Improvements in soldier behavior?

3D version of Close Combat
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Kanov
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Location: México

Improvements in soldier behavior?

Post by Kanov »

Any new improvement on the soldier behavior?
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SteveMcClaire
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RE: Improvements in soldier behavior?

Post by SteveMcClaire »

Soldier behavior will be very familiar to veteran CC players, but there will be a few differences.

One 'new' behavior is that soldiers who become separated from their team will not always run and catch up again. So a team trying to cross open ground under fire will tend to 'shed' soldiers if the individual men decide to stop take cover. This will reduce the team's effectiveness and require time or the attention of a command team to get the stragglers to rejoin.

The flip side is that the entire team, as a whole, won't abort the movement order from coming under fire, as has happened in previous CCs.

Steve
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Kanov
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RE: Improvements in soldier behavior?

Post by Kanov »

This sounds great. To counter crawl of death and cancel-order of death.

Any other?
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