Hi Bozo
fascinating and valid view, but it is *ahem* an AAR thread
Correct, my apologies. I just moved it.
Moderators: Joel Billings, Sabre21
Hi Bozo
fascinating and valid view, but it is *ahem* an AAR thread
ORIGINAL: Bozo_the_Clown
Can we get some input on how this patching process actually works? Who comes up with these design changes? Who decides which change gets implemented? Who does the beta testing?
Why no answer to this important question? I would like to know who pulls the strings behind the curtain. Is there something wrong with that? We are spending hours after hours playing this game. What if the entire process is rigged?
ORIGINAL: Matnjord
Dayum, I leave for a couple of weeks and dozens of divisions get encircled, Stavka loses morale, considers joining the gulags with e-Stalin, then changes its mind, grits its teeth and goes back to working on sending OKH to the other side of the Oder! My little peanut gallery heart barely managed to resist the shock!
Glad to see you didn't give up Loki, this AAR is a joy to read for those like me who don't have the time nor the hardware (my poor PC died an ignominious death and still hasn't been replaced) to play this game and have to vicariously experience it through your excellent reports. [&o]
ORIGINAL: chaos45
Loki-First off your stacks are deceptively strong...most of your CV is coming from Fortifications.
If he organizes the attack right with Panzer units in the assault having alot of engineers none of your Fortification CV will count in the battle. So really all those stacks against the right assault forces are only 20 or so CV.
Mattp- yes massive CV swings on assaults defense- alot has to do with how well prep'd the hex is and how good the leaders are more than anything. Lots of disruption/fatigue massively reduces final CV calculations. Is why having the best Soviet Generals in Key positions is critical. As it mitigates the German leadership edge in at least a couple locations. Next is bomb the German spearhead units every chance you get, and keep them in a Zoc if you can all the time. Dont let them get free turns of rest if they are trying to push assaults. Also if you leave them un- zoc'd you are losing out on german attrition.
rrbill- yes Alt- CV just shows u what the effective CV should be with command and control, and leadership taken into effect.
ORIGINAL: mattp
It's interesting, because on the surface looking at GHC counters and CV vs Soviet Counters/CV, it would seem impossible to break the line. If the Germans can get 50 CV per hex and attack from 2 hexes (not easy at this point), they can barely muster 2:1 odds against a Soviet 50 CV stack. I realize that there are other factors, use of reserves etc... But what I've been seeing in my game in some combats is German CV going from 1000 to 2700 and soviet CV going from like 800 to 600 during the actual resolution. So by assumption this would imply that the initial attack is being made at far less than the 2:1 odds and yet still successful. I also notice that tons of support and air is committed by the attacker and far less air and support is committed by the defender. But with such massive inflation in CV for the German attacks, how can one possibly defend regardless of the defensive CV stacks you build...
ORIGINAL: morvael
One should play with Alt CV to reduce amount by which CV on counter differs from actual CV in combat.
ORIGINAL: rrbill
@morvael: "One should play with Alt CV to reduce amount by which CV on counter differs from actual CV in combat."
Is this variance display only? (I.e., the combat CV is the same in either case, one just sees it estimated in "alt CV" games.)
ORIGINAL: M60A3TTS
I'm seeing no modified values for German units that often start a turn in a level 1 fort at 10%. That's not using alt-cv so using it may be the way to go.
ORIGINAL: chaos45
Agreed German engineers seem much more effective- think its probably because they are 70+ experience and Soviet Sappers are only 50ish experience for through 1942.
As to fatigue its effects are also based on experience is my understanding from reading the rule book- so Germans even with higher levels of fatigue are less affected than Soviet units due to higher/lower experience difference.
Its why 1 million more German infantry on the battlefield is so much more telling than 1 million more Soviets as its a ton more combat power/CV due to the higher experience/morale rating of the Germans especially once Soviets drop to 40.
...
ORIGINAL: chaos45
Loki-First off your stacks are deceptively strong...most of your CV is coming from Fortifications.
If he organizes the attack right with Panzer units in the assault having alot of engineers none of your Fortification CV will count in the battle. So really all those stacks against the right assault forces are only 20 or so CV.
So not near as strong as they appear. Yes it will take an effort but since he is about 100% strength basically 1 panzer stack with a full attack can prolly break one of those hexes especially if he softens you up with airpower and uses a good German leader.
Your next issue is you army HQs should be parked on the tank corps- with that set up once he gets a hole he just has to drive thru and then that will displace your HQs making the entire rest of the line lose command and control and thus become a ton weaker. Always place HQs near the frontline with a combat unit even if its only a BDE of some sort so they can only be displaced by attacks not just German movement.
Also I dont know but if you moved them alot on your turn they could be quite fatigued which makes them fight worse by far. The germans due to higher experience level can move further and still fight well, Ive found soviet units if they move alot fight much worse end result.
Tank Corps as your reserves is abit weak- Cav Corps are much better as they have more Manpower- 1 battle and a Tank Corps is about useless for the rest of the turn. Also you should have your tank armies assigned to a front for more command rolls. Right now you get one roll probably at 6 Skill and then straight to Stavka....means if you fail the first roll your tank corps are actually fighting at about 25% or more less than printed CV. I did this by having one front that is nothing but tank/mech corps assigned to tank armies. Then where he moved the panzer ball I moved my entire tank front to match.
Shock armies = my local/front reserve forces and my tank front = my strategic reserves/counterpunch front. Still not sure I was happy splitting up all my shock armies 1 per front. It worked but until I got my tank front active later in 1942 it meant coordinated efforts between the shock armies was rough.
Just another key note but you always have to remember your fighting German movement as much as German CV. Really IMO should have left at least a 1 division screen in all that good terrain in front of your main position. Forces him to expend movement first to attack that unit then movement to actually move in and take the hex...not to mention more fatigue/disruption to his unit then your unit just gets pushed into the new MLR so not a bad thing. For this area being critical to Moscow I would have done a normal division screen then 2 div line then bde/div behind main line....then strategic reserves of picket lined tank/cav corps.
Other benefit of alot of units behind the MLR is you can put them all in reserve mode and usually get at least a couple defensive activations. I have found they rarely rout and even if they do and he wins it will just push the MLR troops back into the back up positions. You would be surprised sometimes 1 BDE defensively activating can shift the odds to just under 2.0 esp if the German player is doing hasty attacks or just trying to attack with enough to win to save MP for other moves/assaults. Creates uncertainty for the German player and forces overcommittment or failed attacks both good for you as Soviets.
Mattp- yes massive CV swings on assaults defense- alot has to do with how well prep'd the hex is and how good the leaders are more than anything. Lots of disruption/fatigue massively reduces final CV calculations. Is why having the best Soviet Generals in Key positions is critical. As it mitigates the German leadership edge in at least a couple locations. Next is bomb the German spearhead units every chance you get, and keep them in a Zoc if you can all the time. Dont let them get free turns of rest if they are trying to push assaults. Also if you leave them un- zoc'd you are losing out on german attrition.
A 500k pocket is a tough blow, but its almost mud and you have the reserves just a matter of rebuilding and digging in. Plus by 1943 your mobile forces will be stronger due to morale/experience increases not to mention better ToEs.
ORIGINAL: Matnjord
Well, things are looking quite grim now. Are you deliberately raising the tension for the sake of the AAr or are you genuinely concerned about your chances of survival?
Of course you are allowed not to answer this question to preserve your artistic integrity[;)]