Hi Steve,
I meant active similar to TLD, where a BG would reach a certain low point of it's Force Pool strength and then a reinforcement button would appear as an option to use.
I understand now that there is no reason to wait for this button to appear
Also, questions:
I see that for reinforcement to occur there is also a supply requirement option.
Required Supply (0 = none, 2 = full)
1.If 0 is selected, does that mean this add will happen even if BG cannot trace friendly maps to major depot?
2.And if 2 is selected, then BG must trace friendly maps back to major depot.
3.Also, I'm working on something that is as times using 1 ... I'm assuming this needs to be changed to 0 or 2?
4.does the column "I" in BGroups have any effect in LSA?
(0 = none, 1+ = # times BG can reinforce)
Thank you