ORIGINAL: brian brian
Getting back to how to capture enemy ships in MWiF ... if you have the Unlimited Divisions optional turned on, you can try a second over-run of the French Fleet. Any ship that is overrun will have to rebase, and will be dis-organized after doing that. 60% of the ships in the first port will end up in that state, and the French might pick Oran for simplicity. Oran is not a city and might not be garrisoned when they do it....giving a 3 division invasion a decent chance of taking it, a bit higher if you risk the Alpini mountain division.
But overall it is worth recalling that captured ships go to the Repair Pool, so they are not free. In the WiF naval combat system, spending 2 scarce Italian Build Points on a Pilot to put in a NAV might actually accomplish more in the Mediterranean than spending the same 2 BP on a WWI French battleship, and the Italians generally don't need Cruiser reinforcements. The modern French BBs or a not-yet interned CV Bearn would possibly be worth it though.
A WWI battleship that you get is one less the allies have (before Vichy) and one less it will have when/if there is a Free France.
But most important than that, it takes losses in sea battles. like 2 scs (plus possibly other units like convoys ...) can be an interesting reinforcement for an Italian fleet and take losses or can help protect exposed convoys carrying supply, for example.
If you can do it twice, it's two times as interesting.
Needing cruisers or not depends on optionals and strategies. For example, war in Northern Africa and sometimes in Greece depends heavily on supply and it's even more necessary to protect the sea zone if you are playing with optionals that force you to have conv or trs/amph to transport the supply.
Many times you can get short of cruisers (damaged or sunk) depending on this and of luck.