Ahem...
More news.
No, actually no bug in the return o base phase... after 8 minutes and 49 seconds, the game consents to let me move the US fleet back in Port Arthur. How does it use this time ? I wonder...
But there was a bug in the return to base after the naval combat: the game definitely refused to let me abort, with a popup that said esc to return to the previous choice, or back to destroy the selected units: that did not work at all. Or maybe the game was doing it in background and it would have worked 10mn later ? Who knows ?
So I can continue the game normally.
For those of you who are curious, here is a map of the pacific just after the US fleet in the Japanese Coast lands in Port Arthur; it was in the 1 box and contained units with range 5 and speed 5 or 6 (which makes the whole stack 5/5)
Weather is snow in north temperate and in artic, rain in North moonsoon, storm in South moonsoon, rain in south temperate.
The following ports are within range and can accomodate the whole fleet: Port Arthur, Singapore, Calcutta, Trincomalee, Honolulu. I play with rough seas, which makes much the southern hemisphere unreacheable. I also play with in the presence of the enemy, but as this is the return to base phase and the US are contesting the marianas, the Japanese units don't slow the US units down: so Brisbane can been reached through the Marianas (the rough seas penalty only applies once) ; I did not check if that was the case.
