Hull down

John Tiller's Campaign Series exemplifies tactical war-gaming at its finest by bringing you the entire collection of TalonSoft's award-winning campaign series. Containing TalonSoft's West Front, East Front, and Rising Sun platoon-level combat series, as well as all of the official add-ons and expansion packs, the Matrix Edition allows players to dictate the events of World War II from the tumultuous beginning to its climatic conclusion. We are working together with original programmer John Tiller to bring you this updated edition.

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carll11
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Hull down

Post by carll11 »

So, to give or get a defensive advantage bestowed by say, a pre-built hull down position on say level ground, would an embankment do it? Provide a defensive column shift?
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Crossroads
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RE: Hull down

Post by Crossroads »

Cheers carl, I'd probably use an IP for that.
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carll11
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RE: Hull down

Post by carll11 »

humm, thx CR, OK, I thought ips didn't bestow advantages to vehicles..? Did I have that wrong? thx!
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Crossroads
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RE: Hull down

Post by Crossroads »

Hello carl! Out of my memory: IPs do while trenches, pillboxes bunkers don't.
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Crossroads
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RE: Hull down

Post by Crossroads »

OK, by my computer now. Embankment has a .80 terrain/hex modifier, while an IP has a .75 modifier.

So I guess which one to choose has to do with the map and the battle situation being emulated too. Were the tanks on a reverse slope, then embankment would do a fine job. If they were in specially prepared positions, well that is what the IPs are for.

Reverse slope, prepared positions, nothing stops you using both [8D]
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CS: Vietnam 1948-1967 < 2.10.0 Public Beta Open (Oct 21, 2025)
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carll11
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RE: Hull down

Post by carll11 »

roger that CR!, I got off my lazy duff and hit the manual, sometimes its whats not said than said, for example, bunkers pillboxes citys etc. receive no def. adv. for vehicles, it Doesn't say that for IP's which means it appears they get the def. adjustments to their adv. ;)
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