MCS User WISHLIST

John Tiller's Campaign Series exemplifies tactical war-gaming at its finest by bringing you the entire collection of TalonSoft's award-winning campaign series. Containing TalonSoft's West Front, East Front, and Rising Sun platoon-level combat series, as well as all of the official add-ons and expansion packs, the Matrix Edition allows players to dictate the events of World War II from the tumultuous beginning to its climatic conclusion. We are working together with original programmer John Tiller to bring you this updated edition.

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Deepstuff3725
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RE: MCS User WISHLIST

Post by Deepstuff3725 »

One more optional feature, if it has not been suggested already:

How about adding a "variable ending" option. For example, a scenario could last 15 turns, and then a player can select the number of extra turns with a certain probability of continuing. This way a scenario won't always end on a certain turn.
The probability of continuing could be set as a percentage for each "extra turn" of a scenario. If they were all set at 75%, for example, then after the 15th turn then the battle continues with a 75% chance for each turn from this point.

This way players will not know for sure when the battle will end, and it brings in some unpredictability to a scenario. Also maybe more replay value, since some battles will end right away while others will go on much longer.

Jeff
Deepstuff3725
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RE: MCS User WISHLIST

Post by Deepstuff3725 »

Thanks, happy to be here.
Yep, I had got the patch installed for 2.02 already. Thanks.

Keep up the good work. Looking forward to any updates. :)

Jeff

Deepstuff3725
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RE: MCS User WISHLIST

Post by Deepstuff3725 »

Any plans on adding additional aircraft into the game?

I setup a massive random battle with the Germans attacking the French in Sept 1939. Edited the OOB to get all kinds of tanks added on both sides, but not seeing hardly any aircraft units that can be added. I got the German bomber added and in turn 1 flew over and took out a French unit with it, so it works.

Checking later years in the OOB I didn't find more planes. Would like to see P51's, Corsairs, Spitfires, Focke Wulfs, Messerschmitts, Zeros, etc. And bombers like B17s.

The OOB list for each country for this game is pretty incredible. The list of ground forces to choose from is very extensive and accurate for each nation, and for any date you want to select.

Any chance we could see more aircraft added in the 2016 update?

Thanks... Jeff
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MrRoadrunner
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RE: MCS User WISHLIST

Post by MrRoadrunner »

I would not want to see hidden objectives. Or, variable objectives. Though, that is up to the scenario designer. Players can switch off objective hexes if they want.
But, objectives are usually what tactics are based on?

I would not want to see dog fighting, it is six minute turns. It is a ground based game and aircraft were always more abstract.

I definitely would object to variable turn endings. That would so unbalance many scenarios.

RR
“The object of life is not to be on the side of the majority, but to escape finding oneself in the ranks of the insane.”
― Marcus Aurelius, Meditations
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Jason Petho
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RE: MCS User WISHLIST

Post by Jason Petho »

But, objectives are usually what tactics are based on?

Victory Points are what tactics are based off of, in my humble opinion. How many points does one need to achieve a victory and then what are the steps needed to get those points. They may, or may not, involve capturing the victory locations.

That being the case, there are high value victory point value units available in the OOB's that can be used instead of victory locations. I used these for one of the scenarios that will be available in Middle East. I put some low objective locations on the map, but it will be up to the player to hunt around for the high value units in order to gain the victory.

Jason Petho
BazookaBob
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RE: MCS User WISHLIST

Post by BazookaBob »

Hi! New to the boards. Looking to invest in the Campaign series. I have the old stuff. Sorry! One item if it has not been done already. When playing the Operation Barbarossa (dynamic campaigns) as the Russians, being upgraded to Guards status with the benefits would be nice.
There isn't any problem that can not be handled through the use of high explosives
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Warhorse
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RE: MCS User WISHLIST

Post by Warhorse »

Hey man, welcome aboard!!
Mike Amos

Meine Ehre heißt Treue
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SIPRES
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RE: MCS User WISHLIST

Post by SIPRES »

Hello,

I am a new member on the forum
I use to play West Front and then EF and RS in early 2000's. I was positively amazed that WF RS EF is still surviving and under moding and upgrade.

Here is my wishlist (sorry if some items had maybe discussed/requested before)

NEW NATIONS:

- New nations for what if scenario (Turkey/Sweden/Swiss)
- New nations Commonwealth as separate nations (Canada, Australia, New Zealand, India, South Africa) OOB still with british equipment

GAME PLAY:

- Allow to destroy full hex bridge (by engineer unit but also by Artillery fire or bomber attack)
- Improve naval AI if possible (so far I couldnt manage to make AI Naval unit even moving)
- increase visibility for scout unit only (Recon planes)
- change building hex to rubbles after "heavy bombardement" during scenario play. (maybe a percentage to turn building to rubble against Artillery caliber/firepower)

New unit type
- engineer/vehicule to build full hex pontoon bridge

about EDITOR's:

MAP edit:

- More choice for graphics than the usual 6 items (special buildings,village, suburb, cities, pillboxes ect..).
This could help to make really nice maps
- Allow industrial building on desert map (graphic is currently available "Des-Terrain3d.bmp", but i cannot select on map editor
- improve if possible graphic aspect on more than 3 elevations difference hexes (eg from 0 to 4).

OOB edit:

- Copy/Paste function for OOB editor (instead of append function)

SCN edit:

- possibility to create simple "events" in scenario editor (eg: capturing a particular Obj hex can leads to reinforcement trigger)
- Giving order to AI HQ's (Attack, defend, hold position, move to a particular Hex area). This should improve AI behavior.
I think AI is currently only taking care of Obj values, and sometimes in a strange way

Thats "all" for the momment

Thx again to all members for game improvement

Christophe

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wings7
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RE: MCS User WISHLIST

Post by wings7 »

ORIGINAL: SIPRES

Hello,

I am a new member on the forum
I use to play West Front and then EF and RS in early 2000's. I was positively amazed that WF RS EF is still surviving and under moding and upgrade.

Here is my wishlist (sorry if some items had maybe discussed/requested before)

NEW NATIONS:

- New nations for what if scenario (Turkey/Sweden/Swiss)
- New nations Commonwealth as separate nations (Canada, Australia, New Zealand, India, South Africa) OOB still with british equipment

GAME PLAY:

- Allow to destroy full hex bridge (by engineer unit but also by Artillery fire or bomber attack)
- Improve naval AI if possible (so far I couldnt manage to make AI Naval unit even moving)
- increase visibility for scout unit only (Recon planes)
- change building hex to rubbles after "heavy bombardement" during scenario play. (maybe a percentage to turn building to rubble against Artillery caliber/firepower)

New unit type
- engineer/vehicule to build full hex pontoon bridge

about EDITOR's:

MAP edit:

- More choice for graphics than the usual 6 items (special buildings,village, suburb, cities, pillboxes ect..).
This could help to make really nice maps
- Allow industrial building on desert map (graphic is currently available "Des-Terrain3d.bmp", but i cannot select on map editor
- improve if possible graphic aspect on more than 3 elevations difference hexes (eg from 0 to 4).

OOB edit:

- Copy/Paste function for OOB editor (instead of append function)

SCN edit:

- possibility to create simple "events" in scenario editor (eg: capturing a particular Obj hex can leads to reinforcement trigger)
- Giving order to AI HQ's (Attack, defend, hold position, move to a particular Hex area). This should improve AI behavior.
I think AI is currently only taking care of Obj values, and sometimes in a strange way

Thats "all" for the momment

Thx again to all members for game improvement

Christophe


Some great suggestions! Welcome back to the Campaign Series! It's still alive and well! [:)]

Patrick
Please come and join and befriend me at the great Steam portal! There are quite a few Matrix/Slitherine players on Steam! My member page: http://steamcommunity.com/profiles/76561197988402427
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SIPRES
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RE: MCS User WISHLIST

Post by SIPRES »

Hello,

Just few adders:

WF Unit:
Add recon plane for Italy (Meridionali Ro37 Lince). I think graphic file is already available as a fighter
Maybe also Potez 63.11 recce for vichy France.
Fusilier Marins (Marine Infantry)for France (1940) and Free France.
Add Naval battleships for Vichy France

OOB Editor:
Drag and Drop instead of the current U/D and L/R arrows would be really good.

AI:
I notice a tendency from AI Field artillery to spot my recon planes, wich make no sense and leave my infantry unit progressing without any threat.


I have seen on previous post that next update is expected around end of 2016.

Is there already some rough listing available about next upgrade content?

I know i am maybe a little bit impatient but this game is so good.

rgds

Christophe





Deepstuff3725
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RE: MCS User WISHLIST

Post by Deepstuff3725 »

Really enjoy version 2.02...

Like some others have mentioned, it would be great to have more options to select from as far as houses and buildings. Would like to see more options for factories and urban areas. This could allow users to create even cooler maps. For instance, maybe a few train station options with multiple train tracks running through a single hex then spreading out across the map.

Could a terrain editor be made where players can create and upload terrain hexes for CS?

Jeff

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Crossroads
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RE: MCS User WISHLIST

Post by Crossroads »

That is a neat idea.

Currently, there's for instance six variants of city hexes, six buildings, six industrial buildings. You can mod those as such to replace with orher types of content.
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Jafele
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RE: MCS User WISHLIST

Post by Jafele »

I´d like to see higher assault values for assault guns(the stug has an assault value of only 2). Basically they were designed for assaults.
Las batallas contra las mujeres son las únicas que se ganan huyendo.

NAPOLEÓN BONAPARTE


Cuando el necio oye la verdad se carcajea, porque si no lo hiciera la verdad no sería la verdad.

LAO TSE
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Crossroads
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RE: MCS User WISHLIST

Post by Crossroads »

You know you can alter the assault values yourself, vs AI only though.
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Jafele
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RE: MCS User WISHLIST

Post by Jafele »

No, I didn´t know. Thanks for the info [:)]
Las batallas contra las mujeres son las únicas que se ganan huyendo.

NAPOLEÓN BONAPARTE


Cuando el necio oye la verdad se carcajea, porque si no lo hiciera la verdad no sería la verdad.

LAO TSE
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Crossroads
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RE: MCS User WISHLIST

Post by Crossroads »

Here's a little write up for adding or modifying existing units and then deploying them under the -NoEncryption option: LINK

I do recommend you take the few minutes to put the files you want to modify under the MODS folder and enable them using JSGME.

Any question perhaps post in the Dev Diary thread, so information is not lost. Happy to help, there's nothing like watching your own little special units entering the map [:)]
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Jafele
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RE: MCS User WISHLIST

Post by Jafele »

Wow! Thanks again. [&o] I´m really loving this game.
Las batallas contra las mujeres son las únicas que se ganan huyendo.

NAPOLEÓN BONAPARTE


Cuando el necio oye la verdad se carcajea, porque si no lo hiciera la verdad no sería la verdad.

LAO TSE
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Jafele
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RE: MCS User WISHLIST

Post by Jafele »

Two more wishes: [:D]

1-Sometimes it´s difficult to see where an unit is facing (due to smoke, tanks destroyed, etc.), furthermore my screen is 1920X1080. What a about some kind of red dot (or blink dot) in the base of the unit and in the info box?. In John Tiller games there is a red arrow in 2D maps indicating where the unit is facing.

2-At the end of the battle I´d like to see casualties produced by every unit (like in Combat Mission).
Las batallas contra las mujeres son las únicas que se ganan huyendo.

NAPOLEÓN BONAPARTE


Cuando el necio oye la verdad se carcajea, porque si no lo hiciera la verdad no sería la verdad.

LAO TSE
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Jafele
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RE: MCS User WISHLIST

Post by Jafele »

-A hotkey to "hold" assault results info box. Enabling High details is the only way to "hold" the box, but on the other hand you cannot enable high details with extreme fog of war.

-A new type of FOW: You can see your casualties in combat but not those taken by the enemy.

-A complete random map generator. Similar to "Combat Mission: Barbarrosa to Berlin" or "Advanced Tactics Gold".
Las batallas contra las mujeres son las únicas que se ganan huyendo.

NAPOLEÓN BONAPARTE


Cuando el necio oye la verdad se carcajea, porque si no lo hiciera la verdad no sería la verdad.

LAO TSE
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Bigeard
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RE: MCS User WISHLIST

Post by Bigeard »

Would it be possible to be able to see the organization tree of units that are being transported by vehicles belonging to other organizations ?

Example: In a current PBEM, I have an artillery battalion that has a motorized battalion HQ, but the guns themselves were dependent on wagons and horses. In order to speed movement up, I used trucks from another division to transport the guns. Of course, when I select 'Highlight Organization' ( hotkey Z ) the trucks show their parent organization ( the other division), and not that of the guns they are transporting.

Is there any way this can be changed, so that you can highlight the truck's parent organization, and then their 'cargoes' parent organization if that is different ?

Or can you do that already, and I have just missed it ?
Regards

Paul Kirkland
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