CMANO v1.09 Release Candidate thread (CURRENT: RC11 - B746)

Take command of air and naval assets from post-WW2 to the near future in tactical and operational scale, complete with historical and hypothetical scenarios and an integrated scenario editor.

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thewood1
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RE: CMANO v1.09 RELEASE CANDIDATE THREAD

Post by thewood1 »

Never even looked for it before...
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airwinger63
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RE: CMANO v1.09 RELEASE CANDIDATE THREAD

Post by airwinger63 »

Thank you.

Airwinger63
IYAOYAS

If You Ain't Ordnance You Ain't Shit.
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tjhkkr
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RE: CMANO v1.09 RELEASE CANDIDATE THREAD

Post by tjhkkr »

Not to be rude, but at first I thought... a LUA script to detonate a warhead?
And then I thought about half a dozen ways to have fun with that.
That is cook! [8D][:)]
Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.
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cf_dallas
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RE: CMANO v1.09 RELEASE CANDIDATE THREAD

Post by cf_dallas »

ORIGINAL: tjhkkr

Not to be rude, but at first I thought... a LUA script to detonate a warhead?
And then I thought about half a dozen ways to have fun with that.
That is cook! [8D][:)]

Can you say "Random Catastrophic Missile Launch Failure"?

:-)
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ComDev
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RE: CMANO v1.09 RELEASE CANDIDATE THREAD

Post by ComDev »

ORIGINAL: tonnyrat

I've been running a large scale scenario with this update. A few hours in and now all the missile impact calculations for the human side roll a 1. Here is a save of the moment it was happening. No idea if you guy will be able to reproduce it but shoot some Sidewinders and AMRAAMs at a Su-34/Su-25 over Poland and it'll Chaff/Flare away 100% of the time with a PK roll of 1 out 100. Happened to 8 missiles in a row.

edit: attached ZIP

Please see here:
tm.asp?m=3662091
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Developer "Command: Modern Air/Naval Operations" project!
Chris21wen
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RE: CMANO v1.09 RELEASE CANDIDATE THREAD

Post by Chris21wen »

ORIGINAL: thewood1

If you are not using this for Steam, it won't matter. They are only there to allow the game to run with the Steam shell if you bought the game through Steam.

Boy, when you said you were a PC noob, you weren't kidding.

Not a PC Noob been using computers since 1969 of various types and the PC from it's earliest form. What I don't understand or want is Steam. Having said that my question was badly phrased (inane) but your answer 'They are only there to allow the game to run with the Steam shell if you bought the game through Steam.' answered the question I meant to ask.

Thanks
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OnFire
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RE: CMANO v1.09 RELEASE CANDIDATE THREAD

Post by OnFire »

Thank you!
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DavidRob0
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RE: CMANO v1.09 RELEASE CANDIDATE THREAD

Post by DavidRob0 »

Not to be too difficult, but the download went just fine, and installed just fine.

But...when I run the game it starts normally, and allows me to select a scenario. When the the scenario intro. loads the game is telling me that my copy is not licensed and invites me to update now.

There have been no changes to my system since buying the game - no new OS etc.

I haven't tried to re-install the game yet, just thought you might like to know about this little glitch's difference to what was described in the install listing.

-----------------------------------------------------------------------------------------------

Re-ran the V1.08 Final installation, and re-entered my serial number. No problems, and the game ran just fine.

Re-installed from the V1.09 RC1 download, and it still tells me that my installation is "Not Licensed" at the Load Scenario dialog box.
Only the Dead have seen an end to war-
David Rob
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VPaulus
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RE: CMANO v1.09 RELEASE CANDIDATE THREAD

Post by VPaulus »

ORIGINAL: DavidRob

Re-ran the V1.08 Final installation, and re-entered my serial number. No problems, and the game ran just fine.

Re-installed from the V1.09 RC1 download, and it still tells me that my installation is "Not Licensed" at the Load Scenario dialog box.
You need to reinstall using the original game file installer and then update with the last patch 1.09.

If you haven't a backup of your game file installer please open a helpdesk ticket or contact us at support[at]slitherine.co.uk with your order details (order reference number or/and email address used for placing the order) and we will provide you with a new download link for the installer.
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stilesw
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RE: CMANO v1.09 RELEASE CANDIDATE THREAD

Post by stilesw »

Tremendous update! I've tried it with several scenarios and love the improvements/changes.

One question - new Lua features such as "Explode a warhead" (which I assume is ScenEdit_AddExplosion) - is there updated Lua documentation on how to use them? I checked the Baloogan Lua reference on-line and did not find the new options listed there. Thanks for your help and overall great support!

W. Stiles
“There is no limit to what a man can do so long as he does not care a straw who gets the credit for it.”

Charles Edward Montague, English novelist and essayist
~Disenchantment, ch. 15 (1922)
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lowchi
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RE: CMANO v1.09 RELEASE CANDIDATE THREAD

Post by lowchi »

ORIGINAL: stilesw

Tremendous update! I've tried it with several scenarios and love the improvements/changes.

One question - new Lua features such as "Explode a warhead" (which I assume is ScenEdit_AddExplosion) - is there updated Lua documentation on how to use them? I checked the Baloogan Lua reference on-line and did not find the new options listed there. Thanks for your help and overall great support!

W. Stiles

ScenEdit_AddExplosion({warheadid=460, lat=XX.X, lon=-XX.X, altitude=140000})


Place your mouse over the spot in which you want the warhead to explode. Press CTRL+X. Now go to the LUA console and insert (CTRL+V). For example you get this latitude='36,9820299387315', longitude='-116,570782859215'

now you have to convert this in the add explosion line. Should look like this:

ScenEdit_AddExplosion({warheadid=460, lat=36.9820299387315, lon=-116.570782859215, altitude=140000})



be aware that the warhead ID and the weapon ID are not the same.

The warhead ID can be found at the baloogon wiki. For example: http://wiki.baloogancampaign.com/index. ... apon?ID=92 ("Warheads")

This is not official. Just the way i use it. Anybody feel free to share if there is another way [:)]
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mikmykWS
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RE: CMANO v1.09 RELEASE CANDIDATE THREAD

Post by mikmykWS »

Yeah that's it.

mike
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RE: CMANO v1.09 RELEASE CANDIDATE THREAD

Post by Rhygin00 »

How can you set nuclear weapons to detonate at higher altitudes for better EMP effect?

[I suppose the other transparent expanding circle is the EMP wave. But should it not expand at light speed?] Edit: After some more megaton yield nuclear testing [;)], it seems I misunderstood something - the EMP wave does propagate at light speed and is not visible. The other circle was there because the nuke detonated over water, although that's speculation.
mikmykWS
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RE: CMANO v1.09 RELEASE CANDIDATE THREAD

Post by mikmykWS »

ORIGINAL: Rhygin00

How can you set nuclear weapons to detonate at higher altitudes for better EMP effect?

[I suppose the other transparent expanding circle is the EMP wave. But should it not expand at light speed?] Edit: After some more megaton yield nuclear testing [;)], it seems I misunderstood something - the EMP wave does propagate at light speed and is not visible. The other circle was there because the nuke detonated over water, although that's speculation.

Can only do it through LUA at the moment. We'll try and build a few EMP specific nukes in the future.

MIke
B52H
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RE: CMANO v1.09 RELEASE CANDIDATE THREAD

Post by B52H »

This is a great update! When do you expect us to see the updated DB?
Noldofinwe
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RE: CMANO v1.09 RELEASE CANDIDATE THREAD

Post by Noldofinwe »

The biggest new feature of v1.09 is the one we cannot talk about just yet…. but give it a few days.

Could this mean WEGO-MP is coming our way? ;) I hope so!

Anyway, great patch! Thank you for all the continual support [&o]
Galahad78
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RE: CMANO v1.09 RELEASE CANDIDATE THREAD

Post by Galahad78 »

Wow! I noticed a huge performance boost from 1.08 to this 1.09. Same scenario (NF5.5 by Gunner98) runs much smoother at 15s than before.

Thanks a lot for the continuous improvement guys! [&o][&o]
ashandresash
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RE: CMANO v1.09 RELEASE CANDIDATE THREAD

Post by ashandresash »



Adding Multiplayer like a WEGO should be properly "marketed", as it would boost greatly the game, IMHO. And I concur, it's amazing the continuous not only support but development of the game.
thewood1
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RE: CMANO v1.09 RELEASE CANDIDATE THREAD

Post by thewood1 »

This is how rumors start...

I am skeptical that beyond military contracts, a game like this will draw many more customers just because it has MP. Even solid WEGO games like Combat Mission claim that less than 10% of customers play MP. It always seems like MP is a huge deal, but that is because people who tend to do MP tend to frequent boards more. SP customers are typically playing in snatches of time between family and work. I know I play Command a lot, but in no more than 30 minute increments and I go days without playing during heavy workloads.
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stilesw
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RE: CMANO v1.09 RELEASE CANDIDATE THREAD

Post by stilesw »

Thanks for the information - works great.

W. Stiles
“There is no limit to what a man can do so long as he does not care a straw who gets the credit for it.”

Charles Edward Montague, English novelist and essayist
~Disenchantment, ch. 15 (1922)
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