scout1(WA) v ultradave(GER) - War over - Major Axis Victory

Post descriptions of your brilliant victories and unfortunate defeats here.

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scout1
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RE: Scout's Revenge (scout1 v ultradave, part deux) - Scott okay to participate

Post by scout1 »

Army Air Corp partially complied with orders ...... though still much to learn
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Q-Ball
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RE: Scout's Revenge (scout1 v ultradave, part deux) - Scott okay to participate

Post by Q-Ball »

ORIGINAL: LiquidSky


Yes....The most important tool in invading is the paratrooper.

Agree completely, which is why the most important priority for the Germans in France/Holland is to defeat paratroopers, NOT defend the beach

Defending beaches is a waste of time.

Set up a line of units 1 hex off the beach; break up Panzer units into Regts, set to RESERVE, and stack them 1 hex off as well. You have enough to cover the hot landings zones this way.

It worked for me a couple times; an Inf Regt and SS Panzer Regt stacked and dug-in can defeat a para divison landing....
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ultradave
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RE: Scout's Revenge (scout1 v ultradave, part deux) - Scott okay to participate

Post by ultradave »

This is D-day start however, so I'm (the German's) having to use the historical setup. However, since the Allied air has been lacking, I've been able to do something similar the last few turns and my one hex behind the beach is pretty strong. He'll have some trouble breaking through the line. At least until he can take Cherbourg and get a couple hexes of breathing room. But his units on the British beaches are kind of stuck in place at the moment.
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Dave A.
"When the Boogeyman goes to sleep he checks his closet for paratroopers"
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ultradave
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RE: Scout's Revenge (scout1 v ultradave, part deux) - Scott okay to participate

Post by ultradave »

Turn 7 (I think - forgot to look).

Allied units are trying to move toward Cherbourg. That would give the Americans a little room to bring in reinforcements. The Cherbourg garrison is pretty strong. And not sure if it was the weather, or Scott doing manual Air Directives, but Allied interdiction levels were pretty low. Of course, so were mine, but mine go mainly toward preventing his, and keeping pressure on the beach ports.

Interdiction levels in the Normandy area after the German air missions:


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Dave A.
"When the Boogeyman goes to sleep he checks his closet for paratroopers"
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ultradave
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RE: Scout's Revenge (scout1 v ultradave, part deux) - Scott okay to participate

Post by ultradave »

Here is the latest situation at the beach head and immediately behind:



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Dave A.
"When the Boogeyman goes to sleep he checks his closet for paratroopers"
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scout1
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RE: Scout's Revenge (scout1 v ultradave, part deux) - Scott okay to participate

Post by scout1 »

long time WitP / AE player but struggling with controlling the air power in this one ... lack of patience and understanding ....
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jacktimes2
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RE: Scout's Revenge (scout1 v ultradave, part deux) - Scott okay to participate

Post by jacktimes2 »

I'm no expert at WitW, but believe me when I tell you it's worth digging into–the rewards are great. It's another game within the game. Looks like you are improving.
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goodboyladdie
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RE: Scout's Revenge (scout1 v ultradave, part deux) - Scott okay to participate

Post by goodboyladdie »

Hey Scott

Don't you ever get tired of getting your backside kicked [:'(]
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Art by the amazing Dixie
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ultradave
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RE: Scout's Revenge (scout1 v ultradave, part deux) - Scott okay to participate

Post by ultradave »

Looks like the Allies were a little more successful in the air this turn (turn 7 - no really it is turn 7 this time).

But still not near the levels needed to prevent German reinforcements from streaming toward the beaches. (I'm purposely keeping my screen shots tight on the beaches so as not to give "free recon" to Scott).

Americans are massing in front of Cherbourg, but for now, the defense is in pretty good shape. Should they take Cherbourg, I still may have enough to make a defensive line across the peninsula that will keep him bottled up there. Right now he has a severe problem in that he has no space to bring ashore follow on forces.

Here is the interdiction plot without any units showing:


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Dave A.
"When the Boogeyman goes to sleep he checks his closet for paratroopers"
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scout1
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RE: Scout's Revenge (scout1 v ultradave, part deux) - Scott okay to participate

Post by scout1 »

ORIGINAL: goodboyladdie

Hey Scott

Don't you ever get tired of getting your backside kicked [:'(]

Noppers .... I have a long and distinguished career having my arss handed to me, though it isn't usually so early in the contest ...... How are you doing Carl ?
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scout1
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RE: Scout's Revenge (scout1 v ultradave, part deux) - Scott okay to participate

Post by scout1 »

ORIGINAL: ultradave

Looks like the Allies were a little more successful in the air this turn (turn 7 - no really it is turn 7 this time).

But still not near the levels needed to prevent German reinforcements from streaming toward the beaches. (I'm purposely keeping my screen shots tight on the beaches so as not to give "free recon" to Scott).

Americans are massing in front of Cherbourg, but for now, the defense is in pretty good shape. Should they take Cherbourg, I still may have enough to make a defensive line across the peninsula that will keep him bottled up there. Right now he has a severe problem in that he has no space to bring ashore follow on forces.

Here is the interdiction plot without any units showing:


Image


Yeah, Ike's job security ain't looking to good at the moment ....... Rumor has it that Marshall's residence has been frequented by moving vans of late .....
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ultradave
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RE: Scout's Revenge (scout1 v ultradave, part deux) - Scott okay to participate

Post by ultradave »

Updated to 1.01.01 and the issued Torch to Tunisia pack. Everything looks great. I enjoyed play testing.
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Dave A.
"When the Boogeyman goes to sleep he checks his closet for paratroopers"
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scout1
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RE: Scout's Revenge (scout1 v ultradave, part deux) - Scott okay to participate

Post by scout1 »

I've upgraded to the latest rev .... to busy reading about air directives and what not to add Torch yet .....[;)]
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scout1
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RE: Scout's Revenge (scout1 v ultradave, part deux) - Scott okay to participate

Post by scout1 »

Threw the weight of the Allied air forces at you ... like throwing mud against a wall ......[8|]
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ultradave
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RE: Scout's Revenge (scout1 v ultradave, part deux) - Scott okay to participate

Post by ultradave »

Looks like the Allies got a little better interdiction. But what they really need is breathing room. They are maxed out stacking on the beach hexes making it tough to break through anywhere. As the Germans, I'm liking this so far. First pic is of the interdiction values, then the situation in Normandy, and finally the Italian Front where the Allies have made a few attacks on the eastern end of the line, but not much to report there.



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Dave A.
"When the Boogeyman goes to sleep he checks his closet for paratroopers"
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ultradave
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RE: Scout's Revenge (scout1 v ultradave, part deux) - Scott okay to participate

Post by ultradave »

The Normandy Front:


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Dave A.
"When the Boogeyman goes to sleep he checks his closet for paratroopers"
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ultradave
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RE: Scout's Revenge (scout1 v ultradave, part deux) - Scott okay to participate

Post by ultradave »

And the Italian Front:


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Dave A.
"When the Boogeyman goes to sleep he checks his closet for paratroopers"
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scout1
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RE: Scout's Revenge (scout1 v ultradave, part deux) - Scott okay to participate

Post by scout1 »

More mud ......

Same wall ....
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freeboy
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RE: Scout's Revenge (scout1 v ultradave, part deux) - Scott okay to participate

Post by freeboy »

This looks pretty bad my friend
"Tanks forward"
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ultradave
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RE: Scout's Revenge (scout1 v ultradave, part deux) - Scott okay to participate

Post by ultradave »

Situation end of July - The American's in the Normandy beach head are still massed near Cherbourg, however, Cherbourg so far is not under serious threat. The British corps are confined to the beaches and have only advanced to Carentan and Bayeux. The British 6th Abn had originally dropped near Caen and taken it but German counterattacks retook Caen and have held it since.

German front line units are somewhat low on supplies but overall strength is still good, making successful attacks by the Allies difficult.

Summary? German forces so far while not preventing the invasion, have prevented the Allies from advancing out of their initial landing areas and have fairly strong reserves in the area to counter any Allied moves or potential breakthroughs.

It appears that while we don't have the strength to throw them back into the channel, they don't have the strength to force their way off the beaches yet. It's been seven weeks.

So far anyway.

No pictures this time. They didn't change from last turn. VP are a little over -200 right now.
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Dave A.
"When the Boogeyman goes to sleep he checks his closet for paratroopers"
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