ORIGINAL: geofflambert
Everything has to be in the commander in the field's discretion. Those fine tuned instructions never happened historically. If you don't trust your commander to make the right call, replace him. In any sort of carrier action your search planes have to search (unless you've ordered an attack on a target that cannot move during the night (a base, port, airfield i.e.). Until you get the info back from your search planes you can't decide what the best course to take is. Nobody ever gave any orders like that. This isn't a game that's not fair, this is the best attempt I know of to mimic reality. Guess what, reality isn't fair. You're presented with situations and circumstances that you need to deal with. Do it. Otherwise look for someone to come out with a game or a mod of this one that has one hour turns so you can play ship captain on top of everything else you have to do.
Tthe fine tuned instruction were made by US commanders and even more by British commanders with Ultra. The Bismark Sea attack was one clear case, the Yamamoto hit was another. When the case justified it was possible.
@robinsa
Halsey was a high level commander had latitude, he was an Admiral, not a German squadron commander - just to change the theatre - that is ordered to intercept ships in the North Sea route to Murmansk and ends up hitting ships in the Baltic...
When the Japanese were ordered to attack shipping around Guadalcanal the G4M1's didn't end up in Port Moresby. Yeah a mistake can happen and a squadron might go the incorrect route, but it is not something sistemic.
Limiting the operational area and sectors are very common even to prevent friendly fire.
The chance and randomness in the game it is one of its great assets, one that gives a special flavour that most other games miss, but in this issue it goes over the top in my opinion.