,169

Weather in hex: Light cloud

Raid detected at 27 NM, estimated altitude 7,000 feet.
Estimated time to target is 7 minutes

Japanese aircraft
A6M5 Zero x 46
Ki-45 KAIa Nick x 31

Allied aircraft
B-25D1 Mitchell x 12
P-38H Lightning x 17
P-47D2 Thunderbolt x 12

Japanese aircraft losses
A6M5 Zero: 2 destroyed
Ki-45 KAIa Nick: 1 destroyed

Allied aircraft losses
B-25D1 Mitchell: 3 destroyed, 5 damaged
B-25D1 Mitchell: 1 destroyed by flak
P-38H Lightning: 3 destroyed

Japanese Ships
xAK Yuri Maru, Bomb hits 1
xAK Syunsei Maru
xAK Kiyo Maru, Bomb hits 1

Aircraft Attacking:
6 x B-25D1 Mitchell bombing and strafing from low level
Naval Attack: 6 x 500 lb SAP Bomb

CAP engaged:
Soryu-1 with A6M5 Zero (9 airborne, 0 on standby, 7 scrambling)
9 plane(s) intercepting now.
5 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 1000 and 15000.
Time for all group planes to reach interception is 39 minutes
6 planes vectored on to bombers
264th Sentai with Ki-45 KAIa Nick (8 airborne, 4 on standby, 7 scrambling)
8 plane(s) intercepting now.
12 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 12000 , scrambling fighters between 1000 and 31190.
Time for all group planes to reach interception is 53 minutes
9 planes vectored on to bombers
Hiryu-1 with A6M5 Zero (13 airborne, 0 on standby, 0 scrambling)
13 plane(s) intercepting now.
12 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 1000 and 10000.
Time for all group planes to reach interception is 69 minutes
8 planes vectored on to bombers

Looking at the Panama to Cape Town transit time: Fast carriers will make it in about 21 days. About a month for slower stuff. I'm probably looking at 3 months just to get the pieces in place. A few divisions are enroute to Cape Town from Melbourne. Americal and one of the twenty-something-ith Divisions, plus Paras, Commandos and tanks. A CVL and an Essex (Wasp) will arrive within three days. Hornet's still healing at a very slow rate. I'm guessing two months before I can simply move her. No IJN subs near New Zealand lately, since I've whacked them. I'll have like 8 DDs ready when I finally move her.
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