I remember seeing messages like 'Sub below depth charge pattern'
Seen when the Japanese player is using vessels with the type 95 depth charge as these have a rather limited depth capability.
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
I remember seeing messages like 'Sub below depth charge pattern'
Almost all of mine are hauling stuff around almost all of the time.
ORIGINAL: rustysi
Almost all of mine are hauling stuff around almost all of the time.
I'm in a scen1 AI game and this is my experience too. Don't have tons of boats sitting around doing nothing.
ORIGINAL: Bullwinkle58
ORIGINAL: wdolson
And as Feltan pointed out, the tonnage totals in the real war include a lot of small boats/ships that are not included in the game OOB.
And as I pointed out, the JANAC data I linked to disposes of this theory. It's incorrect.
Sorry - I missed this post in the rush of RL over the past couple of days.ORIGINAL: Feltan
ORIGINAL: witpqs
I partly agree. It's likely that Japan could have done better IRL, how much better is a valid question. The limitation of the game engine is that if a Japanese player pursues a strategy of great commitment to air ASW, once they have a large force of pilots with (to the best of my knowledge) >70 ASW skill, they start hitting and sinking subs at wholly unrealistic rates. It becomes as though they have guided weapons from several decades later. In a WITP (not AE, but I think the air ASW model did not change) PBM playing as Allies, in October '43 my opponent's air ASW electron guys got ramped up to the point where I had to pull all subs out of IJ waters. Forget about patrolling anywhere under IJ air cover, even passing by in transit several hexes away from an IJ base resulted in an almost guaranteed kill of the sub at that point. Kudos to my opponent for figuring out that strategy and implementing it well.
Now, while we would all love to see every limitation of the game engine improved and this one would be no exception, I am not meaning to imply that it is something that can be improved within the practical limits of support. I simply realize that it is a limitation, and in playing the game I have to account for it (whatever side I am playing).
How does this relate to the IRL comparison made above? It's the other part of "partly agree". I do agree that Japan could likely have done better, but I disagree that AE will give a valid idea of just how much better they could have done. I think in AE the Empire can do much better on ASW that it could have IRL.
All IMO and my own observations, of course.
witpqs,
Indeed, the question is how much better Japan could have done.
I am curious, the situation you describe -- where submarines fall prey to skilled ASW aircraft -- sounds similar to the problem faced by U-boats in the Atlantic. The U-boats had to revert to the mid-Atlantic gap once the UK had sufficient airborne ASW resources deployed in both the home islands and in Canada. Was the situation you faced worse than that faced by the Germans?
The October '43 date is interesting too. The largest killer of U-boats in '44 and '45 was radar equipped aircraft. However, the 10cm radar didn't get widely deployed until the very end of '43 and early '44. The earlier 1.7m radar was much less effective against U-boats. We can't expect Japan to have such technological advances as Bullwinkle pointed out earlier; however, by October '43 the technology employed by the Allies in the Atlantic was not so advanced as to be out-of-reach of the Japanese -- convoys, visual observation by aircraft, sonar and depth charges still ruled in Oct'43 in the Atlantic.
So, if we consider the Atlantic the "worst case" for submarine warfare and best for ASW -- is it unreasonable to postulate that the Japanese could have (emphasis on could) made the home waters around Japan as unfriendly to Allied submarines as the Brits made their home waters unfriendly to U-boats? Were the US submarines somehow immune to such tactics? IRL, the US submarine campaign in the Pacific didn't really ramp up until '43 with Lockwood sacking numerous cautious skippers, and the Japanese ASW effort lagged even further behind -- but it didn't need to as your opponent apparently grasped.
I would not expect the wholesale slaughter of US submarines a likely or even possible outcome similar to the fate of the U-boat campaign; Japan simply didn't have the technology or industrial capacity. The effectiveness of Allied ASW at the end of '43 seems to be the terminal possibility for potential Japanese ASW effectiveness -- and the Allies in late '43 were not too shabby.
Regards,
Feltan
ORIGINAL: witpqs
As far as what Japan could have done with a better strategy, they did not have the technology that the Allies had in the Atlantic vs Germany. There were other aspects of the situation different IRL too, of course, but in a game exploring what-if you could argue about which what-ifs to allow or not. They clearly could have done better with a different strategy, although it is a what-if in terms of what strategy they could have achieved given their internal politics and other factors.
ORIGINAL: Canoerebel
I've been gone from AE for nearly two years now, and still miss it. But I still roam the forums, reading threads like this one, enjoying the collective wisdom of the Forum. Good stuff.
After my two year retirement/hiatus/sabbatical (whatever it is), I have this perspective on AE. I don't think the ground game is anything like the actual ground war (Japanese armies marching across the Owen Stanleys; Allied tanks moving through the Burma jungles; Japan running amock in China). I don't think the war at sea is anything like the actual war at sea (Death Stars; neutered Allied sub campaign; John Cochran taking the KB for pleasure cruises around Oz); I don't think the air war is anything like the actual air war (attrition favoring Japan; Netties and torps an uber weapon closing off entires seas; both sides moving groups half way around the world in two days and then striking en masse).
Some of the things I did gain: (1) a much better feel for the immense complexity of logistics and planning (holy cow!); (2) a better idea of the need for patience and caution (why admirals sweat bullets when doing things like sending Hornet adventuring up north in April '42); (3) super-ramped-up awareness of geography; (4) a spectacular game that while not really like the actual war nevertheless resembles the actual war and allows players to improvise magestically; and (5) stunningly competitive and fun challenge.
His dad had a stroke and has been in a coma. He hasn't updated in a while.ORIGINAL: Canoerebel
I don't have any near-term plans to return to AE, but there is one possibility in the longterm I'm chewing over, though I haven't approached the possible opponent to see if he'd even be interested; he might not be and, even if he is, I don't think circumstances would allow it for many months or longer. (Well, there is one other possibility - if Nemo shows up and issues an invitation, I think I'd bite; but I'm not expecting that to happen.)
Speaking of long lost folks like Nemo, what's become of Greyjoy of late?