Mod with revised Japanese side?

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

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Dili
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Mod with revised Japanese side?

Post by Dili »

Is there any mod with revised Japanese side for example :cruisers, destroyers, minelayers mistakes fixed, Naval DP guns fixed and others?

Edit:Sorry i should state that i play against Allied side AI.
Numdydar
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RE: Mod with revised Japanese side?

Post by Numdydar »

And you need help against the AI [X(]?

Or are you just wanting additional accuracy?
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Lokasenna
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RE: Mod with revised Japanese side?

Post by Lokasenna »

I guess I don't understand what the alleged mistakes are.
rroberson
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RE: Mod with revised Japanese side?

Post by rroberson »

Are you looking to mod the numbers or just the unit icons and pictures?
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Dili
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RE: Mod with revised Japanese side?

Post by Dili »

Adicional accuracy and correcting some mistakes. For example Hatsuharu class has 4000nm range instead of the game 6000nm, same for Shiri's, they were the lighter of modern japanese destroyer, Izuzu CLAA missing, too good 5" DP guns, missing LST ships like https://en.wikipedia.org/wiki/SS-class_landing_ship, missing Tsubame minelayer class etc.

On LCU side the missing Navy AA units and cutting the SNLF number.

I guess i should do it, but if someone already went even halfway the better.
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Yaab
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RE: Mod with revised Japanese side?

Post by Yaab »

Download the RHS mod, load scenario 105 (the most detailed Jap side scenario) and check if the goodies are there.

RHS 7.411 update
https://onedrive.live.com/redir?resid=3 ... file%2cmsi
Dili
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RE: Mod with revised Japanese side?

Post by Dili »

Ok i will thanks.

Edit: what is the most historical scenario in RHS? the documentation don't seem to say.
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Yaab
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RE: Mod with revised Japanese side?

Post by Yaab »

I guess that would be scenario 105, since it has the most detailed OOB. Of course the scenario may get funny in the late war as the Japanese Wunderwaffen begin to arrive. Anyway, when in doubt, email elcidagain at Trevethans@aol.com
Dili
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RE: Mod with revised Japanese side?

Post by Dili »

ok thanks. I see it doesn't revised some stuf. But it has the Minoo minelayer.
pelthunter
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RE: Mod with revised Japanese side?

Post by pelthunter »

Hatsuharu class range listing differs depending on source. Some state 4000 (Wiki) some 6000. Wikipedia 4000 could be simply a typo.

Tsubame is not missing, in my opinion it is represented within PB class. However I can understand that you would like to see the "120 mines" complement available to you.

Isuzu is not missing either, it merely lacks the CLAA conversion option. Due to very late conversion in '44 I think it is acceptable omission.

"Too good 5 inch guns"? Care to elaborate?
I made exceptional effort to understand why one would try to deny existing fact and disclaim well documented history. I failed.
Dili
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RE: Mod with revised Japanese side?

Post by Dili »

Hatsuharu were lighter than Kageros some reason for that were due to dimensions but not all. Doesn't make much sense they are longer ranged than Kageros.
Tsubame is in Natsushima class but they were different class.
There is a CLAA for Maya also for 1944 and for Tenryu's.
The Japanese Fubuki to Yugumo destroyer 5" gun is considered a DP, it was but had several issues one of them was the 55 and 75 elevation limits depending on models. They could never fire to 40000ft for example. I thought that its 40000ft could be a trick to nerf it making it useless at "normal" attack altitudes but then good guns like the 100mm of Akizukis also has similar altitude limit.

I also think that most minelayers and PB's should be more useful like RL. Capable of cargo and troops transport even if minimal. To drop a small party to put the flag in a small island shouldn't be needed to commandeer a xAKL.

Personal preferences, so it is up to me i think.
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