Expected Reinforcments problem

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ogar
Posts: 297
Joined: Sun Sep 06, 2009 8:31 pm

Expected Reinforcments problem

Post by ogar »

I have some questions about the Expected Reinforcments screen that I found while play-testing Op. Kutuzov under 3.4.1.9. I have not seen this effect before in earlier play-tests, under versions 3.4.0.202 and under 3xBb. (See the screenshot below.)

I'm putting the questions here because I suspect designers are more likely to have encountered (and perhaps fixed) this.

1. Has anyone else seen this effect before ? On what version of TOAW ?, which scenarios ?

2. I have a suspicion this is related to events (re-using them). Can anyone confirm that ?

3. If someone has seen and fixed this, any help is appreciated.

The screenshot is from turn 8, and I have scrolled past the correctly listed expected arrivals (in turns 9,10...) to show the errors. Except for the 2 Air units (which do withdraw on turn 13) and the auto-disband, everything on the screen is false. None of these units withdraw. Period. What's worse is that when I scroll further, the same list of errors repeats as of turn 14, (and I guess onto 15, 16, etc.) mixing in with the 3 cavalry divisions correctly arriving on turn 14. Of course, this makes this whole screen useless to the player.

I have rechecked events, and except for the air units, no units withdraw. There are triggers for _some_ but not all of those artillery formations to go into garrison mode around turn 13 (this is the 3rd step in a cycle of 4 or 5 turns each, beginning around turn 4 or 5, and continuing through the game).

This erroneous effect does not show on the other player's Expected Reinforcement screen. I have watched this since first discovering it, and the effect showed in turns 9, 10, 11, 12, 13... except on turn 13 the turn 13 'errors' disappeared, leaving a screen full of turn 14, 15... errors. The air units do withdraw as planned, and the auto-disband, auto-disbands.

Like I said, I have a hunch that this comes from TOAW not clearing events -- it only wipes the pointer to the old event. (Designers know that re-using a previously 'cleared' event means tracking down each and every link/reference to the old event, and trying to clear all of those.) AFAIK, I have cleared any old events that were re-used. And as I wrote above, this problem is only appearing under 3.4.1.9.

Any help in resolving this is appreciated.

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sPzAbt653
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Joined: Thu May 03, 2007 7:11 am
Location: east coast, usa

RE: Expected Reinforcments problem

Post by sPzAbt653 »

Hi Mr. Ogar - I wanted to take a look but I couldn't find this scenario anywhere. You might try dumping the events to .xml then reloading them [F6 & F7 I think]. Sometimes this cleans things up. If that doesn't work then you might try dumping the oob to .xml and reloading [F4 & F5 I think]. If that also fails, I might make an event list or use the Scenario Dump to generate one, then load a blank event list and start over.
ogar
Posts: 297
Joined: Sun Sep 06, 2009 8:31 pm

RE: Expected Reinforcments problem

Post by ogar »

Thanks, Steve.

That suggestion about F6/F7-ing the events is worth trying. Further research shows the problem occurs on turn 7 (and continues)... my guess is that is an event (or ghost of event) with a trigger going off about T7 - likely another event.

You couldn't find the scenario because Kutuzov is still in test stage, and _still_, not ready for inflicting on humanity (too many silly errors/typos plus re-balancing and now, this new, um, carbuncle.)
then load a blank event list and start over.

Die, Heretic, Die !!!!! [:D]
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