Some Thoughts on Scenario Design...Interested?

SPWaW is a tactical squad-level World War II game on single platoon or up to an entire battalion through Europe and the Pacific (1939 to 1945).

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Wild Bill
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Some Thoughts on Scenario Design...Interested?

Post by Wild Bill »

Having just come through the experience of checking, revising and reviewing over 115 scenarios by over a dozen different designers, I've learned a few things and I have a few suggestions.

Is anyone interested? Before I take the time to post these, I want to be sure that there are designers out there and they are interested in a few tidbits from someone who has had a little experience in that area.

With the 30+ scenarios I've done for Mega Campaign, that brings my total to just under 1100 of them in the last six years in all SP games, including nearly 25 campaigns.

So maybe my pain can be your blessing. If enough respond to this post, I'll begin doing just that.

Standing by...

Wild Bill
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BruceAZ_MatrixForum
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Post by BruceAZ_MatrixForum »

Wild Bill:

Please pass them on. Thanks!
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Post by Yogi Yohan »

Enlighten us, Oh revered one! :D
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Post by Greg McCarty »

Originally posted by Wild Bill:
Having just come through the experience of checking, revising and reviewing over 115 scenarios by over a dozen different designers, I've learned a few things and I have a few suggestions.

Is anyone interested? Before I take the time to post these, I want to be sure that there are designers out there and they are interested in a few tidbits from someone who has had a little experience in that area.

With the 30+ scenarios I've done for Mega Campaign, that brings my total to just under 1100 of them in the last six years in all SP games, including nearly 25 campaigns.

So maybe my pain can be your blessing. If enough respond to this post, I'll begin doing just that.

Standing by...

Wild Bill
Ready to learn...
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than to live on your knees.

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Banjo
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Post by Banjo »

WB, I'd love to see them. We had emailed each other a few times back in the fall about a few ideas I had for training scenarios. Unforunately for me, I was still learning the system, and life got in the way of that project for me. I havn't played SPWAW in 2001 yet, but my 20 dollars went out as soon as I saw 5.0 was available. Life is settling down a bit now, and am ready to dig into 5.0 as soon as I get it. I still have those ideas in my head, but want to wait to see the goodies on the disc before I start on them. I also have had a few other ideas for campaigns since my Squad Leader days. I think they would work quite well with some form of SPWAW, although I think it would need more than the SPWAW engine can handle at this moment. It would probobly take a few years to get it up to speed. If your interested in hearing them, i'd love to get another opinion of them. High fives and thanks to the folks at Matrix. I'm glad I can help supprt you guys now.
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Post by MrWhite »

Postem, must learn.. :)
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Post by Figmo »

Yes - Absolutely!! You've probably forgotten more about scenario design than I'll ever know!!

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Post by Flashfyre »

"Master, when will I be one with the designers?"

"When you can count the blades of grass in the meadow, grasshopper."

"Which meadow?"

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Alexandra
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Post by Alexandra »

I too would like to see your wisdom Herr Oberst.

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Post by bchapman »

Wild Bill,
Count me in.
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Post by Fabio Prado »

By all means, please do so, WB!
I am looking forward to it!
I have learned everything I know about scenario designing from you, and am always
wanting to learn more.

A great idea! I'm definitely in.

Fab
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Wild Bill
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Post by Wild Bill »

Well, well! Quite an enthusiastic crowd. I'm glad to hear from all of you.

Here is how we will do it. Next Monday we'll start a series of postings right here. We'll call it "The Art of War."

I will begin from the beginnning, rudimentary steps in scenario building. We'll take our time, do it right and assign little things for you to work on.

If you have a question on that subject, post it as a reply to the lesson and we'll let other folks answer too.

Let's see how it goes. This should be fun.

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Post by Tankhead »

All right Wild Bill looking forward to it :D.
You could right a book, your know how is tremendous and all them little tricks you know. This is going to be fun. :)

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Post by RockinHarry »

Ready to learn from the grandmaster!
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Post by Don Doom »

Am at your disposul Master of surprises, and willing to learn whatever tibits you throw our way. :D ;)
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Alexandra
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Post by Alexandra »

[
I will begin from the beginnning, rudimentary steps in scenario building. We'll take our time, do it right and assign little things for you to work on.


Am I reading this right? Is this gonna be like a class, where you'll teach us to build a scen from the ground up? If so, way cool!

Alex
"Tonight a dynasty is born." Ricky Proehl, then of the Saint Louis Rams. He was right! Go Pats! Winners of Super Bowls 36, 38 and 39.
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Post by Fabs »

Any information on how to design scenarios better would be wellcome.
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Post by Coachace »

Looking forward to class...
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Post by Banjo »

I hope that these projects will go toward another mega campaign. What better way of generating scenarios than through the troops helping in the creation process. The size and scope could become enormous. Lets not limit it to just scenario design. How to design a campaign... could be thrown in as well. Just a thought.
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Post by adantas »

Mein Oberst!, the Regiment is waiting your words!! :D


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