converting the classic scenario's

The sequel of the legendary wargame with a complete graphics and interface overhaul, major new gameplay and design features such as full naval combat modelling, improved supply handling, numerous increases to scenario parameters to better support large scenarios, and integrated PBEM++.
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larryfulkerson
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RE: converting the classic scenario's

Post by larryfulkerson »

ORIGINAL: Meyer1
ORIGINAL: larryfulkerson
but that would mean that the TOAW IV editor is finished and owned by some people.
Hey Meyer1, my advice is to send an email to Tamas Kiss ( Tamask ) and volunteer to be a beta
tester or a scenario playtester or the guy who answers the phone or something. You might get a
free copy of TOAW IV out of it and get to work on the team.

You can contact Tamas here: tamask(at)slitherine(dot)co(dot)uk
Thanks Larry.
EDIT:
You may want to CC Curtis Lemay with that email. Sorry, should have thought of it sooner.
Russia’s 41st Army COLLAPSED in Pokrovsk — 25,000 Soldiers KILLED After a RIDICULOUS Russian Assault
https://www.youtube.com/watch?v=T_CtW3GqPQg
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Blind Sniper
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RE: converting the classic scenario's

Post by Blind Sniper »

ORIGINAL: larryfulkerson
Wow, you (all) are pretty fast!
Yeah but that is the easy part. The hard part is going to be having to playtest all the new conversions to
determine if they are still balanced and "fun to play" etc. The changes I made to Barbarosa '41 made
the Soviets win all the time so I've had to adjust the movement bias for the Axis troops, add a bunch of RR
engineers and adjust the events so the theater recon works like it's supposed to now with the new rules.
It's turning into a major project. I'm not complaining though because it's actually fun to playtest. A PBEM
playtest would be ideal but there's probably not enough beta team members to give that a go on any large
scale.


Yes, I thought it wasn't so easy, congratulations for your job anyway! [:)]
Surely I will buy this game when will come out.
WitP-AE - WitE - CWII - BASPM - BaB

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