RUNNING POLL - ScenEdit requests

Post new mods and scenarios here.

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Dimitris
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RE: RUNNING POLL - ScenEdit requests

Post by Dimitris »

ORIGINAL: jmarso

Here's one: make navigation and exclusion zones optionally applicable to units versus whole categories like 'aircraft,' etc.

For example, if I use a navigation zone to put a standoff around something that I don't want, say, an MPA to fly into, other air units on the same side can't attack it.

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Dimitris
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RE: RUNNING POLL - ScenEdit requests

Post by Dimitris »

ORIGINAL: GaetVa

hello,

i have a request concerning the saving the select units/group to file :

will it be possible to have the sprint and drift saved too in the inst file
when you save a ship group ?

Thanks a lot !

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Dimitris
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RE: RUNNING POLL - ScenEdit requests

Post by Dimitris »

ORIGINAL: GaetVa

Hello

A request which could be interresting for lua scripting :

when using lua command assign unit to a mission, having some kind of parameter saying that you want the unit as escort for a strike mission. (as you can do it in the mission editor)


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Dimitris
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RE: RUNNING POLL - ScenEdit requests

Post by Dimitris »

ORIGINAL: DeSade

one LUA plea: speed field in Unit structure. Exposed to AddUnit, SetUnit and GetUnit functions.

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Dimitris
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RE: RUNNING POLL - ScenEdit requests

Post by Dimitris »

ORIGINAL: Supreme 2.0

It would be very useful to have the option to scrub a No-Navigation Zone once the side is played by a human player. Just like you can do in the Mission Editor.

Thanks!

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Dimitris
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RE: RUNNING POLL - ScenEdit requests

Post by Dimitris »

ORIGINAL: snowburn

Im working on a script to generate downed pilots and rescue missions, but i need a function that allows me to know if a pair of coordinates are on land or water, something like:

function isWater(X, Y) return bool

thanks :)

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Dimitris
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RE: RUNNING POLL - ScenEdit requests

Post by Dimitris »

ORIGINAL: ColonelMolerat

I don't own the game (yet), but was talking about potential scenarios. Someone a thread I was on suggested I post this to a request thread. (I don't know if this is the right place, I'm awful at navigating forums):

Wrecked ships/other units: In the editor, make it possible to designate a unit as 'wrecked'. This would allow for missions in which the player has to find shipwrecks (and possibly discover enemy subs in the process, or for false-positives to be added for sub-hunting missions (ie, a sub could lurk in a ship graveyard).

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Tomcat84
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RE: RUNNING POLL - ScenEdit requests

Post by Tomcat84 »

Assuming those are all 1.10 adds? (Before anyone goes "whereeeee is ittttt?")
My Scenarios and Tutorials for Command

(Scenarios focus on air-warfare :) )
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freeboy
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RE: RUNNING POLL - ScenEdit requests

Post by freeboy »

reading the list made me happy to be a sim war geek
"Tanks forward"
Dimitris
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RE: RUNNING POLL - ScenEdit requests

Post by Dimitris »

"Added" <--- Item added to poll list.

When an item is actually implemented, you have a separate notification.
Tomcat84
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RE: RUNNING POLL - ScenEdit requests

Post by Tomcat84 »

Ah yeah forgot about that. Sorry for the confusion :)
My Scenarios and Tutorials for Command

(Scenarios focus on air-warfare :) )
ColonelMolerat
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RE: RUNNING POLL - ScenEdit requests

Post by ColonelMolerat »

Exciting! Really interesting to see this kind of development working with the community!
skjold89
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RE: RUNNING POLL - ScenEdit requests

Post by skjold89 »

All of them would be solid additions to the title, i do like the prospect of dynamic campaigns however.
Dimitris
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RE: RUNNING POLL - ScenEdit requests

Post by Dimitris »

Removed "Clone Triggers/Events/Conditions/Actions" from list, as it has now been implemented in Build 758.
thewood1
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RE: RUNNING POLL - ScenEdit requests

Post by thewood1 »

That is actually very cool...thanks. Will save some time.
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RE: RUNNING POLL - ScenEdit requests

Post by Dimitris »

Removed "Event Action: Abort Mission/RTB" from list as it was added in Build 758. If you voted for this you can now vote again.
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RE: RUNNING POLL - ScenEdit requests

Post by Dimitris »

Removed "Lua: Get elevation at lat-lon point" as this has been added in B758.
temkc5
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RE: RUNNING POLL - ScenEdit requests

Post by temkc5 »

Hi all first off [&o]
and Baloogan videos are amazing

My requests are as follows having only played it once:
(I did a search and I couldn't find it so I'm mentioning it)

Naval mission (ASUW): Anti piracy ship Boarding
Non mihi, Non tibi, Sed nobis

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Mgellis
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RE: RUNNING POLL - ScenEdit requests

Post by Mgellis »

ORIGINAL: temkc5

Hi all first off [&o]
and Baloogan videos are amazing

My requests are as follows having only played it once:
(I did a search and I couldn't find it so I'm mentioning it)

Naval mission (ASUW): Anti piracy ship Boarding

+1

I might just call it Strike (Boarding)

(after all, it might be the pirates boarding an innocent merchant!)

I suspect it may be a while before we see this one...I suspect the coding required to make it work will be a major pain in the neck. Yes, they did it in Harpoon, but that does not mean it is easy.

DeSade
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RE: RUNNING POLL - ScenEdit requests

Post by DeSade »


I would love to be able to designate landed aircrafts as strike mission targets. Workaround (launching them, assigning and landing) is very cumbersome when scenario is in advanced stage. Maybe assigning targets for mission from OOB screen?

As an option/alternative, possibility to define targets for strike missions by type/subtype rather then actual units.
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