2 Questions/Observations

SPWaW is a tactical squad-level World War II game on single platoon or up to an entire battalion through Europe and the Pacific (1939 to 1945).

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sIg3b
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2 Questions/Observations

Post by sIg3b »

*I have SPWAW version 8403, is this the newest one? Or which or how many patches do I need to be up-to-date?


*I believe there are a few annoying glitches, e.g. start Battle Italy vs. *Greece* in Oct 40 and you get North Africa and desert terrain/weather. [:@]

I thought this is too stupid to be true. Has this ever been fixed? It´s not possible no one has noticed?!

Also, 100 formation limit is low. With infantry armies (like Italy or Greece) a few M points and you run into the limit. 400 unit limit is no prob, but should at least allow 150 formations!


sami heimola
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RE: 2 Questions/Observations

Post by sami heimola »

Well 8.403 is latest version. Btw, what comes to glitches, choose Germany vs. Britain June 1943 and be surprised[X(]... Desert map (though Afrika Korps surrended in May 1943) instead Italian map. Matrix never fixed this[8|] ...
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sIg3b
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RE: 2 Questions/Observations

Post by sIg3b »

Just what I guessed. SPWAW is quite good (to be fair, for a free game it´s outstanding!), but it feels only 90% complete.

There is also a problem with the rarity: Common Infantry Platoons/Cos and equipment can be rare [8|], meaning armies that have nothing much else (Greece, again) run out of things to buy for their pts. If that happens to the AI opponent => ruined game.

I like rarity, but had to turn it off for the AI´s sake. [:(]

Can any nice person give me the short pros and cons of the Enhanced mod? Is it the same, only better, or very different gameplay?
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Major_Mess
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RE: 2 Questions/Observations

Post by Major_Mess »

Hi Tesuji

Enhanced Mod
#1 - All (OK, probably not ALL, but a great big chunk of it) the math for all the calculations for the game have been reset to allow the calculations to work. Many, many Unit ratings were out-of-range.
Ummmmmm, OK an example - The Fire Control ratings in the game range from 0, to 4. That's it, 5 levels. The manual will tell you how they are applied.
Go to ANY stock 8.403 scenario that has a Tiger Tank in it. You will find that the FC (Fire Control) rating will be 6, or 7, I've seen up to 10.
The game can't read any # other than 0-4 when applying any math that uses the FC (any time it shoots at something) sooooooooo, any calc that needs FC defaults to 0. (anyone got anything different, let me know)
That Tiger tank will be amongst the worst targeting units in that scenario.
One more example - check out any Scen that has Ground Support Aircraft. All CAS in the game are rated at - FC:4, Usually you will see aircraft with double digits in the FC field. No wonder the air doesn't work right.

That's only one function. There's also the RoF (Rate of Fire), RgF (Range Finder), Speed, Survivability, practically all fields have been fixed. This allows the game to function as intended.

That's the big one.

#2 - Standardization of equipment - eg. - A Sherman tank has the same stats in all OOB's.

#3 - Vehicle and Infantry weapons have been reset to again allow the game to function as intended.

#4 - Graphics and sounds expanded, improved


The ENH-FR D/L at The Depot bundles all that the MOd has in one file, while adding scenarios and Campaigns that have been made for, or converted to the Enhanced standards.
Edit: I could also tell you that there is a tonne of new sound files, encyclopedia entries and many, many new and improved Unit pictures, along with tools and accurate (mostly I guess[:)]) documentation.

That's the short version, and I know I've missed a bunch of things


HTH



cheers

Major Mess






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sIg3b
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RE: 2 Questions/Observations

Post by sIg3b »

Thank you, sounds great! Will check it out. [:)]
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