Screens:
Before:

After:

Not a good solution but for me it works better than original. I hope we get at some point in future png support.
Moderator: Jason Petho
In the late stages of ME 1.00's development, we discussed this issue. I had implemented something like what you portray, but with smaller, black Xs. I liked it, but the other Dev Team members didn't. [:(]ORIGINAL: salazarus
I find this to dark and it hides too much details so I changed it a bit...
If you like, maybe I can dig that up, and we can make it available as a mod.ORIGINAL: berto
Actually, several more things. Here's one:ORIGINAL: berto
I have one more thing I can try. [;)] May not be to your liking, but it would be still a third alternative, for people who don't like the hex highlights, but who also abhor the shader artifacting.
This is a variation on an earlier JT standard, where in his early ACW game he used overbearing big red Xs to show anti-highlights/blocks. In the above screenshot, those are black hexes. We can vary
[*]Their size.
[*]Their thickness.
[*]Their color (e.g., gray instead of black, or some other color, even red).
Indeed, we can use other symmetrical shapes, to avoid the jaggedness problem of hex shapes.
It may not be to your or the Dev Team's liking, but here is a third alternative for those players who don't like the new hex highlight option, and who abhor the traditional shader artifacting.
ORIGINAL: Bradley62
Could Jison's MapMod for Panzer Campaigns be adapted for CS?