Designing a Modding tool

Please post here for questions and discussion about scenario, art and sound modding and the game editor for Distant Worlds.

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yummie
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RE: Designing a Modding tool

Post by yummie »

Playing on console
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Mad Igor
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RE: Designing a Modding tool

Post by Mad Igor »

do we still have scotch ? or you drank it all ?
no beer,i don't want get pregnant on the random partythread.
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yummie
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RE: Designing a Modding tool

Post by yummie »

ORIGINAL: Mad Igor

do we still have scotch ? or you drank it all ?
no beer,i don't want get pregnant on the random partythread.
Stay on topic please

Up Date:
Well Here We go So Been a few days since a Real up Date announcement So lets Make this a Great one. After 157 hours of Hard work and a lot of designing and coding on mine and Nicks Part We Can Say the tool is shaping up nicely. So update one Biases Is closing to an end, All that is left is loading current biases for editing. Which is great. We are also closing in on our First alpha test. Which you sign up for here
Can you say Excited. Other exciting news Valentines is coming up Which will mark the launch of Alpha. So show your love and Sign up. So far its looking like there are very few errors, So you will get first crack at using the first Ever tool for DW. AS For me and Nick We are Also happy to announce I tied him up and poured honey all over his sexy body then licked it off, Just making sure your paying attention. Okay back to News. Next 2 days will be spent Making Sure the tool is ready for Alpha testing. Doing validation and shrinking it down to all Know working components. So Show so love and let us know how excited you are about this coming event By letting us know what Kinda of mod you planing Planning making when this tool is Finally officially released.

Hugs
Yummie and Nick
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yummie
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RE: Designing a Modding tool

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Okay biases IS done its a new Day, Today we work on Dialog getting that up and done and then work on validations For races Tomorrow is A big day we will be sending out the tool for Alpha testing to see what Select people Think about the tool in the state that it is, So hold on to your panties i know i am


EDIT*** Racing to get everything Ready for Alpha testing tomorrow. Currently got all loose ends with About done Starting validations for races, Biases is done and ready to go, Dialog will be done soon and Then we will build it set options up for it then do virus scans, then upload it and then tomorrow will send out links to all those Who are in picked for alpha tomorrow morning. So if you haven't signed up For basically a preview of the tool Get to that tread right away tm.asp?m=3543814 .... Thanks for all the support From the forum and hope your excited to hear from those in alpha on how the tool preforms. Durning the preview stage
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yummie
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RE: Designing a Modding tool

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Okay last call for Alpha Sign up Is Tomorrow We will be putting The Down load up on our site and will be sending out instructions To those that have signed up for Alpha.

We will Also be testing our Automated Update system Which will Update the Tool Saturday with Dialog as the first Update test. Then As we finish the tool Those in Beta will Be first to get Working updates and finished Extras as they come available.


The release Of alpha Will mark A 3 day vacation That me and Nick will take as We want to take A Small Break, and spend time with each other. It will also allow the Alpha testers a chance to try the tool and run it through its paces. Only thing we will do in that time is Set up the automated update for the tool which will happen first thing Saturday. And answer any questions from Alpha testers.

There are still some know issues and We will get fixed before Beta, But they are minor issues that will not effect most people, but we want it prefect and very automated Where people do not have to Go looking for answers. But so far very Slick looking and very constant.

But the tool At this point that has been written i would say is at the 95% mark with just a small amount of Validation needed to be written. Depending on what Alpha testers Notice that we missed and What we know needs to be written. Mostly for our satisfaction. That is it for up dates Next post will be announcing that the alpha testers Have received the download link and there instructions.


Thanks,
Yummie and Nick
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yummie
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RE: Designing a Modding tool

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Alpha Has started this is our First official release, We are very proud of what we have done so far. And have looked forward to taking this step and bring us one step closer to Releasing the program. So the program will move to the beta stage and be open for all to download and use. We like to thank the community you all have been great. Now for 3 days off. and back to work. Just some minor things to do for tool and relaxation. You should be hearing from the alpha members soon We are crossing our figures that they like it.
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Mad Igor
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RE: Designing a Modding tool

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i don't think they will dare not to.
Hyperi
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RE: Designing a Modding tool

Post by Hyperi »

Ehm, ... is there some beta program to download and test&try ?:) If so, apologies for my obvious incompetence at searching :D
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rjord2021
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RE: Designing a Modding tool

Post by rjord2021 »

ORIGINAL: Hyperi

Ehm, ... is there some beta program to download and test&try ?:) If so, apologies for my obvious incompetence at searching :D



Based on this tm.asp?m=3543814&mpage=2&key=

I don't think this is happening and yummie has not loggedback into the forum for 13 months now..... bit of a shame.

Roy
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yummie
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RE: Designing a Modding tool

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Sorry about that had a bunch of horrible things happen to me. This game seemed less important at the time. I might finish off the modding tool, after i give distant worlds universe a try. unless i like it, if that is the case I'll probably do something with that game.

Again, Sorry I was away so long. Life happened, I am in a great place now and Just starting to get back into gaming. Again sorry I was away so long. it will be just me making the tool this time, and I will have to start over because I can not find the original script for it. Not surprised though as I had to get a new computer. unless one of the testers has the program which I highly doubt. But no worries Shouldn't take long to get it back up and going. Hardest part is the lay out and I can just copy it from the pics I put up here. Any ways I am going to try out universe first before I make my mind up.
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CyclopsSlayer
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RE: Designing a Modding tool

Post by CyclopsSlayer »

Welcome back!

Glad to hear things have settled down.
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yummie
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RE: Designing a Modding tool

Post by yummie »

Thanks, well after playing universe didnt care to much for it, ive decided to go ahead and rewrite this program. Should be fun
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yummie
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RE: Designing a Modding tool

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A little update I would say i am about a third of the way done making the modder, ive redesigned it and try to give it a modern twist, right nect should be done in a month or so, i am only working on it on the weekends so its going slow but i aspect it to be done in a month or so, ill upload pictures in a week or so when i have the time and not scuring to finish layout design. Then ill work on funxtionality of the forms. Which will actually be easier than the layout and should go much quicker.
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CyclopsSlayer
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RE: Designing a Modding tool

Post by CyclopsSlayer »

Hey! Glad to see you are still working on this!
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yummie
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RE: Designing a Modding tool

Post by yummie »

Yes, actually enjoying myself, spending a great deal of time on the graphics, thats not my fav thing to do. Framkly i suck at grapics plus one image can take hours main ui has 28 total which is why not much progress in funcitionality till today. Manage to have completely funictional main page.. finally getting into the coding, so its all learning how to do things i havent done,<<<<<hard part, figuring out why things arent working, mostly spelling errors and miss assocation, if you check saturday i will be uploading th main UI which i think looks freaking awesome, and the about page and what ever i get done of races, will be about this time as this post. Maybe a few hours after depending on when and if i work on time. But dont want to get pictures up till i start in races menu, the main Ui images took me a while, but look decent for a graphics noob like myself. But only a few more images to do buttons and what not, the can wait as i wont need them for a bit, the will be for later forms that are weeks away, have most of it planned out
And scrabled all over mt chalk baord and earsers boards. Looks like a mad man puked his brain all over my living room

So things i changed and whill changed:
will have windows 8 & 10 look and fell to it.
Also figured out thteading so will run with little hopefully no lag.
images will play huge part in the look and fell of the app making it less laggy, sounds silly but its true.
it will and should work with any andriod with just a couple tweaks.
Lastly when i post the images ill also be posting the code for those who are interested in programming can share
This and see the complexity going into gui.
lastly going to have to buy the game again as i lost my key when i did an upgrade to windows 10, and had to uninstall it becuase it wasnt working. Thats evrrything up to date besides almost home, sorry about any errors in post hat my phone.
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yummie
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RE: Designing a Modding tool

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here is the things that are completed long day at work so quick upload on way home going to start races tonight thinking about doing a youtubeblog on the creation of this tool. Not sure yet thought about it though any ways heres whats done. Ill be putting the code up tomorrow hopefully if not tired have 10 hours of work left before work week out.
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yummie
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RE: Designing a Modding tool

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Oops didnt realize pic didnt load fixed the main page working on race creation got the load image secation done, Now working on labels while on my lunch break. The about sectoin is almost complete need to save to text and create folders but almost there.


Update*

Now the fun part but wont get to it till monday or tuesday, but finished designing race creation now have to build if member servers me correct 15 classes and arrays. So have to bust out the math to populate all the drop dow menus. Also have to rename all the boxes to make it easier for inputting the arrays. I am not sure how many are following this, at this point as this was started some time ago, but that being said this program this time around is teaching me alot more than the first time around. As i have to really understand it, instead of relying on my bf to quickly come to the rescue and just fix the problems. Last time around i did all the grunt work and tried the back end here and there. I am hoping by the end of this project to have a firm grasp of programming in c#. At this point though it has seemed easy with a few hicups here and there. Some concepts being easier than others but with alot of research, ive managed to fix all issues so far, and even able to figure other sections out with out having to research it more depth... so far only issue i cant resolve is drag and drop... more research is required.. ill get it though. Also this time i can design the program my way, and get a look i can be proud of and wanted to begin with but my ex didnt like. I am also kind of using this tread as blog, hope you all can deal with that.

So far the only real strugle ive had was getting the image choosen to load but now i have a firm graps on that. Well thanks for reading got some renaming to do then off to pay bills and meet my mom and uncle for brunch in couple hours. The flow and speed of the program id say is about the same as the first time, since most of this stuff was what i did in the first place. So ill keep chugging along, hopefully ill get the source code up, want to clean it up, a little make notions explaining what does what so its easy to follow along.
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Shark7
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RE: Designing a Modding tool

Post by Shark7 »

Just curious, but will this function on older versions of Windows? Win 7 mainly, pretty sure there aren't many XP users left.
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CyclopsSlayer
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RE: Designing a Modding tool

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Desktop Operating System Market Share. September, 2015.

Windows 7: 56.53 %
Windows XP: 12.21 %
Windows 8.1: 10.72 %
Windows 10: 6.63 %
Mac OS X 10.10: 4.91 %
Windows 8: 2.6 %
Linux: 1.74 %
Other: 4.66 %
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ChildServices
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RE: Designing a Modding tool

Post by ChildServices »

How many of those Windows XP machines do you think are used for gaming, though? Seems like they'd mostly be office computers to me.
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