Forgive the obvious newbie question!!

Uncommon Valor: Campaign for the South Pacific covers the campaigns for New Guinea, New Britain, New Ireland and the Solomon chain.

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Paul Wykes
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Joined: Sun Mar 04, 2001 10:00 am
Location: UK

Forgive the obvious newbie question!!

Post by Paul Wykes »

Before I ask the obvious question, and one which I`m sure has been answered 100s of times, I`d like to say, from looking at all these 1000s of posts, that this must be one excellent game.

I drop by *very* occasionally and I`ve always had an interest in the games progress and development.

Anyway, now that silly question.

How accessable to the beginner is this game? (though I don`t think the description "game" does UV justice) With all these choices and options, I`m sure its very daunting for the uninitiated. How much (if any) automation is there. Can supply issues, for example, be handled automatically whilst I get used to the game.

Is there a tutorial, giving step by step hints of the basics. Whilst I play wargames, this grand scale is not what I am used too, but would like to try.

Thank you all for any responses
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Fred98
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Post by Fred98 »

The game has a million details. Keen players study every detail every turn but you are not forced to study every detail so some of us just issue orders and hope for the best.

The game style is unique and therefore the learning curve is great only because it takes a bit of getting used to.

A wargamer will pick it up much faster than a non wargamer.

Its a great game so get it. You don't need to be a naval warfare nut to enjoy it - just a wargamer.
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pasternakski
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Post by pasternakski »

Good post, Joe. One additional thing is that some of the lower-numbered scenarios (like Coral Sea) work very much like tutorials by limiting the numbers of units involved, the length of the game, and the area you have to work with.

Get it! It's really worth it. For one thing, there's nothing else like it out there. The approach to computer wargaming is unique and a rewarding (if sometimes frustrating) study.

One other thing - after you learn the ropes, get into PBEM as soon as possible. That's where UV shines. The "you against the AI" stuff gets pretty predictable and sometimes just strange.
Put my faith in the people
And the people let me down.
So, I turned the other way,
And I carry on anyhow.
Paul Wykes
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Joined: Sun Mar 04, 2001 10:00 am
Location: UK

Thanks

Post by Paul Wykes »

Thanks for the responses.

I will be definately making a purchase. I knew the aswer really
;) Perhaps I was just looking for the final reassurance.

I`m not exactly into naval warfare in a large way,( UV, I`m sure, will be a very good learning tool to rectify this!) to but as Joe98 said, that shouldn`t effect my enjoyment.

I do PBEM now, so I`m sure I`ll venture into it. I always worry that I hold my opponents up when I can`t send the turns back as quick as I like to sometimes. "Real Life" gets in the way.

I imagine a PBEM of UV lasts for months, not weeks?
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Fred98
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Post by Fred98 »

You can set the length of each turn. The length is from 1 day to 7 days. You and your opponent need to agree on a turn length before you begin.

A 90 day scenario has 90 turns abut if you set the turn length to 2 days then it 45 turns. And so on. But the longer the turn length the less control you have over your troops.
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crsutton
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Post by crsutton »

It is really a fine game. Don't be daunted by the complexity. There is a learning curve but it is not difficult to master and by paying attention to this board you will pick it up very fast and as an added bonus, learn a heck of a lot more than you thought about the war in the South Pacific.

Don't be afraid to ask any lame questions. I have found that new players are very welcome here and there is a lot of great advice given. In fact, this is one of the nicest forums I have seen.

"Sob....I am a bit verklempt! Talk amongst yourselves."
I am the Holy Roman Emperor and am above grammar.

Sigismund of Luxemburg
Paul Wykes
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Joined: Sun Mar 04, 2001 10:00 am
Location: UK

Post by Paul Wykes »

Thanks for the reassurances, both about the email games (I didn`t realise that it as that flexible) and the complexity.

I will be making a purchase.
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Drex
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Re: Thanks

Post by Drex »

Originally posted by Paul Wykes
Thanks for the responses.

I will be definately making a purchase. I knew the aswer really
;) Perhaps I was just looking for the final reassurance.

I`m not exactly into naval warfare in a large way,( UV, I`m sure, will be a very good learning tool to rectify this!) to but as Joe98 said, that shouldn`t effect my enjoyment.

I do PBEM now, so I`m sure I`ll venture into it. I always worry that I hold my opponents up when I can`t send the turns back as quick as I like to sometimes. "Real Life" gets in the way.

I imagine a PBEM of UV lasts for months, not weeks?
Yes scenario 17 or 19 can last for months, but its still fun and the upside of this is that you get to know your opponent pretty well. We all have real life interruptions. I can't seem to convince my wife that getting the UV turn out is more important than mowing the lawn, having dinner or taking the trash out. However conjugal rights must be maintained so I must make compromises.
Col Saito: "Don't speak to me of rules! This is war! It is not a game of cricket!"
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