New Scenario for testing NF3 Dagger to the Heart
Moderator: MOD_Command
RE: New Scenario for testing NF3 Dagger to the Heart
OOK, here are some quick answers
-you should be aiming at the Rescue bacons not the boats. I need to delete that one bit in an early message
-Republic 23! Grrr, I was trying something different with that one and noted the cross country adventure which I thought was now fixed - I think I'll just delete it
-The Hurcs drop supplies by entering a set of RPs which are hidden to the player but it is about 500M Squair so fairly small. It may take a run or two, altitude does not matter, the RPs are fixed to the ship, the Rescue beacon is teleported to within it and the RPs work for all the other triggers as well.
-Rescue 3 is probably another Rescue RHIP that pops up at Sandy Point USCG Stn
-Only the 'suspicious' side private aircraft have a zone around them. Your Ftrs need to be in Loiter and stay within that small zone for about 10 seconds
- thanks for picking up the error - there are a lot of msgs so am not surprised I got some things mixed up
Did the Mahan sink - I think I forgot to put events in for her.
Appreciate the help on this one guys
B
B
-you should be aiming at the Rescue bacons not the boats. I need to delete that one bit in an early message
-Republic 23! Grrr, I was trying something different with that one and noted the cross country adventure which I thought was now fixed - I think I'll just delete it
-The Hurcs drop supplies by entering a set of RPs which are hidden to the player but it is about 500M Squair so fairly small. It may take a run or two, altitude does not matter, the RPs are fixed to the ship, the Rescue beacon is teleported to within it and the RPs work for all the other triggers as well.
-Rescue 3 is probably another Rescue RHIP that pops up at Sandy Point USCG Stn
-Only the 'suspicious' side private aircraft have a zone around them. Your Ftrs need to be in Loiter and stay within that small zone for about 10 seconds
- thanks for picking up the error - there are a lot of msgs so am not surprised I got some things mixed up
Did the Mahan sink - I think I forgot to put events in for her.
Appreciate the help on this one guys
B
B
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Airborne Rifles
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RE: New Scenario for testing NF3 Dagger to the Heart
Got it! My bad about Rescue 3. Haven't gotten more than 45 minutes in yet so I don't know what terrible fate awaits the Mahan...
Also, not sure if this is working as designed, but after I stopped and boarded the intel ship it launched an SA-N-5 that downed the Dallas' helo. I should have had it keep its distance, but I had figured that we were safe once the ship was boarded.
Also, not sure if this is working as designed, but after I stopped and boarded the intel ship it launched an SA-N-5 that downed the Dallas' helo. I should have had it keep its distance, but I had figured that we were safe once the ship was boarded.
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RE: New Scenario for testing NF3 Dagger to the Heart
If the Mahan survived the first 10 min it will likely survive the scenario unless it gets unlucky.
The boarding (trying to remember) happens in about 3 stages, the final stage where you have been on board for (I think) 10 min or so - the ship will teleport away (and you get other tasks). Until that time you're guys don't have complete control of it and as you found - it still has teeth
The boarding (trying to remember) happens in about 3 stages, the final stage where you have been on board for (I think) 10 min or so - the ship will teleport away (and you get other tasks). Until that time you're guys don't have complete control of it and as you found - it still has teeth
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RE: New Scenario for testing NF3 Dagger to the Heart
ORIGINAL: Gunner98
If the Mahan survived the first 10 min it will likely survive the scenario unless it gets unlucky.
The boarding (trying to remember) happens in about 3 stages, the final stage where you have been on board for (I think) 10 min or so - the ship will teleport away (and you get other tasks). Until that time you're guys don't have complete control of it and as you found - it still has teeth
I couldn't confirm this because as Dallas was proceeding to board her, was sunk by some Shipwrecks [:@]
Tonight my overall impression on the scenario [:)]
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Airborne Rifles
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RE: New Scenario for testing NF3 Dagger to the Heart
For me the drama on the Intel ship did play out to the bloody end, even though my Dallas was also a sinking wreck before the end.
Gunner, you should try pitching this scenario to the Coast Guard as a training tool. It really makes you think about how to manage your meager rescue resources.
Gunner, you should try pitching this scenario to the Coast Guard as a training tool. It really makes you think about how to manage your meager rescue resources.
Check out our novel, Northern Fury: H-Hour!
https://www.amazon.com/dp/1733838503?ref_=pe_3052080_397514860
And our web site:
http://northernfury.us/
https://www.amazon.com/dp/1733838503?ref_=pe_3052080_397514860
And our web site:
http://northernfury.us/
RE: New Scenario for testing NF3 Dagger to the Heart
My overall impressions:
1) First of all, this one is perhaps the most original scenario I've yet played in Command, and certainly a very interesting one. As I said earlier, the continuos stream of messages help building the "being there" sensation, and it plays almost like a RPG. Brace yourself for the first ten minutes! [:D][:D]
2) Improvements:
· I think some of the messages / events need some polishing. Two examples: one, as I mentioned earlier with the "hover over life boats / rescue buoy" confusion, easily manageable; second, during Dallas / Soviet Survey vessel standoff, just upon stopping it* I received a message stating Dallas was sending a boarding party. I assumed a RHIB would appear and then totally forgot about it as my atention was elsewhere. Thing is that there wasn't a RHIB and Dallas and the Soviet vessel spent several minutes a few miles apart doing nothing, until Dallas was sunk by Shipwrecks.
Following with the Dallas drama, I sent several RHIBs and the Adak to pick survivors up but no event was triggered [&:]
Also, special messages advise that bringing survivors to Rescue Ctr/beaches and hospitals will render VPs. Well, I tried hovering a helo over one of the beaches to no avail, but same helo did receive VPs a few minutes later in a hospital. I'd separate this on the messages: RHIBs & ferries get VPs upon reaching beaches, helos can go directly to hospitals.
*: don't remember exactly if Soviet vessel was already stopped or Dallas was already really close and this proximity triggered the event.
· Placing a hovering helicopter or flying by a Herc so close to rescue beacons is a PITA of micromanagement [:D] if, as mentioned earlier, I'm feeling myself as the guy in charge of overall rescue ops, it is not my task to tell this HH-65 pilot where and when to decelerate and descend from cruising profile to hover. I think that with bigger "trigger areas" the scenario would be more easily manageable. However, this is not a crucial point as, in the end, you find a way to get the task done [:)]
· Republic 23 is already discused [:)]. If you want to add something else to the "air picture", I'd propose this: have another radar equipped Cessna in the air (following a sailboat race or whatever legit reason one can find to equip a Cessna with a surface search radar [:D]). This way you force the player to challenge all the suspicious contacts. I confese that I tried that but, as my fighter jockeys were unable to get any response from the Cessnas, just shot down all the radar equipped light aircrafts. With my suggestion, you keep all the trigger-happy players (such as myself [:D]) from shooting down innocent flyers.
· I do not know if initial positions are randomized, but my helos from NAS Oceana didn't have the range to help anyone [&:]
· The RMS QE2 life boat flotilla did not quite reached the rescue center beach and kept going forward and backward. No VPs, of course.
Of course, I do not know if implementing these changes is easy, so feel free to discard them if the effort is not worthwile [:D]
PS: I've once visited one of the tankers in the scenario, very nice touch! Luckyly she wasn't hit [:)]
1) First of all, this one is perhaps the most original scenario I've yet played in Command, and certainly a very interesting one. As I said earlier, the continuos stream of messages help building the "being there" sensation, and it plays almost like a RPG. Brace yourself for the first ten minutes! [:D][:D]
2) Improvements:
· I think some of the messages / events need some polishing. Two examples: one, as I mentioned earlier with the "hover over life boats / rescue buoy" confusion, easily manageable; second, during Dallas / Soviet Survey vessel standoff, just upon stopping it* I received a message stating Dallas was sending a boarding party. I assumed a RHIB would appear and then totally forgot about it as my atention was elsewhere. Thing is that there wasn't a RHIB and Dallas and the Soviet vessel spent several minutes a few miles apart doing nothing, until Dallas was sunk by Shipwrecks.
Following with the Dallas drama, I sent several RHIBs and the Adak to pick survivors up but no event was triggered [&:]
Also, special messages advise that bringing survivors to Rescue Ctr/beaches and hospitals will render VPs. Well, I tried hovering a helo over one of the beaches to no avail, but same helo did receive VPs a few minutes later in a hospital. I'd separate this on the messages: RHIBs & ferries get VPs upon reaching beaches, helos can go directly to hospitals.
*: don't remember exactly if Soviet vessel was already stopped or Dallas was already really close and this proximity triggered the event.
· Placing a hovering helicopter or flying by a Herc so close to rescue beacons is a PITA of micromanagement [:D] if, as mentioned earlier, I'm feeling myself as the guy in charge of overall rescue ops, it is not my task to tell this HH-65 pilot where and when to decelerate and descend from cruising profile to hover. I think that with bigger "trigger areas" the scenario would be more easily manageable. However, this is not a crucial point as, in the end, you find a way to get the task done [:)]
· Republic 23 is already discused [:)]. If you want to add something else to the "air picture", I'd propose this: have another radar equipped Cessna in the air (following a sailboat race or whatever legit reason one can find to equip a Cessna with a surface search radar [:D]). This way you force the player to challenge all the suspicious contacts. I confese that I tried that but, as my fighter jockeys were unable to get any response from the Cessnas, just shot down all the radar equipped light aircrafts. With my suggestion, you keep all the trigger-happy players (such as myself [:D]) from shooting down innocent flyers.
· I do not know if initial positions are randomized, but my helos from NAS Oceana didn't have the range to help anyone [&:]
· The RMS QE2 life boat flotilla did not quite reached the rescue center beach and kept going forward and backward. No VPs, of course.
Of course, I do not know if implementing these changes is easy, so feel free to discard them if the effort is not worthwile [:D]
PS: I've once visited one of the tankers in the scenario, very nice touch! Luckyly she wasn't hit [:)]
RE: New Scenario for testing NF3 Dagger to the Heart
Excellent! Thank you for the comments Galahad. Most are easy fixes I think.
The Dallas Drama! Tricky one to manage, and she gets blasted every time. In the early iterations of the DB it used to survive because her Phalanx managed to knock down the Shipwrecks - very close and nail biting but it survived. Very tempted to put some more defences on her just for good measure, but then again maybe not.
I was thinking that the Helos from Oceana would be used on the Southern ships, but I tried a Knox class and it got wasted, then an OHP and it died as well - the Mahan was third time lucky and at least it survives and in some cases takes out passing missiles. So with the Sourthern ships surviving, perhaps the 'Fleet Angles' could transfer up to Gabraski - I'll check the timings.
Republic 23 is a PITA. The idea is as you describe, to keep the players honest, but I'll need to fix it or scrap it. I will put a radar on her if it stays though.
I try to get real names for all the ships, not always possible especially finding ships which were afloat in 94, glad it hit a cord - anyone got any good hints on Names for Portuguese fishing boats[:D]
Appreciate the points and most should be fixed up in the next release.
B
The Dallas Drama! Tricky one to manage, and she gets blasted every time. In the early iterations of the DB it used to survive because her Phalanx managed to knock down the Shipwrecks - very close and nail biting but it survived. Very tempted to put some more defences on her just for good measure, but then again maybe not.
I was thinking that the Helos from Oceana would be used on the Southern ships, but I tried a Knox class and it got wasted, then an OHP and it died as well - the Mahan was third time lucky and at least it survives and in some cases takes out passing missiles. So with the Sourthern ships surviving, perhaps the 'Fleet Angles' could transfer up to Gabraski - I'll check the timings.
Republic 23 is a PITA. The idea is as you describe, to keep the players honest, but I'll need to fix it or scrap it. I will put a radar on her if it stays though.
I try to get real names for all the ships, not always possible especially finding ships which were afloat in 94, glad it hit a cord - anyone got any good hints on Names for Portuguese fishing boats[:D]
Appreciate the points and most should be fixed up in the next release.
B
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RE: New Scenario for testing NF3 Dagger to the Heart
OK
New version 2.5 both here and in original post:
changes:
-Cleared up some of the messages (please note any mix ups)
-Dallas will deploy a RHIB when she halts the AGI
-HC-2 Helo's are now in Ferry mode and there is an alternate base to deploy them to
-Time for challenging suspicious AC is now only 5 seconds and the area is expanded (may cause some unintended triggers)
-The area for conducting rescue ops around sinking ships is larger but this may also cause some unintended triggers
-Montauk rescue triggers fixed
-QE2's Life boats fixed
-Dallas has an extra CIWS - not you need to watch the weapon arcs
-Republic 23 should be fixed
-Events set up should the Mahan sink
Thanks for the points above and as always looking for any points to improve it
B
New version 2.5 both here and in original post:
changes:
-Cleared up some of the messages (please note any mix ups)
-Dallas will deploy a RHIB when she halts the AGI
-HC-2 Helo's are now in Ferry mode and there is an alternate base to deploy them to
-Time for challenging suspicious AC is now only 5 seconds and the area is expanded (may cause some unintended triggers)
-The area for conducting rescue ops around sinking ships is larger but this may also cause some unintended triggers
-Montauk rescue triggers fixed
-QE2's Life boats fixed
-Dallas has an extra CIWS - not you need to watch the weapon arcs
-Republic 23 should be fixed
-Events set up should the Mahan sink
Thanks for the points above and as always looking for any points to improve it
B
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And our blog: http://northernfury.us/blog/post2/
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RE: New Scenario for testing NF3 Dagger to the Heart
SPOILERS!
A really stunning scenario, I am just 15 minutes in and have some small findings.
There is a Piper 28 and and a C172 (with A-G radar active) way out over the sea, and a C172 (Cape Cod 10) even further out all at very high altitudes (400ft above max for the airframe). I have not gotten to investigate those yet since the scenario have kept me busy
They however do a very good job of looking suspicious.
Some minor things to make this excellent scenario even more perfect:
Spelling error in briefing "clime" should be "climb".
Spelling error in the first message:
"Get the Tahoma and Dalas to fire up there Helos and take a look around!" (Dallas and their)
A really stunning scenario, I am just 15 minutes in and have some small findings.
There is a Piper 28 and and a C172 (with A-G radar active) way out over the sea, and a C172 (Cape Cod 10) even further out all at very high altitudes (400ft above max for the airframe). I have not gotten to investigate those yet since the scenario have kept me busy
Some minor things to make this excellent scenario even more perfect:
Spelling error in briefing "clime" should be "climb".
Spelling error in the first message:
"Get the Tahoma and Dalas to fire up there Helos and take a look around!" (Dallas and their)
RE: New Scenario for testing NF3 Dagger to the Heart
Thanks Pergite
Spellers fixed[:'(]
B
Spellers fixed[:'(]
B
Check out our novel, Northern Fury: H-Hour!: http://northernfury.us/
And our blog: http://northernfury.us/blog/post2/
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RE: New Scenario for testing NF3 Dagger to the Heart
Yeah this is kind of epic.
RE: New Scenario for testing NF3 Dagger to the Heart
Anything new on this one? Otherwise will post to the community tomorrow?
B
B
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And our blog: http://northernfury.us/blog/post2/
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RE: New Scenario for testing NF3 Dagger to the Heart
Minor Modifications and loaded to the community Pack thread.
B
B
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And our blog: http://northernfury.us/blog/post2/
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