Yokosuka SNLF (Parachute trained)

Share your gameplay tips, secret tactics and fabulous strategies with fellow gamers here.

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

Post Reply
User avatar
TinySumo
Posts: 20
Joined: Tue Oct 20, 2015 5:45 pm

Yokosuka SNLF (Parachute trained)

Post by TinySumo »

Dear admirals

I m a Yokosuka SNLF Fanboy. Use these units as musch as possible in my Tokyo Flower campaign. let me know if you think it is pointless or must ? Let me know some targets that you think valuables.

I will update the drops : 3

Dec 8,1941 PHI Batan Island, Cabanatuan airfield and Atimonan are captured
IJN Yokosuka SNLF Fanboy
User avatar
kbfchicago
Posts: 364
Joined: Sat Oct 17, 2009 4:46 pm
Location: NC, USA
Contact:

RE: Yokosuka SNLF (Parachute trained)

Post by kbfchicago »

Welcome Sumo. Paras are fairly fragile with limited replacements. I only drop where I have good Intel and likely success. When playing IJ tend to reserve them for early-mid 42 drops: South of Darwin, island clearing in PI, Burma. Usually to cut off, isolate enemy units or accelerate an advance once local breakthrough has been achieved.

As allied you get a few units to use as emergency stop gaps early on. Need additional caution of roving IJ fighters catching transport planes in air at a hot spot. Later in war I use them as above with early war IJ paras. You get a full US Rgt around late 43 I think...but again, limited replacements so use them carefully!

Kevin
MacBook Pro / WITP-AE running in Parallels v15.x
GetAssista
Posts: 2836
Joined: Sat Sep 19, 2009 6:13 am

RE: Yokosuka SNLF (Parachute trained)

Post by GetAssista »

Paras combined with Japanese long-ranged transport like Tinas and flying boats are a force that makes Allies behave honestly, garrisoning their rear bases on supply lines. Getting Burma road cut from the start can accelerate the fall of China quite some. I personally also like them for the ability to easily paint over all those dot hexes in DEI and Pacific.
User avatar
kbfchicago
Posts: 364
Joined: Sat Oct 17, 2009 4:46 pm
Location: NC, USA
Contact:

RE: Yokosuka SNLF (Parachute trained)

Post by kbfchicago »

Yep +1 to clearing all those dot bases. Although my first choice is use a naval landing company in a couple of tramp freighters once the defended areas are cleared out. You can air drop paras on a dot base with coast/island with no airfield and pickup/recover with flying boats.

Slightly off topic, but as allied use flying boats to help rescue units before over run as well.
MacBook Pro / WITP-AE running in Parallels v15.x
User avatar
dr.hal
Posts: 3590
Joined: Sat Jun 03, 2006 12:41 pm
Location: Covington LA via Montreal!

RE: Yokosuka SNLF (Parachute trained)

Post by dr.hal »

Recently used the unit to drop on Point Blair in early January '42, a great way to get this island without the need for ship transport.
User avatar
Mike Solli
Posts: 16786
Joined: Wed Oct 18, 2000 8:00 am
Location: the flight deck of the Zuikaku

RE: Yokosuka SNLF (Parachute trained)

Post by Mike Solli »

ORIGINAL: dr.hal

Recently used the unit to drop on Point Blair in early January '42, a great way to get this island without the need for ship transport.

This is a must do for me very early in the war. I want to make sure and get Pt. Blair before the Allied player has a chance to reinforce that base.

Just checked my notes. I took Pt. Blair with the paratroopers on 23 Dec 41. Then, fly in some engineers and start work on that airfield!
Image
Created by the amazing Dixie
User avatar
TinySumo
Posts: 20
Joined: Tue Oct 20, 2015 5:45 pm

RE: Yokosuka SNLF (Parachute trained)

Post by TinySumo »

Paras are fairly fragile with limited replacements.-kbfchicago

Oh I use them on clear enemy base =, 1001 KuU divided by 3 groups, transport with 90% rest. So I drop only 13 soldiers each time.
why the replacement is limited ? [&o]
Getting Burma road cut from the star-GetAssista
So you did it ! Please could describe how to do ? [&o] I think about use all IJA and IJN paratroops on Lashio and move one hex to the right to cut the burma road.
Then I think to deploy more troops by air transport but i m not sure that is possible to hold this point and how i can escort my transport in this long range air assault.

you can air drop paras on a dot base with coast/island with no airfield and pickup/recover with flying boats.-kbfchicago
Very efficient !
drop on Point Blair in early January '42,-dr.hal
got it tks !
IJN Yokosuka SNLF Fanboy
User avatar
PaxMondo
Posts: 11301
Joined: Fri Jun 06, 2008 3:23 pm

RE: Yokosuka SNLF (Parachute trained)

Post by PaxMondo »

Replacement rate is only a couple of squads a month ... very slow. IRL, these were highly trained personnel ... very expensive.
Pax
User avatar
TinySumo
Posts: 20
Joined: Tue Oct 20, 2015 5:45 pm

RE: Yokosuka SNLF (Parachute trained)

Post by TinySumo »

tks Pax, so i did right to limit my dangerous drop to 13 soldiers
IJN Yokosuka SNLF Fanboy
User avatar
Chickenboy
Posts: 24648
Joined: Fri Jun 28, 2002 11:30 pm
Location: San Antonio, TX

RE: Yokosuka SNLF (Parachute trained)

Post by Chickenboy »

Meh. Against the AI, everything is fair game. Against a human opponent, there are those (myself included) that think that dropping a single squad of paratroopers on a 1600 square mile (more or less) hex and thinking that they're capable of (IRL) controlling that terrain is "gamey". It unrealistically exploits the game engine.

I do like the larger Yokusuka assault SNLF units. With an AV of 90, they can do some real damage to the enemy if employed properly. [8D]

Image
User avatar
RagingKrikkit
Posts: 29
Joined: Mon Oct 19, 2015 12:14 am

RE: Yokosuka SNLF (Parachute trained)

Post by RagingKrikkit »

Personally, I'd say that dropping 13 men into the middle of enemy territory is more suicidal than gamey, but if we assume that those men are more Green Beret/SEAL (or perhaps even Delta) than just airborne, then it makes some sense that they're waging gurella warfare to cut supply lines, ambushing convoys and keeping the enemy from wanting to move trucks through, and moving a unit into that hex means that the manhunt going in since the first hit finally paid off.
Alfred
Posts: 6683
Joined: Thu Sep 28, 2006 7:56 am

RE: Yokosuka SNLF (Parachute trained)

Post by Alfred »

ORIGINAL: RagingKrikkit

Personally, I'd say that dropping 13 men into the middle of enemy territory is more suicidal than gamey, but if we assume that those men are more Green Beret/SEAL (or perhaps even Delta) than just airborne, then it makes some sense that they're waging gurella warfare to cut supply lines, ambushing convoys and keeping the enemy from wanting to move trucks through, and moving a unit into that hex means that the manhunt going in since the first hit finally paid off.

Except that as the game code is written, the impact is not that of a single squad of Green Beret. The impact is better and more solid than that capable of being exercise by a Wehrmacht Korps holding 46 miles of steppes frontline.

Alfred
User avatar
TinySumo
Posts: 20
Joined: Tue Oct 20, 2015 5:45 pm

RE: Yokosuka SNLF (Parachute trained)

Post by TinySumo »

well okey it s gamey. Let s say that they are elite slnf with the stolen map of the allied supply roads
IJN Yokosuka SNLF Fanboy
Post Reply

Return to “The War Room”